🍽️ Post-Release Hotfixes and Updates (v0.1.1 to v0.1.6)
Hey restaurant managers! Since the launch of Restaurant Owner: A Restaurant Simulator, we’ve been working hard to serve up some fresh fixes and polish your gameplay experience. Thanks to your amazing feedback and bug reports, we’ve released several hotfixes addressing critical issues and improving the overall vibe of your restaurant empire.

[h2]🎬 A Quick Note About Our Employees...[/h2]
We know our employees have been acting... a little weird lately 😅 — refusing to work, getting stuck, or just wandering off like it’s their day off. But don’t worry, we’ve been working hard on polishing their AI and making sure they get properly warned when they slack off!
Oh—and if you haven’t seen it yet, we dropped a funny little video where our employees *literally* ask for forgiveness. We think you’ll get a good laugh out of it. Go check it out and let us know what you think! 😄
[previewyoutube][/previewyoutube]
Let’s take a quick tour through what’s been cooked up so far 🍳
[h2]🧰 v0.1.1 – First Day Fixes[/h2]
This first patch came in hot with crucial bug fixes and a taste of what’s on the horizon.
[h3]🐞 Bug Fixes:[/h3]
- Fixed an issue where the tutorial didn’t properly track completed steps (No more stuck tutorials!)
- Resolved a bug where the tutorial chef had no name (He’s now proudly introduced!)
- Fixed customers getting stuck at the entrance—flow restored!
- Chefs were on strike? Not anymore—they’re cooking again 🍲
- Loan system bugs? Handled.
- Bills now have proper due dates and reminders.
[h3]✨ Improvements:[/h3]
- Employee UI received a visual and functional touch-up
- Chefs now cook with smoother and more natural animations
[h2]🚀 v0.1.2 – Quality Control & Clarity[/h2]
The second patch was all about reliability, polish, and making the experience feel tighter and smoother.
[h3]🐞 Bug Fixes:[/h3]
- Chefs are now cooking reliably again (for real this time!)
- Stockers no longer get stuck near trash bins
- Fixed freezer stacking issues
- Two-person groups now sit at appropriate tables (no more hogging four-tops!)
- Fixed double-clicking buttons that triggered actions twice
[h3]✨ Improvements:[/h3]
- Added confirmation prompt to avoid accidentally returning to the main menu
- Restaurant rating is now visible in the UI for a better sense of progress
- **Version compatibility clarified**:
- ✅ v0.1.1 and v0.1.2 save files are compatible
- ❌ v0.1.x saves will not be compatible with v0.2.y
[h2]🛠️ v0.1.3 – v0.1.6 – Rapid Response Fixes[/h2]
A series of quick patches followed to address urgent reports from the community.
[h3]🐞 Bug Fixes:[/h3]
- Fixed the recurring issue where groups of 2 customers sat at 4-seat tables
- Quick chef behavior fix (again!)
- Fixed rare instances of chefs refusing to cook
[h2]🛠️ What’s Cooking (Preview for Next Patches):[/h2]
- Keyboard layout rebinding
- Auto-save system
- Proper save/load settings handling
- Sound improvements
- More QoL additions on the way!
[h3] 🙌 Thank You for the Support![/h3]
We’re overwhelmed with your enthusiasm and detailed feedback. Each patch gets us closer to delivering the smooth, rich restaurant sim experience we’ve envisioned together. Keep sharing your thoughts, screenshots, and ideas—we’re listening!

[h2]🎬 A Quick Note About Our Employees...[/h2]
We know our employees have been acting... a little weird lately 😅 — refusing to work, getting stuck, or just wandering off like it’s their day off. But don’t worry, we’ve been working hard on polishing their AI and making sure they get properly warned when they slack off!
Oh—and if you haven’t seen it yet, we dropped a funny little video where our employees *literally* ask for forgiveness. We think you’ll get a good laugh out of it. Go check it out and let us know what you think! 😄
[previewyoutube][/previewyoutube]
Let’s take a quick tour through what’s been cooked up so far 🍳
[h2]🧰 v0.1.1 – First Day Fixes[/h2]
This first patch came in hot with crucial bug fixes and a taste of what’s on the horizon.
[h3]🐞 Bug Fixes:[/h3]
- Fixed an issue where the tutorial didn’t properly track completed steps (No more stuck tutorials!)
- Resolved a bug where the tutorial chef had no name (He’s now proudly introduced!)
- Fixed customers getting stuck at the entrance—flow restored!
- Chefs were on strike? Not anymore—they’re cooking again 🍲
- Loan system bugs? Handled.
- Bills now have proper due dates and reminders.
[h3]✨ Improvements:[/h3]
- Employee UI received a visual and functional touch-up
- Chefs now cook with smoother and more natural animations
[h2]🚀 v0.1.2 – Quality Control & Clarity[/h2]
The second patch was all about reliability, polish, and making the experience feel tighter and smoother.
[h3]🐞 Bug Fixes:[/h3]
- Chefs are now cooking reliably again (for real this time!)
- Stockers no longer get stuck near trash bins
- Fixed freezer stacking issues
- Two-person groups now sit at appropriate tables (no more hogging four-tops!)
- Fixed double-clicking buttons that triggered actions twice
[h3]✨ Improvements:[/h3]
- Added confirmation prompt to avoid accidentally returning to the main menu
- Restaurant rating is now visible in the UI for a better sense of progress
- **Version compatibility clarified**:
- ✅ v0.1.1 and v0.1.2 save files are compatible
- ❌ v0.1.x saves will not be compatible with v0.2.y
[h2]🛠️ v0.1.3 – v0.1.6 – Rapid Response Fixes[/h2]
A series of quick patches followed to address urgent reports from the community.
[h3]🐞 Bug Fixes:[/h3]
- Fixed the recurring issue where groups of 2 customers sat at 4-seat tables
- Quick chef behavior fix (again!)
- Fixed rare instances of chefs refusing to cook
[h2]🛠️ What’s Cooking (Preview for Next Patches):[/h2]
- Keyboard layout rebinding
- Auto-save system
- Proper save/load settings handling
- Sound improvements
- More QoL additions on the way!
[h3] 🙌 Thank You for the Support![/h3]
We’re overwhelmed with your enthusiasm and detailed feedback. Each patch gets us closer to delivering the smooth, rich restaurant sim experience we’ve envisioned together. Keep sharing your thoughts, screenshots, and ideas—we’re listening!