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Banquet for Fools News

Banquet For Fools 🍷 Release Date + New Demo!

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There are a few big updates remaining before launch, the first of which will be later in October! Thanks everyone for all the early support and help!

The new demo is on the Steam page if you want to check it out, thanks for the idea about character group selections for that @Yank!


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🌾Patch 4.1

[h2]🌙 Additions [/h2]


Added additional skill trainers in Forten Lazure, Rozafir, and Lazure Falls covering:


🌱Pole
🌱Small and Large shields
🌱Shepard Pipes
🌱Robes
🌱Pearl
🌱Stonewood
🌱Bartering, Sneaking
🌱Crimscale and Multihand


[h2]🎨 Visuals [/h2]

🌱 Fixed an issue with song merchants appearing larger than they should in their vignettes when shopping


[h2]🌸 UI [/h2]
🌱 Fixed bug where the action time buff visual could appear behind action bar when it should not


[h2]🌸 Adventuring [/h2]
🌱 starting spell for Pagan Fauna changed from corpse nest to a lesser giant bee follower


[h2]💀 Pagan Spells [/h2]
Updated text to Corpse Nest to clarify dying target instead of corpse


[h2]🌸 Maps [/h2]
Fixed bug where there were areas of sailing exits that couldn’t be passed through with message that party was separated


[h2]🌸 Gameplay [/h2]
🌱 Fixed an issue with songs sometimes not stacking correctly, now get their own card indicator when active
🌱 Song potency formula corrected

🔥 Hotfix 4.03

[h2]🌸 UI [/h2]
🌱Fixed an issue with the inventory where canceling moving an item with right click under certain conditions could duplicate the item
🌱Fixed a pooling problem that could occur on rare instances that allowed items to swap positions if an error had previously occurred prior to loading


[h2]🌸 Adventuring [/h2]
🌱Fixed an issue when attempting to leave a map prompting “party is scattered” due to summons and bound creatures


[h2]🌸 Gameplay [/h2]
🌱Fixed an issue involving buying an item in a way that didn’t allow it to be replenished (if it is meant to) after coming back once, allowing you to grab it as if it was an item on the ground, like when you steal it

🌾 Patch 4.02

[h2]🎨 Visuals [/h2]

🌱Water spirits are now easier to see even if outside fog of war
🌱Fixed an issue that could happen rarely where entering a map could temporarily make its fog of war be displayed inverted in the ‘invimona’ map while correct in the local
🌱An earring the witch can reward you with has its pivot fixed
🌱Fixed some grasses not receiving realtime shadows correctly


[h2]🌸 Adventuring [/h2]

🌱 Can now pick up Dan’s flower as expected, fixed an ownership issue that was introduced last update
🌱 Bound Bakkas are now more aggressive when attacking and closing in on targets
🌱 Same as while combat is active - dialogue cannot be initiated while the guards are scattered or too far away from one another
🌱When temporary settlements leave, like the party in the Abanadoned Farm, their areas can now be run through at normal speed instead of continuing to be a town speed
🌱Fixed an issue that could occur if the criminals on the top floor of Nelu’s bar were knocked out, but you are resting during the time they are waking up to flee


[h2]💀 Pagan Spells [/h2]

🌱 Spells no longer fail to cast if they are targeted onto invalid locations like inside walls. They will now cast their effect on the tiles closest to the area clicked
🌱 Fixed an issue with Vine Wall that could allow the sight-blocking aspect of it to mess with pathfinding after its duration runs out


[h2]🌸 Maps [/h2]


🌱Updated Abandoned Farm map art
🌱New creatures and some chest/item changes in Abandoned Farm
🌱Additional exits in interior maps and perspective shots have the alternative option to corner/edge click


[h2]🌸 Gameplay [/h2]
🌱 Fixed an issue with a character’s natural armor not being used correctly in formula. This will pull from your initial character’s stats on creation as expected
🌱 Fixed issue with using Charge on destructible objects, like bramble - you’ll now kick or attack instead of attempting to charge it, even if you clicked it with that ability
🌱Fixed some support guard behavior related to how many attempts they can make to get back to the party leader during combat and that information not refreshing as often as it should


[h2]🌸 Controller [/h2]
🌱 Fixed bug where lowercase keyboard letters jumped from R to Y
🌱 Fixed issue where Map menu was not displaying the map correctly
🌱 Fixed bug where the Map menu exited to black screen
🌱 Fixed issue where character sheet sometimes didn’t load in correctly
🌱 Fixed bugs with left side button on gem grinder menu when talking to Pagan merchants

🌾 Patch 4.01

[h2]🎨 Visuals [/h2]

🌱Rotation variation added to ragdolls when killing enemies
🌱Dryads blinking animation fix
🌱Added a fix for a situation where a guard could be KO and still be standing


[h2]🌸 UI [/h2]

🌱Moonstone Ring now uses lore accurate name of the Moon Lord (if imported from Serpent in the Staglands files) in game feed when reflecting damage
🌱Guide movies no longer finish after exiting the menu when hitting Esc to do so
🌱Softer sound for when Action Bar is finished filling during combat
🌱 Added a fix for map pins that could duplicate and transfer to an adjacent map


[h2]🌸 Adventuring [/h2]

🌱A NPC pagan’s summons can no longer act as witnesses to crimes committed
🌱Vol spore forest areas now generate spirit much faster for pagan’s spirit meters when they are standing in them
🌱Enemy volling with special group behaviors no longer continue to try to perform these tasks after being stunned and waking back up (until the party is back in range, then will resume as expected)
🌱Can now still access boat and boro companion even if there is a warrant for your arrest, or even if you are hostile to the occupants
🌱Moonstone Ring stats the same for all the options of retrieving it
🌱Can no longer exit maps if a guard is KO
🌱Guards can no longer pop back to group if they are KO around enemies
🌱Can no longer exit maps if a there is a Form Up circle active
🌱Can no longer exit maps if party is too scattered and in combat


[h2]💀 Pagan Spells [/h2]

🌱Find Critters effect - the critters summoned, if stunned, now peacefully detonate shortly after combat ends
🌱Fragrant Spores effect - now requires targets to be on the ground to hit
🌱Spore cloak effect in the Vol tree has sliders tuned for balance (in previous update, forgot to mention!). Any existing custom spells are unchanged.
🌱Mold field effect - the clumps of mold now angle to the ground more consistently (visual)
🌱Corspe Nest effect - fixed erratic bee behavior


[h2]🌸 Maps [/h2]

🌱 Fixed graphics issue with flickering water in Southern Pass map


[h2]🌸 Gameplay [/h2]

🌱 Can no longer use water exits of maps if standing on land (where it used to be possible to click them if you were close enough)
🌱 Fixed issue where stunned Volling didn’t always pick up their previous equipment if they wake up with it still next to them
🌱 Forten Lazure merchant sells standard stack of 100 vials
🌱If the last guard standing is KO while in the middle of reviving another guard, the UI now goes away and the visual of them potentially standing while you get the game over no longer starts
🌱 Fixed an issue where executing a rally attack at intractable objects like bramble, specifically at the fourth pedal where you would go into a pocket camera, would result in the camera not zooming back to normal
🌱 Fixed an error that could come up from NPCs summoning mass amounts of creatures


[h2]🌸 Controller [/h2]
🌱 Fixed bug with vertically scrolling boro bag while dragging an item