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Banquet for Fools News

🔍 Patch 1.01 UI Scaling now available!

[h2]Additions [/h2]
🌱 Menu scaling buttons now available either on the top left or with the [start] button on controllers

[h2]UI [/h2]
🌱 brawl book text larger
🌱 make controller layout larger
🌱 controller menu text
🌱 Updated Credits

[h2]Adventuring [/h2]
🌱 made item drop range larger for some specifically impish items more

[h2]Gameplay [/h2]
🌱 fixed an issue with the “last meal” intercession getting blocked by armor
🌱 fixed an issue resulting from naming a character with the text “ghost”. This will retroactively fix any existing characters being

[h2]Controller [/h2]
🌱Controllers: Fixed issue with Settings menu when moving between Sound, Music and Voice Volume
🌱Controllers: Updated size of selection box to be smaller so it doesn’t overlap with text under sliders
🌱Fixed issue with controllers being able to kick the heavier fallen logs from the wrong direction

🌿 Patch 1.003

[h2] Visuals [/h2]
🌱 fixed a visual layering issue with a lake near Rozafir
🌱Fixed Pasaaran specific headgear issue

[h2] Adventuring [/h2]
🌱Fixed some late game events due to saving/loading in particular areas
🌱Can no longer save in the Padurii mother’s grove
🌱 Fixed in issue with some of the perspective cameras in a late game area

[h2] Gameplay [/h2]
🌱Fixed an issue with equipping the merchant Dracul’s sword and sling

🌿 Patch 1.0022

Hello!

This is just a small fix for a caster issue where they weren't autocasing based on preferences in their Tactics menu section.

Thank you everyone for the reports! We'll be putting out a more substantial patch this afternoon getting to some of these!

[h3]Gameplay[/h3]
🌱 Fixed an autocasting issue for support guards, will now cast as expected based on preferences in Tactics menu

🐸< for the GoG players here - these are always live on GoG at the same time (maybe with a few minute delay as it takes longer to upload). There are a rolling patch notes in GoG we also update but it's a bit harder to find, either way thought I'd mention that here as we get questions every so often if these updates are synced on platforms.

🌿 Patch 1.002 / 1.0021

Hello!

Thanks so much to everyone who’s been playing 1.0!

To address some feedback on text size we’ve scaled up the text across the UI and menus to be as large as they can within the menus. We’ll continue to see what we can do about a more widespread scaling option as we make updates. Thanks!

[h2] Additions [/h2]
🌱 There is now a volume slider in the settings menu for the volling text speech
🌱 A ‘reset’ button is now available in the settings menu to revert to the default hotkey positions

[h2] Visuals [/h2]
🌱 Made text sizes larger where possible across the UI and menus
🌱 Fixed sprites for some of the armors not showing correctly

[h2] UI [/h2]
🌱 The game feed now displays when the game auto-saves between map loads

[h2]🌸 Adventuring [/h2]
🌱 Fixed issue with Din Sera armor merchant not always having items available
🌱 Fixed an issue with Lumenin Goblets potentially respawning after being collected

Edit:
There was a small visual issue fixed after this for patch 1.0021:

[h2] Visuals [/h2]
🌱 Fixed an issue where model head could appear from the armor set available in Din Sera

🌿 Patch 1.001

[h2]Visuals [/h2]
🌱 Fixed a rivi-wrap scaling issue if placed in the third ammunition slot where it would show up larger than expected in the guard’s background vignette in the inventory

[h2]Adventuring [/h2]
🌱 Updated location of third and fourth Lumenin Goblets into pre-existing early access games
🌱 Fixed issue for some early access games where Porta Dun Items weren’t visible
🌱 Fixed a potential game freeze within the Exile Island tomb
🌱 Fixed an issue from some pre-existing early access games where Emeni wasn’t selling her one handed scepter (shop keep in Din Sera)
🌱 (from 1.0) in Southern Pass ruined fort - fixed a collision detection where you could click the door icon through the wall
🌱 (from 1.0) in Southern Pass ruined fort - adjusted camera timing of going back to your guards after encounter starts

[h2]Balancing [/h2]
🌱(from 1.0) Adjusted Stamina intercession debuff
🌱(from 1.0) Adjusted the dodge skill’s distance

[h2]Gameplay [/h2]
🌱(from 1.0)increased base movement speed while in towns

[h2]Controller [/h2]
🌱Fixed an issue for controllers where some doors in the tomb under Forten Lazure weren’t interactable