1. Emissary Zero
  2. News
  3. Update 1.2

Update 1.2

  • [p]Seamless multiplayer connection has been added. You can now join both while in the lobby and after leaving the lobby during gameplay. Players will spawn at the last used save terminal. An additional menu has been added to the pause menu for the host.[/p]
  • [p]Added the ability to take items directly from other players’ hands.[/p]
  • [p]Elevators and save terminals are now displayed on the map. For elevators to appear on the map, they must be operational. Save terminals appear on the map if they have been used at least once in version 1.2.0 or higher.[/p]
  • [p]Collision has been removed from the hole in the floor on the second floor of the annex. A breach in the wall has been added.[/p]
  • [p]The hitbox of the enemy on the third floor has been reduced.[/p]
  • [p]The voice chat hearing range has been slightly increased.[/p]
  • [p]Added crouched movement animations for moving left, right, and backward.[/p]
  • [p]Fixed a bug where doors could open incorrectly in front of enemies.[/p]
  • [p]Materials have been updated (asphalt, rain on glass).[/p]
  • [p]Fog has been slightly adjusted.[/p]
  • [p]Added a special reaction when using the White Liquid Gun on a certain item.[/p]
  • [p]Other minor changes.[/p]
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The sequel is already in development. The Steam page is now live!

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