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Emissary Zero News

Patch 1.0.17

  • Fixed a bug where you could dig up batteries with something other than a shovel.
  • Reduced the cooldown timer for the save terminal.
  • Made the shovel more visible.
  • Changed the map for finding the password.
  • Added explanatory notes to the devices for re-obtaining items.
  • Other minor changes.

Patch 1.0.16

  • Increased max players limit.
  • Fixed a bug where a fresh dead body could be invisible.
  • Reduced the range of the monster's hearing on the third floor.
  • One of the doors on the third floor no longer requires unlocking from the other side.

Update 1.0.15 - restoring items

  • Added a device to restore almost all items ever picked up. It is located on the eastern stairs leading to the basement. An item is considered picked up if it was carried by any player and the game version had to be 1.0.15 or higher.
  • Car batteries are still restored in the device in industrial buildings (added in 1.0.14).


You can restore car batteries here.


You can restore other items here.


If you lost an item before this update and can't recover it, please send your save file to email: [email protected]
Path to save files: C:\Users\\AppData\Local\Project_F\Saved\SaveGames

Patch 1.0.14

  • Added a machine for obtaining lost batteries for the car. It is located in industrial buildings.
  • Fixed a bug where the worm could kill from a distance.
  • Fixed a bug where the quadruped enemy could grab the player during a jump.
  • Reduced the chance of incorrect behavior of a fresh dead body.

Patch 1.0.13

  • Fixed a bug where installing a TV instead of a head would not save.