Changelog 2.4.0.6b
Note: Apparently, there is some confusion on how the updating works.
Steam AUTOMATICALLY updates your Eastern Front mod as soon as we push a new update. You don't need to do ANYTHING.
Ingame the game will still show "2.4.0.2" as your version, which is because it is a custom text and does not update manually. The update still applies.
The newest build number is "ID 2125558 " after hotfix: 2128326. If you think your game did not update properly you can check your game version by right click on "Company of Heroes: Eastern Front", select "Properties" and then click "local files". At the bottom there is the number of the newest Patch number. If the game updated corretly it will show "ID 2128326".
Updated Sep 18th
Bugfixes:
* fixed fatal AI crash on some maps
* fixed Artillery Spotter not camouflaging in cover
* fixed Artillery Spotter not getting the sight range/weapon range bonus as intended, fixed range bonus to 50m like intended (from 70m)
* removed sniper antispam from Spotter (resulted in spotters getting instakilled by bikes/Schwimmwagens)
* fixed messy aura graphics on Guards
* Fixed missing T17 50cal top gunner upgrade
* fixed wrong ability CP costs for RHS Breakthrough (now correctly Cage Armour 2cp - Breakthrough Artillery 2cp - KV 1 3cp)
* fixed Command Squad to upgrade 1x DP28 (instead of 2x) Hotfix 2: Sep 18th:
* fixed requirements on KV 1 call in and Breakthrough arty
* fixed reinforcement on Artillery Spotter
* fixed missing rifles on Airborne soldiers
* fixed some other minor bugs on PE
* fixed Schwimmwagen mine detection
* fixed axis 88mm squad size on recrewing (now 3 guys man it and it's possible to reinforce the 4th man)
* fixed Armourtype on Elefant (now has much better armour, aka almost indestructable)
General Changes:
* snipers can move in cover while being camouflaged now
* snipers with active camouflage will move cloaked in cover at normal speed
* further tweaks to Flamethrower performance
* Added missing Steam Workshop button to main menu. Now you can download maps from the workshop from within EF. Its also possible to upload to the workshop EF specific maps which make use of EF assets, and you can download them from here to and play them (probably a good idea to put in the description of the map that it will only with when playing EF)
* Added missing map refresh button to game setup menu
* Added missing workshop map icon to map selection dropdown
* Added missing ping status on the game setup menu
* AI will no longer throw smoke grenades as it uses them in a messy way. We're working on AI improvements to make AI use them more smartly.
Soviets:
* moved Command Squad to HQ
* lowered Ingenery hitpoints to 40 (from 45)
* lowered Artillery Spotter pop cost to 2 (from 4), increased health to 55 (from 45)
* increased Spotter capping rate to 1.75 (from 1.25)
* lowered Conscript capping speed to 1.00 (from 1.25)
* lowered Conscript health to 40 (from 45)
* increased reinforcement time rate for conscripts by 25%
* Conscript reinforcement cost now 19 (from 18)
* slightly lowered damage output and accuracy from Strafiniki Commissar PPD34 on medium range
* increased Sturmovie Ingenery Health to 60 (from 55)
* reverted SU 85/100 range to 45m (from 47.5)
* slightly lowered long range penetration on SU 100 against Tiger I and II
* increased reload time for SU 100 to 7.5-8.5s (from 7-8s)
* increased SU 100 damage to 150 (from 137.5)
* set SU 100 and SU 85 accuracy to 0.8 long range (had different values)
* increased SU 100 gun upgrade cost to 80f (from 60f)
* set Guards armourtype to tp_infantry_sergeant (from tp_infantry_riflemen_elite)
* Guards apply a "zeal-like" aura to nearby units. When squads nearby of Guards loose members, they will receive combat bonuses. (note. This already applied before, but the aura was buggy and didn't give the bonus always. Should work as intended now):
Less than 5 members: + 5 health and health regen
Less than 3 members: -5% rec. damage
Less than 2 members: additional weapon accuracy + 5% and less rec. supression
* Increased KV 2 cp cost to 6 (total: 9cp)
- lowered hitpoints to 1064 (from 1364 - 3 schreck hits less)
- lowered weapon scatter and accuracy over all ranges significantly
- increased weapon damage to 200 (from 150)
- increased weapon reload to 13-14s (from 12s)
* Bt-7with 76mm howitzer:
- now deals 15% deflection damage to tanks
- lowered accuracy and damage against tanks
- lowered accuracy and scatter against soft targets to match StuH
Ostheer:
* tweaked LeFH scatter (should hit more accurate now)
* applied some tweaks to StuG III armourtype against some weapons
* applied increased healing range to healing paradrop (10m -> 18m)
USA:
* Allied Crew repairs now heal 10 hp/sec over 30s instead of 15hp/sec over 20s
Steam AUTOMATICALLY updates your Eastern Front mod as soon as we push a new update. You don't need to do ANYTHING.
Ingame the game will still show "2.4.0.2" as your version, which is because it is a custom text and does not update manually. The update still applies.
The newest build number is "ID 2125558 " after hotfix: 2128326. If you think your game did not update properly you can check your game version by right click on "Company of Heroes: Eastern Front", select "Properties" and then click "local files". At the bottom there is the number of the newest Patch number. If the game updated corretly it will show "ID 2128326".
Updated Sep 18th
Bugfixes:
* fixed fatal AI crash on some maps
* fixed Artillery Spotter not camouflaging in cover
* fixed Artillery Spotter not getting the sight range/weapon range bonus as intended, fixed range bonus to 50m like intended (from 70m)
* removed sniper antispam from Spotter (resulted in spotters getting instakilled by bikes/Schwimmwagens)
* fixed messy aura graphics on Guards
* Fixed missing T17 50cal top gunner upgrade
* fixed wrong ability CP costs for RHS Breakthrough (now correctly Cage Armour 2cp - Breakthrough Artillery 2cp - KV 1 3cp)
* fixed Command Squad to upgrade 1x DP28 (instead of 2x) Hotfix 2: Sep 18th:
* fixed requirements on KV 1 call in and Breakthrough arty
* fixed reinforcement on Artillery Spotter
* fixed missing rifles on Airborne soldiers
* fixed some other minor bugs on PE
* fixed Schwimmwagen mine detection
* fixed axis 88mm squad size on recrewing (now 3 guys man it and it's possible to reinforce the 4th man)
* fixed Armourtype on Elefant (now has much better armour, aka almost indestructable)
General Changes:
* snipers can move in cover while being camouflaged now
* snipers with active camouflage will move cloaked in cover at normal speed
* further tweaks to Flamethrower performance
* Added missing Steam Workshop button to main menu. Now you can download maps from the workshop from within EF. Its also possible to upload to the workshop EF specific maps which make use of EF assets, and you can download them from here to and play them (probably a good idea to put in the description of the map that it will only with when playing EF)
* Added missing map refresh button to game setup menu
* Added missing workshop map icon to map selection dropdown
* Added missing ping status on the game setup menu
* AI will no longer throw smoke grenades as it uses them in a messy way. We're working on AI improvements to make AI use them more smartly.
Soviets:
* moved Command Squad to HQ
* lowered Ingenery hitpoints to 40 (from 45)
* lowered Artillery Spotter pop cost to 2 (from 4), increased health to 55 (from 45)
* increased Spotter capping rate to 1.75 (from 1.25)
* lowered Conscript capping speed to 1.00 (from 1.25)
* lowered Conscript health to 40 (from 45)
* increased reinforcement time rate for conscripts by 25%
* Conscript reinforcement cost now 19 (from 18)
* slightly lowered damage output and accuracy from Strafiniki Commissar PPD34 on medium range
* increased Sturmovie Ingenery Health to 60 (from 55)
* reverted SU 85/100 range to 45m (from 47.5)
* slightly lowered long range penetration on SU 100 against Tiger I and II
* increased reload time for SU 100 to 7.5-8.5s (from 7-8s)
* increased SU 100 damage to 150 (from 137.5)
* set SU 100 and SU 85 accuracy to 0.8 long range (had different values)
* increased SU 100 gun upgrade cost to 80f (from 60f)
* set Guards armourtype to tp_infantry_sergeant (from tp_infantry_riflemen_elite)
* Guards apply a "zeal-like" aura to nearby units. When squads nearby of Guards loose members, they will receive combat bonuses. (note. This already applied before, but the aura was buggy and didn't give the bonus always. Should work as intended now):
Less than 5 members: + 5 health and health regen
Less than 3 members: -5% rec. damage
Less than 2 members: additional weapon accuracy + 5% and less rec. supression
* Increased KV 2 cp cost to 6 (total: 9cp)
- lowered hitpoints to 1064 (from 1364 - 3 schreck hits less)
- lowered weapon scatter and accuracy over all ranges significantly
- increased weapon damage to 200 (from 150)
- increased weapon reload to 13-14s (from 12s)
* Bt-7with 76mm howitzer:
- now deals 15% deflection damage to tanks
- lowered accuracy and damage against tanks
- lowered accuracy and scatter against soft targets to match StuH
Ostheer:
* tweaked LeFH scatter (should hit more accurate now)
* applied some tweaks to StuG III armourtype against some weapons
* applied increased healing range to healing paradrop (10m -> 18m)
USA:
* Allied Crew repairs now heal 10 hp/sec over 30s instead of 15hp/sec over 20s