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Banquet for Fools News

Testing branch: 3.0 ⛵

[p]Topa din everyone! The testing branch is now live with the start of 3.0 if you want to check out some sailing![/p][p][/p][p][/p][p]This first testing branch build has three new maps and allows you to acquire your Lazure petal boat and your pack boro companion! These maps include new water enemies, enemy boats, friendly boats, merchant boats, as well as some new adventures, spells and items to complete and find throughout the map.[/p][p][/p][p]Opt in for Steam/GoG with:[/p][p]BfFTestingBranch[/p][p][/p][p]We'll be adding the remaining perimeter maps highlighted in the splash screen through the next week while tackling remaining issues found in these or any new ones brought up.[/p][p][/p][p]⛵ Lazure Petal Boat[/p]
  • [p]The boats still have some tuning, but operate as intended for map navigation and combat. Sea travel stitches together the mid/late game content of Invimona, and we have focused on making that seamless with normal gameplay so you can still use your arsenal of abilities.[/p]
  • [p]Charge/Oar Whack abilities in the middle of being tuned for their range[/p]
  • [p]The boat merchant screen acts similar to the peddler screen, but buying items instead of selling[/p]
  • [p]You can loot boats if their inhabitants are incapacitated by just clicking on the boat, which brings up the inventories of any available characters residing on the boat in a new screen[/p]
[p]🐏 Pack boro[/p]
  • [p]The Pack boro can be summoned from their portrait button, and when clicked on in-world will open their inventory screen. While on the boat, the boro’s pack can be accessed from their dock[/p]
  • [p]Different boro can be purchased in the Rozafir stable. This is only accessible over land at the movement, but will be more easily accessible once those riverway exits are turned on.[/p]
  • [p]Boro have different stats that influence water-combat, speed, and inventory weight.[/p]
  • [p]Wild boro (or if the stable hand is no longer available) can be acquired with a high sneak skill if you creep up to them enough to click them.[/p]
[p]Testing Branch notes:[/p]
  • [p]🌱As of this first build these three maps currently only connect together via water, and don't connect back to previous maps. These exit points will be turned back on through the next week as we fine tune some of the other maps' collisions.[/p]
  • [p]🌱We're working on a new merchant button so you can sell directly from the pack boro's inventory.[/p]
  • [p]🌱 The new spells will be added over the next few days to the new Voltree at the lighthouse map, but there is a new spell available at the rozafir/caves map.[/p]
[p][/p][p]There will be a full changelog with all the updates from the last patch, including some of the suggestions we've heard from you over the last couple weeks, thanks so much for everyone who's given feedback.[/p][p][/p][p]Testing branch update logs will be noted in the General Discussions testing branch post.[/p][p][/p][p]Have a nice weekend![/p][p]
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Patch 2.3

🌸 Additions

🌱 Character creation randomizes character starting traits as you click new ones

🌸 Updates

🌱 Updated water visuals in prep for 3.0 maps, includes sea, rivers and ponds
🌱 Updated inventory description for shroom bombs
🌱 Amphoras in assembly kit has correct 3d art in bag

🌸 Fixes 🔪🦟

🌱 Fixed bug with rally freezing introduced in 2.2
🌱 Fixed bug where “Over here” quip could remain after pinning if the character pinning gets knocked out while quip is up
🌱 Fixed a wall collider issue in caves under Forten Lazure where party doesn’t pathfind quickly after going through doors
🌱 Fixed some issues related to knockback speed/movement remaining after knockback action complete
🌱 Fixed bug where you could charge Mihal through door,
🌱 When enemy groups are cleared and new critter/enemies move into the area, the system checks the current game hour and starts the timer for it immediately and not just when leaving a map and coming back
🌱Fixed issue in inventory when moving ground items directly to a different guard's portrait, causing a stack issue

Patch 2.21

🌸 Fixes

🌱 Fixed some instances of character quip UI staying behind
🌱 Fixed bug where w-a-s-d movement could be stuck after pinning an enemy

Patch 2.2

Small Update with some important bug squashes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3481044175

🌸 Adjustments:

🌱 Bound shroomers (the smaller ones) follow faster

🌸 Fixes:

🌱Fixed issue with recovery being able to be interrupted and causing issues with Attack Time
🌱Fixed problem with Accelerando intercession where action time could go below zero and interrupt attack (caps at .25seconds, this will be balanced)
🌱 Fixed bug where using scroll wheel to switch party members during rally attacks could break HUD and portrait visuals temporarily

Patch 2.1

[h3]🌸Fixes [/h3]

🌱 Fixed bug where enemies could become unkillable after battle with Gravekeeper Lord
🌱 Fixed halo position for a bound Dobra
🌱 Fixed issue where incense visual effects could stack
🌱 Fixed bug where enemies that fall after being knocked back not playing correct animation
🌱 Fixed some issues with companions getting stuck after dialogues/quips with NPCs
🌱 Fixed bug that could happen with Accelerando intercession outside of defense circle

🌸Hotfix: 2.11

🌱 Fixed a bug occurring when the character you're controlling charges the last enemy in combat, making them slide off-grid
🌱 Fixed an issue with an NPC boat appearing in Lazure Falls and causing some errors, they'll be back for 3.0!