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Banquet for Fools News

🌊 Patch 3.13 Now Available

[h2]🌸 Visuals [/h2][p]
🌱 Adjusted vignette lighting on a central-coastal exterior vignette
🌱 Adjusted visual issue that could occur when the halo stays behind on bound creatures when entering the boat
🌱 Improved render for Lazure Falls local map picture

[/p][h2]🌸 UI [/h2][p]
🌱 Fixed bug where beach icon could be missing after dialogue where you get your boat

[/p][h2]🌸 Adventuring [/h2][p]
🌱 Fixed issue with padurii child prompting a victim badge if you had happened to turn it hostile before revealing it as possessed
🌱 Fixed issue with some bandits on a boat being able to show up during the day instead of their usual night hours Spoiler text

[/p][h2]🌸 Balance [/h2][p]
🌱 Bird minstrel above abandon farm islands now has pre-existing bird allies separate than the ones summoned

[/p][h2]🌸 Gameplay [/h2][p]
🌱 Fixed stun visuals were able to be seen through fog of war in interior shots
🌱 Fixed congestion issues in Rozafir as characters are moving between interiors and exteriors for day night cycles
🌱 Fixed bug with boat landing where sometimes you couldn’t leave boat after combat begins at the Lazure western Outpost
🌱 Fixed bug where summons could be in water when you leave boat if there wasn’t room for them on the docks
🌱 Fixed bug where you couldn’t turn in exiles at lazure sea outpost
🌱 Fixed bug where Boro switching could cause the inventory items to be displaced onto the ground. This will now only happen if your new boro has less Strength (-> carrying capacity) as expected

[/p][h2]🌸 Controllers [/h2][p]
🌱 Fixed some bugs with making form up circles
🌱 Fixed issue with boat charging, can now choose direction predictably
🌱 Fixed bug with breaking form up circle and prompt remaining behind
[/p]

3.0 video showcase

[p]Topa-din friends!

I know some of you are waiting to play until launch, so we wanted to show some of the adventuring that was recently added in the 3.0 map updates:
[/p][previewyoutube][/previewyoutube][p]
We're currently on 3.12 with another patch on the way later today, and well into the next big update, more news on that soon!

For anyone inclined, there is also a discord now available for any bug reporting:
https://discord.gg/wzpfj8sg

We also spruced up the trailer for the game with some updated footage, probably the last one until the release date trailer:
[/p][previewyoutube][/previewyoutube][p]

Have a nice week![/p]

🌊 Patch 3.12 Now Available

[h2]🌸 Visuals [/h2]

🌱 Fixed dialogue vignette at Rozafir gates that could be too dark to see at night
🌱 Fixed an issue with guards not always playing their rowing animation immediately when on the boat
🌱 Fixed an issue with the sea-spike spell not playing a death animation when hit

[h2]🌸 UI [/h2]

🌱 Portraits now display on top of in-game quips


[h2]🌸 Maps [/h2]

🌱 Fixed an issue in the goblin caves in Lazure Falls where the dodge action could be used to traverse (under) some of the brambles that were on a steep cliff
🌱 Made map exit easier to click in “Lazure Western Waters” in the top right corner that leads to “Abandoned Farm”

[h2]🌸 Changes [/h2]

🌱 Updated globe stack sizes being sold in Forten Lazure
🌱 Updated Boat Merchant in Garnet Bay with a lot more items for sale to make stocking up easier


[h2]🌸 Gameplay [/h2]

🌱 Fixed issue where stunned/abandoned enemy boats could load in from save in capsized position
🌱 Fixed a pathfinding issue within Act 1 with the companions sometimes trying to return to their starting point
🌱 Fixed a pathfinding issue the could occur where there could be an issue with companions getting stuck after the guards move through a door
🌱 Fixed an issue where not all bandits joined the fight immediately on the boat merchant ambush to the south
🌱 Fixed charging issue that could cut through corners of floors/walls if there was a path down to the destination
🌱 Fixed an issue where some creatures that had vanished for night time or day time could leave behind targetable colliders temporarily
🌱 Fixed an issue with NPCs code for kicking/charging remaining longer than it should when the character’s combat bubble is up, causing a little animation stutter

[h2]🌸 Controllers [/h2]

🌱 Fixed charging bug with controllers

🌊 Patch 3.11 Now Available

[h2]🌸 Visuals [/h2]

🌱 Fixed shadows leaving on portraits when character sheet closes

[h2]🌸 UI [/h2]

🌱 Fixed problem with dialogue where party names could wrap onto two lines
🌱 Fixed softlock that could occur when deleting a pinned journal note
🌱 Fixed error that could occur when switching between spells outside of combat
🌱 Fixed bug where two clicks were required to charge while on the boat if the character’s stamina you were using was lower than the maximum

[h2]🌸 Gameplay [/h2]

🌱 Fixed a visual issue that could occur with packs temporarily carrying over to the new boro when swapping
🌱 Fixed bug where movement debuffs could slow a character down so far they couldn’t move at all (this now has a floor)
🌱 Fixed visual bug with dancers where a ribbon could be missing!
🌱 Fixed some issues with Rozafir shopkeep quest
🌱 Updated rewards for Rozafir shopkeep quest for finishing quest with stealth vs. finishing quest with violence
🌱 Added party dialogue in Rozafir with the drug smuggler quest when picking up licech jar to confirm evidence received
🌱 Fixed bug with vine wall where it could make a circle around the caster instead of the curved line area
🌱 Fixed pathfinding bug in Lazure Falls where you could walk on pond at top of hill
🌱 Fixed bug where specific creatures were not respawning after time passed
🌱 Fixed bug with floating where character doesn’t immediately rise/fall until moving
🌱 Fixed a bug where bodies (and/or parts) could disappear during rally combos if the target was killed

🌊 Patch 3.1 Now Available

Main-branch small patch with some improvements. Thanks to everyone who's reported the last week, we're verifying fixes for a larger patch which will be ready shorty. Thanks!

[h2]🌸 Visuals [/h2]


🌱 Updated lighting for Character Sheet, portraits, some dialogue vignettes
🌱 Fixed bug with Unarmed suplex rally where some enemies were held in wrong position
🌱 Fixed animation issue with Pavura placement shifting a bit

[h2]🌸 Maps [/h2]

🌱Fixed bug with realtime objects like barrels/doors having shadows fade in and out in some maps
🌱Fixed bug with fallen tree that couldn’t be walked over on an island in the map between Lazure and Dura

[h2]🌸 Gameplay [/h2]

🌱Corrected health for Sea Monster tentacles