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  3. Update 3.5 - Release Notes [3/3]

Update 3.5 - Release Notes [3/3]

Part 1

[h2]Desync, AI, General changes, Commonwealth[/h2]
https://store.steampowered.com/news/app/317600/view/3982938673437067888

Part 2

[h2]Soviets, Ostheer[/h2]
https://store.steampowered.com/news/app/317600/view/3982938673437071316


[h2]Panzer Elite[/h2]

[h3]Panzergrenadiers[/h3]

  • Gewehr 43:

    • Damage multiplier vs heavy cover: 1.25 → 1
    • Accuracy multiplier vs heavy cover: 1 → 0.5
    • Damage multiplier vs light cover: 1.25 → 1

[h3]20 mm Flakvierling[/h3]

  • Population cost: 3 → 5

[h3]Vehicle Veterancy[/h3]

  • Offensive:

    • Removed -5% reload time bonus
    • Added +10% mobility bonus

  • Defensive:

    • Removed +10% speed bonus
    • Added +2.5 m sight range bonus

[h3]Jagdpanther[/h3]

  • Slightly increased overall mobility and traverse rate.
  • Horizontal gun traverse speed: 25 → 35
  • Moving accuracy multiplier: 0.5 → 0.65
  • Main gun range: 45 → 47.5
  • Inner range brackets: 10/20/45 → 10/35/47.5

[h3]Hummel[/h3]

  • Lockdown (rapid fire):

    • Removed -25% received accuracy bonus
    • Lockdown/Mobilize cooldown: 5/15 s → 20 s

[h3]Hotchkiss Light Tank[/h3]

  • Traverse speed: 40 → 45
  • Max speed: 4.2 m/s → 5.2 m/s

[h3]Luftwaffe Infantry[/h3]

  • Hitpoints: 55 → 60

[h3]Fallschirmjägers[/h3]

  • Hitpoints: 60 → 65

[h3]Luftwaffe Tactics[/h3]

  • Removed Henschel Panzerknacker Overwatch
  • Added Henschel Overwatch

[h3]Henschel Overwatch[/h3]

  • For a period of time Henschel Hs. 129 ground-attack aircraft will fly air coverage over the designated area, targeting all visible enemy units with 75 mm APHE ammunition.
  • Cost: 175 munitions
  • Bordkanone 7,5:

    • Vastly increased area of effect damage
    • Base damage: 225 → 200
    • Swapped shell explosion FX to match the AoE
    • Added a small suppression effect
    • Fixed a potential issue that caused planes to miss a lot

[h3]Scout Car[/h3]

  • Rebalanced armor effectiveness from the ground up; generally the vehicle should be sturdier against (automatic) small arms fire. A plethora of inconsistencies were also fixed where certain weapons were excessively strong against this armor type.
  • Added Suppressing Fire ability (cost: 20 munitions)
  • Acceleration: 4 → 3
  • Hitpoints: 225 → 275
  • Manpower cost: 280 → 230
  • Fuel cost: 0 → 10
  • Radio upgrade now increases sight range by 15 m

[h3]Light Anti-Tank Halftrack[/h3]

  • Hitpoints: 250 → 295
  • Manpower cost: 270 → 260
  • Moving accuracy multiplier: 0.5 → 0.75
  • Accuracy multiplier vs infantry: 0.25 → 0.6
  • Area of Effect radius: 0.5 → 1

[h3]88 mm Flak 36 AA/AT[/h3]

  • Damage multiplier vs US Halftrack: 1.35 → 1
  • Damage multiplier vs BA64: 1.35 → 1

[h3]Marder III[/h3]

  • Damage multiplier vs US Halftrack: 1.5 → 0.75 (will no longer 2 shot them consistently)

[h3]Infantry Halftrack[/h3]

  • Hitpoints: 250 → 295
  • Manpower cost: 220 → 230
  • Fuel cost: 20 → 15
  • Added Funkwagen upgrade:

    • Cost: 30 munitions
    • Enables capture of territory
    • Adds a camouflage detection radius
    • Disables troop transporation

  • Rebalanced armor effectiveness from the ground up; generally the vehicle should a bit less sturdy against all small arms fire. However, a plethora of inconsistencies were also fixed where certain weapons were excessively strong against this armor type.

[h3]Logistics Kompanie[/h3]

  • Manpower cost: 160 → 140
  • Fuel cost: 15 → 10
  • Removed Scout Car
  • Added Infantry Halftrack

[h3]Kampfgruppe Kompanie[/h3]

  • Removed Infantry Halftrack
  • Added Scout Car
  • Advanced Kampfgruppe Kompanie

    • Manpower cost: 120 → 100
    • Fuel cost: 30 → 20

[h3]Panzerwurfmine (Anti-Tank Grenade)[/h3]

  • Projectiles will now stick to vehicles
  • Projectile speed: 9 → 12
  • Detonation delay: 0s → 1s
  • Munition cost: 20 → 30
  • Range: 24 → 18

[h3]Panzerjäger Kommand[/h3]

  • Advanced Panzerjäger Kommand research time: 70 s → 50 s

[h3]Sdkfz 222 Armoured Car[/h3]

  • Deployment time: 50 s → 40 s

[h3]Panzer IV Infantry Support Tank[/h3]

  • Fuel cost: 60 → 70

[h3]Hetzer[/h3]

  • Rebalanced main gun to now be identical to the StuG IV. Generally, the vehicle will deal more damage per shot against tanks, and have significantly better overall penetration chances.

[h3]Infantry AT Efforts[/h3]

  • Removed Tank Busters free second Panzerschreck
  • Reinstated Tank Buster Panzerschreck upgrade

[h2]Wehrmacht[/h2]

[h3]Reich Headquarters[/h3]

  • Skirmish Phase:

    • Research time: 45s → 35s

  • Assault Phase:

    • Research time: 60s → 45s
    • Fuel cost: 50 → 45

  • Battle Phase:

    • Research time: 60s → 45s
    • Fuel cost: 50 → 45

[h3]Wehrmacht Quarters[/h3]

  • Manpower cost: 220 → 180
  • Construction time: 30s → 25s

[h3]Sturm Armory[/h3]

  • Construction time: 60s → 40s

[h3]Panzer Command[/h3]

  • Manpower cost: 260 → 240
  • Fuel cost: 50 → 40
  • Construction time: 82s → 60s

[h3]Medical Kits[/h3]

  • Munition cost: 20 → 15

[h3]82 mm Gr.34 Mortar Team[/h3]

  • Critical type: Infantry → Weapon Crew

[h3]Volksgrenadiers[/h3]

  • Capture speed multiplier: 1 → 1.25
  • Skirmish Phase capture speed bonus: +25% → +20%

[h3]Stormtroopers[/h3]

  • Reinforce cost: 42 → 40
  • Infantry Armor Type: Infantry → Elite
  • Veterancy 2:

    • No longer grants Elite armor
    • NEW: Received suppression: -25%
    • NEW: Received damage: -5%

[h3]Assault[/h3]

  • Munition cost: 50 → 35

[h3]StuH 42[/h3]

  • Unified damage multiplier vs vehicles: 0.75-1 → 0.6 (112.5-150 → 90)

[h3]StuG IV[/h3]

  • 75 mm StuK 40 main gun damage multipliers:

    • Pershing: 1 → 1.5
    • Churchill: 1 → 1.5
    • Priest: 1 → 1.5
    • IS-2: 1 → 1.5
    • ISU-152: 1 → 1.5

[h3]50 mm Pak 38 Anti-Tank Gun[/h3]

  • Damage multiplier vs BA64: 1.5 → 1
  • Damage multiplier vs US Halftrack: 1.35 → 1 (This means paks will no longer 2 shot a Halftrack, not even with first strike bonus)
  • Penetration chances vs T-34 (s/m/l): 88%/63%/60% → 100%/77%/72%
  • Penetration chances vs SU-100 (s/m/l): 73%/53%/50% → 90%/65%/61%

[h3]88 mm Flak 36 AA/AT[/h3]

  • Damage multiplier vs US Halftrack: 1.35 → 1
  • Damage multiplier vs BA64: 1.35 → 1

[h3]150 mm Nebelwerfer[/h3]

  • Critical type: Infantry → Weapon Crew
  • Gun traverse speed: 26 → 75
  • Movement speed: 2.75 → 3.5
  • Veterancy 1 bonus: +35% speed → -15% received damage
  • Fixed clunky crew animations (always going through a short re-setup before barraging)
  • Improved shell projectile ballistics for better visual appeal and more consistent scatter.
  • Vastly improved barrage reliability, fixing issues where the launcher would get stuck during the initiation of a barrage.

[h3]Sd.Kfz. 234 Puma[/h3]

  • 50 mm KwK 39 penetration chances vs T-34 armor (s/m/l): 44%/40%/35% → 64%/58%/51%
  • 50 mm KwK 39 penetration chances vs SU-100 armor (s/m/l): 32%/28%/25% → 42%/37%/33%

[h3]Geschutzwagen[/h3]

  • Damage multiplier vs US Halftrack: 1.5 → 0.75 (will no longer 2 shot them consistently)

[h3]Ostwind Flakpanzer[/h3]

  • Damage multiplier vs US Halftrack: 1 → 0.5

[h3]Tiger Ace[/h3]

  • Manpower cost: 500 → 800
  • Removed -100 mp/min drain for 5 minutes

[h3]King Tiger[/h3]

  • Manpower cost: 500 → 800
  • Removed -100 mp/min drain for 5 minutes

[h3]Leutnant[/h3]

  • No longer requires Assault Phase (available by default)
  • Manpower cost: 260 → 200
  • Capture rate multiplier: 1.5 → 2
  • Hitpoints: 140 → 100
  • Infantry type: Infantry → Heroic (can no longer be OHK by Snipers)
  • Removed +10.56 hp/min passive health regen
  • Veterancy 1 health regen bonus: +10.56 → +21.12 hp/min
  • Veterancy 2:

    • No longer grants Elite armor
    • NEW: Received suppression: -25%
    • NEW: Received damage: -5%

  • Luger P08:

    • Rebalanced accuracy, cooldown and reload parameters
    • Rebalanced criticals vs Infantry
    • DPS change (s/m/l): +160%/+290%/+530%

  • Supervision now requires Skirmish Phase
  • Rout Enemy now requires Assault Phase
  • NEW: Maintain Command Range

[h3]Luftwaffe Officer[/h3]

  • No longer requires Assault Phase (available by default)
  • Manpower cost: 260 → 200
  • Capture rate multiplier: 1.5 → 2
  • Hitpoints: 140 → 100
  • Infantry type: Infantry → Heroic (can no longer be OHK by Snipers)
  • Removed +10.56 hp/min passive health regen
  • Veterancy 1 health regen bonus: +10.56 → +21.12 hp/min
  • Veterancy 2:

    • No longer grants Elite armor
    • NEW: Received suppression: -25%
    • NEW: Received damage: -5%

  • Changed weapon from Luger P08 to Mauser C96:

    • Rebalanced accuracy, cooldown and reload parameters
    • Rebalanced criticals vs Infantry
    • DPS change (s/m/l): +160%/+290%/+530%

  • Supervision now requires Skirmish Phase
  • Demoralize Enemy:

    • Now requires Assault Phase
    • Rebalanced ability from the ground up; now featuring a targeted radius as opposed to affecting a single squad.

  • Air Raid:

    • Reworked airstrike, now similar to Ostheer Stuka Airstrike ability.
    • Munition cost: 150 → 120

  • NEW: Maintain Command Range

[h2]Americans[/h2]

[h3]Heavy Machine Gun Team[/h3]

  • Hitpoints: 55 → 65
  • M1917 weapon range: 40 → 45
  • M1917 Inner range brackets: 10/20/40 → 11/22/45
  • M1917 Reload frequency: 10 → 5-6

[h3]Mortar Team[/h3]

  • Critical type: Infantry → Weapon Crew

[h3]Airborne Company[/h3]

  • Airdrop Supplies CP cost: 1 → 2
  • Bombing Run CP cost: 4 → 3

[h3]Supply Drops[/h3]

  • Changed supply drops from 3x ammunition (50 each) and 1x fuel (40 each) to 2x ammunition (75 each) and 2x fuel (20 each)
  • Ammunition drops spawn mortar and M18 Recoilless Rifle, fuel drops a .30cal heavy machine gun and a M1918 BAR.

[h3]Bombing Run[/h3]

  • Damage multiplier vs Bunkers: 0.5 → 1.5
  • Significantly increased projectile speed (no longer slow-mo bombs)
  • AoE damage (s/m/l/d): 200/160/150/150 → 200/150/60/30
  • Fixed a plethora of target table inconsistencies

[h3]Strafing Run[/h3]

  • Enabled tracers
  • Changed shell impact FX to be more pronounced
  • Slightly increased overall damage output
  • Slightly increased overall effectiveness against light vehicles

[h3]Armor Company[/h3]

  • Swapped Raid and Fast Deployment:

    • Left: Raid (1) → Field Repairs (2) → M26 Pershing (5)
    • Right: Fast Deployment (2) → War Machine (2) → Calliope Rocket Launcher (3)

  • Raid CP cost: 2 → 1
  • Fast Deployment CP cost: 1 → 2
  • Dev note: Raid needs to be available earlier to have an impact on early Jeep usage. On the flipside, Fast Deployment being available this early generally does not give much useful benefits since it only applies to T3 and T4. Additionally, the right branch generally favors playing for T4, thus benefitting from the faster deployment of tanks. While the left branch has the M26 Pershing as focus, it needs an early bonus to become a more appealing choice.

[h3]M3 Halftrack[/h3]

  • M2Hb .50cal Machine Gun is now mounted by default (no longer tied to loaded squads)
  • M2Hb .50cal Machine Gun:

    • Base damage: 7 → 10
    • Damage multiplier vs Infantry: 1.5 → 1
    • Base cooldown: 2-4s → 2-3s
    • Close range cooldown multiplier: 0.4 → 0.5
    • DPS change (s/m/l): +40%/+55%/+55%
    • Gun traverse: -90/+90 → -180/+180 (fully traversable)
    • Tweaked performance against various light vehicles (Sd.kfz. 222, 250, 251, and 234 puma)
    • Hold cover type: Garrison → Halftrack
    • Significantly reduced the chance autocannons killing the MG gunner.
    • Dev note: These changes are intended to make the base M3 Halftrack a self-sustaining combat unit, no longer being reliant on a loaded squad. The weapon damage output changes are aimed to improve capabilities against light vehicles and elite infantry, while retaining its overall decent performance against normal Infantry.

[h3]M2Hb .50cal Machine Gun (Turret Mount)[/h3]

  • Base damage: 7 → 10
  • Damage multiplier vs Infantry: 1.5 → 1
  • Base cooldown: 2-4s → 2-3s
  • Close range cooldown multiplier: 0.4 → 0.5
  • DPS change (s/m/l): +40%/+55%/+55%
  • Tweaked performance against various light vehicles (Sd.kfz. 222, 250, 251, and 234 puma)
  • Dev note: These changes are aimed to improve capabilities against light vehicles and elite infantry, while retaining an overall decent performance against normal Infantry.

[h3]M1 57 mm Anti-Tank Gun[/h3]

  • Damage multiplier vs PE light vehicles: 0.9 → 0.8 (will no longer 2 shot them consistently)
  • Damage multiplier vs US Halftrack: 1.5 → 0.9

[h3]M10 Wolverine[/h3]

  • Removed +25% damage multiplier vs Panzer III
  • Penetration multiplier vs Jagdpanzer IV: 0.52 → 0.47

[h3]M18 Hellcat[/h3]

  • Penetration multiplier vs Jagdpanzer IV: 0.52 → 0.47
  • Updated texture to now match in color scheme to other US tanks (more greyish tone)
  • Removed skirts/mudflaps for better visual appeal (makes the already vastly oversized model look a lot less bulky)

[h3]M4 Sherman[/h3]

  • Penetration multiplier vs Jagdpanzer IV: 0.52 → 0.47

[h3]Sticky Bombs[/h3]

  • Detonation delay: 4s → 2s

[h3]M2A1 Howitzer[/h3]

  • 105 mm Howitzer Barrage range: 250 → 200
  • Veterancy Rank 1: Adds +20 m barrage range
  • Veterancy Rank 2: Adds +20 m barrage range
  • Veterancy Rank 3: Adds +10 m barrage range

[h3]Sherman Calliope[/h3]

  • Manpower upkeep cost (mp/min): 15 → 21
  • Population cost: 10 → 12
  • M8 Rocket base damage: 30-50 → 30-40
  • Enabled turret traverse (When initiating a barrage, the turret will now rotate instead of the vehicle traversing the entire hull).

[h2]Quality of Life[/h2]

  • Fixed close range target prioritization for all SMGs/Assault Rifles. Units should now properly switch to closer targets even when already busy engaging another target slightly farther away.
  • Significantly improved Vehicle/Tank Pathing:

    • All vehicles may now pivot turn when long-distance move orders are given.
    • Improved overall priorities between smooth curve turns, reversing and pivot turns.
    • Curve turns will be considered for distances
    • Reversing will be considered for distacnes
    • Pivot turns will generally be considered for move orders >48 m

  • Updated icons for BT-7, T-60, SU-76, T-34/76, T-34/85, SU-85, SU-100, IS-2
  • Updated symbols for T-60, T-34/76, T-34/85, SU-85, SU-100
  • M26 Pershing HVAP Shells are now visualized in the vehicle ratings UI as +4 vs tanks.

[h2]Maps[/h2]

  • Updated [EF] Elbing (2):

    • Fixed a plethora of terrain elevation issues
    • Removed a hedgerow that caused a major map imbalance
    • Moved the outer fuel points away from the map center
    • Tweaked walls around graveyard
    • Added OOB horizon
    • Added weather options: Dusk, Overcast Daytime

  • Updated [EF] Lemberg (4):

    • Fixed minor pathing issues
    • Significantly widened land bridges around the northern medium fuel point
    • Moved sandbag fortications farther away from the northern medium fuel point
    • Added potential cut-off to the corner medium munition points

  • Remastered [EF] Feodosia (2)
  • Remastered [EF] Grodno (4)
  • Remastered [EF] Dom Pavlova (4)
  • Removed [TGPW] Budapest (4)
  • Removed [TGPW] Futa Pass (4)

[h2]Bug fixes[/h2]

  • Fixed incorrectly implemented Mortar Halftrack critical tables, causing high probability of no damage inflicted when below 5% hp
  • Fixed CW Machine Gun Emplacement construction preview arc of fire being misaligned with the actual arc of fire upon construction.
  • Fixed Axis AT gun shooting infantry out of camouflage
  • Fixed Panzer Elite Panzer Jäger Kommand and Panzer Support Kommand not permanently unlocking once a Kampfgruppe Kompanie or Logistics Kompanie had been built.
  • Fixed Hotchkiss Stuka Upgrade not requiring to be in friendly territory.
  • Fixed the BA-64 DT light machine gun having unintentionally high penetrating capabilities against the Sd.Kfz 222.
  • Fixed PE Anti-Tank Grenade unintentionally low damage multipliers vs various tank types.
  • Fixed the HP bar off-set on all Commonwealth Emplacements (now properly situated above the emplacement as opposed to being "inside" the emplacement from the default camera perspective).
  • Fixed Casualty Clearing Station obscenely large hitbox that caused it to catch shells hitting between the roof structure and flag pole. Hitbox now similar to the US Triage Center.
  • Fixed DP-28 firing sound being too loud.
  • Fixed Soviet 82 mm weapon range inconsistencies (75-95 → 85).
  • Fixed a faulty Breakthrough Assault suppression bonus values for t60 and ba64 so they no longer instantly pin infantry units.
  • Fixed a bug that caused Strelky to not receive Red Flag bonuses when equipped with PPSh in certain scenarios.
  • Fixed a bug that caused recovered Panzer III to spawn with 5cm KwK-39.
  • Fixed 221 Scout Car armour against some SMG type weapons.
  • Fixed Command Tank Creeping Smoke Barrage not working.
  • Fixed Zrinyi Barrage name and description.
  • Fixed Zrinyi Barrage animations not synchronizing with the main gun.
  • Fixed Zrinyi HEAT shell projectile ballistics and visibility.
  • Fixed Partisan MP40 bugged tracers.
  • Fixed (removed) Ostheer Dive Bomb ability hotkey.
  • Fixed an issue where Snipers would unintentionally automatically engage certain vehicles and tanks.
  • Fixed PE Flak 88 and Flakvierling not having stationary weapon cover.
  • Fixed Incendiary Barrage not sharing the same cooldown as the normal/smoke barrages.
  • Fixed Casualty Clearing Station lacking visible faction flags on the flagpole and structure.
  • Fixed an issue where most Commonwealth units could be deployed despite HQ trucks not being in connected territory.
  • Fixed DP-28 firing sound volume.
  • Fixed Zrinyi II main gun vertical animations.
  • Fixed BT-7 coaxial machine gun using the wrong sound file.
  • Fixed BT-7 bugged suspension animation.
  • Fixed BT-7A missing main gun recoil animation.
  • Fixed BT-7A 76mm excessive projectile craters.
  • Fixed BT-7 collision model size
  • Fixed T17/Staghound missing main gun recoil animation.
  • Fixed some issues with Spotter armourtype/criticals.
  • Fixed Panzerfusiliers being suppressable during Sprint.
  • Fixed a missing weapon critical on T-60 main cannon
  • Fixed SG-43 excessive suppression vs units in heavy cover.
  • Fixed potential issues with non-damage weapons dealing criticals
  • Fixed various target table inconsistencies for the M10 Wolverine main gun.
  • Fixed Wehrmacht Base Structures MG42 missing tracers (Fortify the Perimeter)
  • Fixed Kampfkraft Center requirement tooltip
  • Fixed Hummel and Hotchkiss not receiving barrage cooldown reduction with veterancy