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Banquet for Fools News

Patch 1.155

Songs
* Fixed issue where song points were not capping selected songs correctly. Existing builds will still retain extra songs equipped but will see a negative points value until re-arranging their selected songs, at which time they will see the expected behavior.
* Fixed summoned birds/bats from previous loads remaining on the scene

Inventory
* Fixed issue with dragging item stacks onto equipped item stacks
* Fixed duplicating inventory items when buying stackable items with an empty belt slot
* Fixed bug where dock items did not update stack number after consuming item in menu

Animations
* Fixed incorrect animation for using chests and doors and picking up items with Whip and Shield set
* Fixed graphics issue with yellow mushrooms in caves stretching when player gets near
* Yeti plays correct animations in Character Creation when hovering on weapons and shields

UI
* Updated off hand item to show Multi-Hand as skill when hovering over equipped items
* Elyxirs correctly grayed out in Character Creation skills for Yeti

Patch 1.153

Bramble Fixes
* Fixed “No effect” message when hitting breakable objects with a bow
* Fixed bow sometimes double attacking
* Small bramble has particle on break
* Fixed issue where brambles were highlighting inconsistently in combat dome
* Fixed problem where Fog of War did not clear after breaking brambles
* Fixed issue where character could unintentionally attack breakable on mouse up after moving with hold-click
* Can click breakables in combat without bringing up action dome if action bar is full

General Fixes
* Fixed graphics issue with body parts not matching npc scale on death
* Fix for entangling/confusion stuck state
* Fixed issue with the top of the lighthouse where character could push off edge
* Fixed UI bug with spell book showing song points
* Fixed music stopping bug

Patch 1.15


[h3]Fixes:[/h3]

Can no longer use a consumable during attack animation
Fixed bug were summons can be affected by ghosts
Fixed bug where ailments and status effect reset times on reload
When at the blacksmith, hovering over blank item it shows incorrectly large emerald cost

[h3]UI:[/h3]

Fixed status effect description on portrait icons not updating until character selected
Fixed issues where patching armor slots were not visually matching patches, creating effect that more could be dragged in to patch the armor
Fixed issues with removing/adding jewelry that has effect and is also enchanted with intercession
Fixed issue where jewelry status effects weren’t updating immediately over portrait when equipping/adding jewelry

[h3]Writing adjustments:[/h3]

Fixed typo in vines description

Patch 1.141

NPCs:
Fixed an issue with overlapping dialogue boxes for Ciprian, apprentice
Fixed dialogue inconsistency where minstrels and pagans were not always willing to sell songbooks/spellbooks
Fixed dialogue inconsistency where cafera merchant would not give you another cup of cafera, even though you did not have any effects remaining
Removed duplicate song from minstrel’s list of songs to buy
Fixed dialogue bug where dialogue wouldn’t open if you stunned one of the padurii children
Fixed bug where bandits in Abandoned Farm can return after turned in to local authorities

General:
Fixed issue in cave under hut in Abandoned Farm where camera did not flip to correct view immediately
Fixed issue where you can see items through walls in orthographic mode
Fixed: Blacksmith repair can make you go into debt
Fixed: issue with game sometimes saying your character is out of ammunition even when arrows are equipped

Intercessions:
Inventory item detail card now shows intercession description
Fixed visual error with Gluttony intercession icon not showing on target
Fixed Good Health intercession being applied to enemy instead of self

Patch 1.13

Fixed some issues where dialogue characters were not recognizing items in inventory and correct options were not given as a result