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  3. Changelog 2.4.0.8

Changelog 2.4.0.8

NOTE: If you happen to have issues with game crashes on start etc. do the following:
Check game files for errors (right click "Company of Heroes : Eastern Front" -> properties -> local files -> check local files for errors)

Known issues/bugs:

* on some systems (including mine) the game will show no multiplayer matches unless you check game files for errors.
After check steam will download a 0 kb file, after that mp works. We/I don't knwo the cause of this issue right now but we're working on a solution.
If you can't get EF to run OR do not see multiplayer games hosted use this workaround:
Start the New Steam version with the starting parameters: -dev -mod ef_beta
(right click on CoH: New Steam version -> Properties -> Starting options)
General Changes:

* slightly modified cover camouflage modifiers to behave more consistent

Soviets:

* increased the timer for Spotters to recloak
* tweaked Bt 7 50mm cannon accuracy against infantry/light vehicles
* lowered PTAB anti tank bomb area slightly
* tweaked KV 1 performance against heavier tanks (overall better penetration power)
* ISU 152 uses AP shells now instead of HE shells; shells deal 275 damage, reload 12-13s

Ostheer:

* Changed number of casualties necessary to get a Landser squad to 6 (from 4)

Improved several doctrinal abilities:

* Army Elite:
Changed LHS layout back to:
2cp Panzerfusiliers - 2cp Propagandawar - 2cp Cauldron Battle
- fixed Propagandakwar effects - now applies +15% rec. supression and -10% weapon accuracy to enemy infantry

* Honveds Doctrine:
- improved area denial barrage - fires more shells in quicker succession and lasts slightly longer than before
- improved JU 88 airstrike - now 2 planes drop their bomb load onto the target area. Each bomb deals significantly more damage (3x500kg bomb load for each plane) over a wider area. Increased cost to 200 to compensate

Wehrmacht:

* reworked mp40 - increased accuracy to 0.1/0.35/0.75 (from 0.1/0.25/0.75)m, increased weapon range slightly for short/medium range, applied inc. accuracy modifier (more powerful against multiple units than single soldiers
* tweaked Puma against Bt7
* removed unintended supression from Motorbike; purchasing vehicle veterancy 2 will add the supression back

US:

* Rangers no longer start with Bazookas
* Ranger M1 Garand damage to 12 (from 15)
* Ranger M1 Carbine damage to 10 (from 12)
* Ranger reinforcement cost to 48mp (from 44)
* Rangers get +15% weapon penetration with vet 1
* Rangers can upgrade to 2x Bazooka (40 ammo)
* Rangers can upgrade to 3x m1 Thompson submachine gun (60 ammo, can be equipped twice)
* Rangers can either upgrade to 3x m1 Thompson, 2x Bazookas, 3x m1 Thompson + Bazookas or 2x3 m1 thompson
* Bazooka scatter reduced to 12 from 20, tweaked some other stats to make it more reliable
* increased Bazooka damage to 90 (from 75)
* Bazooka accuracy to 0.9/0.75/0.4 from 0.9/0.75/0.35 for s/m/l range
* applied some fixes to veterancy UI (still WIP though)

Panzer Elite:

* lowered PzGren health back to 55 (from 60)
* made 75mm Halftrack more accurate
* 75mm Halftrack now can use the Hohlladungsgranate AT ability (removed from AT HT)
* fixed some UI bugs on PE vehicles
* lowered PE Nashorn call in cost to 450mp (from 700mp)
* increased Nashorn damage to 225 (from 165)