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V1.1.0 Update Announcement

V1.1.0 is live!
[p][/p][p]New Boss, settings, refreshed Colored Trinket Packs, and more await. Details below![/p][p][/p][p]We're planning further optimizations and features like Batch Field Expansion, blocking lethal self-damage cards, long-press continuous card drawing, disabling Trinkets, Quick Play for specific cards, and ongoing fixes for lag in certain playstyles. [/p][p][/p][p]We'll keep tweaking balance and playability! Thanks for supporting our two-person team![/p][p][/p][p][/p][h2]V1.1.0 Changelog[/h2][p][/p][h3]New Additions[/h3]
  1. [p]Added Massive Cataclysms \[Descent] to Endless Mode.[/p]
  2. [p]Added Settings - Gameplay - Maximum Number of Products on the Field to adjust Product play speed.[/p]
  3. [p]Added Settings - Visuals - Hide Gold Animation.[/p]
  4. [p]Added Settings - Visuals - Hide Product-to-Bag Animation.[/p]
  5. [p]Added Trinket Pack refresh, enabling one refresh per trinket-pack opening.[/p][p][/p]
[h3]Adjustments & Optimizations[/h3]
  1. [p]\[Bouillon Bag] now accurately shows its generated \[Chicken Bouillon] cards.[/p]
  2. [p]Slightly increased node count in Stage 3 for better progression.[/p]
  3. [p]Streamlined auto-draw logic for \[Temporary Time Scale Limit]: stops drawing when \[Dangerous Cards] exceed 0.[/p]
  4. [p]Enhanced visual design of select UI buttons for better clarity.[/p]
  5. [p]Lowered sound effect volume for endgame scoring and story interface exits.[/p]
  6. [p]Removed \[Larva] and non-disaster-year \[Bug] mechanics (e.g., Dozy Bug, Woodborer, Black Hole Bug, Dizzy Bug, Parasite, Leech Bug, Locust).[/p]
  7. [p]Reworked \[Imperial Jade] into a Product card with improved gold generation.[/p]
  8. [p]Adjusted \[Dewdrop Vending Machine] to an early/mid-game event, now allowing debt purchases.[/p]
  9. [p]Optimized performance for \[Full Gift] and \[Chaos Mushroom] during Product generation.[/p]
  10. [p]\[Year-End Bonus] total count now supports a wider range of numerical values.[/p]
  11. [p]Total Revenue during Endgame Scoring now supports a wider range of numerical values.[/p]
  12. [p]Boosted overall game performance for smoother runtime.[/p]
  13. [p]Upgraded \[Field Zoom] display to support finer scale adjustments.[/p]
  14. [p]Eliminated lag when accessing the play record interface.[/p]
  15. [p]Reduced performance delays when loading/saving with many Products.[/p]
  16. [p]Mitigated lag from stacking multiple \[Pig]s.[/p][p][/p]
[h3]Bug Fixes[/h3]
  1. [p]Resolved message prompt icon showing default emoji (yellow bean face) incorrectly.[/p]
  2. [p]Corrected gold accumulation displaying as negative during rapid increases.[/p]
  3. [p]Fixed \[Yearly Revenue] incorrectly showing as negative.[/p]
  4. [p]Fixed \[Yearly Revenue] values appearing as negative.[/p]
  5. [p]Addressed \[Yearly Revenue] numbers overflowing the display box when too long.[/p]
  6. [p]Fixed inventory card details tooltip lingering on screen.[/p]
  7. [p]Corrected A or D key presses unintentionally triggering \[Field Zoom].[/p]
  8. [p]Fixed \[Chrysanthemum King] counter showing negative values.[/p]
  9. [p]Removed deprecated \[Sack of Gold] Trinket from Codex display.[/p]
  10. [p]Aligned \[Ore Bag] card description with its actual effect.[/p]
  11. [p]Fixed abnormal field display when entering \[Tutorial] right after game start.[/p]
  12. [p]Ensured plant cards gray out (unusable) immediately after reaching Harvests This Turn limit.[/p]
  13. [p]Fixed game entry failure after selecting \[Starting Effects: Starting HP -30%, Receive a Blue Card Pack].[/p]
  14. [p]Prevented field objects from being moved through the map interface after closing the menu.[/p]
  15. [p]Fixed \[Starting Effects] persisting incorrectly when switching save files.[/p]
  16. [p]Corrected \[Chicken Bouillon] Product icon displaying as \[Dewdrop].[/p]
  17. [p]Fixed \[Primal Stone] event allowing two card deletions on second trigger.[/p]
  18. [p]Corrected shop interface HP display exceeding max HP after event-driven HP cap changes.[/p]
  19. [p]Fixed \[Mill Two] card effect freezing game flow when no cards remain in the deck.[/p]
  20. [p]Aligned \[Bouillon Bag] activation timing with its description.[/p]
  21. [p]Resolved issue where turns failed to end properly in specific cases.[/p]
  22. [p]Resolved an issue where item attributes could incorrectly stack multiple times after upgrades or transformations.[/p]
  23. [p]Fixed a bug where the final unlockable content could be repeatedly triggered in certain scenarios.[/p]
[p][/p][h3]Bug Reporting & Save File Submission[/h3][p]If you encounter issues during gameplay, providing your current game save file is the fastest way for us to identify and fix problems. [/p][p][/p][p]To send your save file:[/p]
  1. [p]Press Win+R to open the Run window.[/p]
  2. [p]Enter %USERPROFILE%/AppData/LocalLow/VisionRana/RanaCard.[/p]
  3. [p]Zip all contents of the folder and upload the compressed file.[/p]
[p][/p][p]Bug Reporting & Save File Upload: [/p][p]If you encounter any issues or want to dive deeper into the Rana Card world, join our official Discord Channel.[/p][p][/p][p]We truly appreciate your feedback and support in helping us make Rana Card better![/p]