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Banquet for Fools News

Patch 1.192

[h2]Fixes: [/h2]
~ fixed issue where item shelf life wasn’t showing on details card for equipped belt items
~ fixed bug that could occur in peddler window where purple boxes without items could appear
~ fixed ground items lists sometimes not showing border
~ fixed a bug with multiple item swaps from equipment to bag allowing items to stack on top of each other
~ fixed issue with peddler where you can purchase an item multiple times if you drag it onto two existing items
~ fixed an issue with peddler where items will not show up in their cart again even though two days have not passed
~ Fixed an issue with peddler where you can drag item onto your portrait to surpass paying for it

[h2]UI: [/h2]
~ Fixed issue where single items incorrectly show a false stack size of 26 in wheel

Patch 1.187

[h2]Additions:[/h2]

~ tips panel added to ESC menu
~ tooltip for spirit absorption now mentions it requires kills

[h2]Adjustments:[/h2]

~ after killing Volling with Lord Grave Keepers present they take longer to respawn

[h2]Fixes:[/h2]

~ fixed issue with cave in Abandoned Farm that had black area running through it
~ fixed bug with good health intercession where max health effects were stacking instead of just increasing duration with every successful hit
~ fixed an issue where spells inconsistently pulled in caster’s pagan potency
~ fixed some issues where ground effects (like Entangle) could remain behind and appear on the scene again when loading a new save
~ critters in lighthouse getting stuck overhead

[h2]UI:[/h2]

~ fixed issue with Rumena, gem-monger in the camp north of the Abandoned Farm and updated dialogue text
~ fixed bug where circlets and earrings could disappear (introduced after patch 1.186)
~ hover over items text goes behind other listed items on ground
~ when making over 100 items it now stacks correctly into as many stacks as needed
~ fixed overlapping dialogue with Florina

we're looking into some item and peddler selling that has introduced some duping and odd inventory quirks for the first patch tomorrow *

Poll votes are in!

[previewyoutube][/previewyoutube]

Thanks to all the players in the community who cast their vote into the CYOA of this Early Access. For Update 2.0 we will head southeast to Rozafir for more than just drinking with the locals, for treachery and trouble lurks below and above the surface of this farming settlement.

More content to come with 1.5 soon!

Stay tuned for the next poll as we carve through the map and all the shroomers within.

Matt Chat!

[previewyoutube][/previewyoutube]


I had 8 coffees prior to this interview and am unhinged. Sorry to Matt, Hannah and anyone watching

If you don't already we encourage you to follow Matt's channels, he has excellent insight and interviews with all sorts of folks in the industry (that aren't us) and has generated so much profoundly interesting information through the years. We're all fortunate to have such a wonderful interviewer and game historian curate this massive volume of stories and histories with the care he gives it.

Patch 1.186

(unrelated: demo updated with the various fixes up to this point)

[h2]Fixes:[/h2]

~ sometimes combat not ending due to enemies tracking you down longer than they should
~ fixed an issue where you can’t select companions during combat
~ fixed an issue where the effect of vine prison didn't always stay
~ when you hit more than one character with multi-hand, left hand now displays and does appropriate amount of damage per target
~ issue with inspect button for tomb weight puzzle works resolved
~ the hidden rogue-check prompt near cave is now hidden as intended until check passes
~ an issue where you can take a potion in the new interim dome activation before the bar is filled

[h2]UI:[/h2]

~ red box around action time bar when in combat and activates dome
~ correct name for Field Assembly Kit in menu

[h2]Inventory Equipment slot fixes:[/h2]
~ issue resolved with equipped healing items remembering positions for companions without those slots and still working
~ issue resolved with equipped armor remembering positions: after selecting a companion with armor, then one without, and dragging from the empty armor slot you can dupe the previously selected companion's armor. I don't know how player -=GUARDIAN=- found this.
~ inventory bug where unclickable item could appear after dragging from equipped slot to a companion that doesn’t have room in their inventory

Update tomorrow will include additional fixes as well as a tip menu in the ESC menu, where you can revisit the systems presented in Act 1 as well as the tips currently provided in the Discussions forum on Steam.

[h2]Hot Fix 1.1861:[/h2]
~ fixed graphics issue in Act 1 with Viorica and Emil after saving and reloading