V1.2.0 Update Announcement: A Wave of Exciting Changes!
[p]Hello everyone! We're thrilled to roll out the 1.2.0 update, packed with gameplay optimizations and fresh content. The main focus this time is balancing the \[Super Growth] Set![/p][p]Moving forward, we'll keep introducing new features and fine-tuning the balance. A huge thanks to all of you for supporting our two-person team![/p][p][/p][p][/p][p]Additions[/p]
- [p]New Plant: \[Grandpa Mushroom][/p]
- [p]New Harsh Years Effect: Added visual prompt for \[Handcuffs] when active[/p]
- [p]New Starting Effect: \[Open a 12-Card Choice Pack][/p]
- [p]Added lock mechanism for cards that cause HP loss leading to death; these cards cannot be played when HP is insufficient[/p]
- [p]Added a hidden achievement[/p]
- [p]Fixed stuttering caused by large harvests in a short time[/p]
- [p]Improved performance of gold coin display[/p]
- [p]Enhanced overall game performance[/p]
- [p]Optimized card-adding effects: When the hand is full, new cards (e.g., \[Tangy Leaf]) are now placed in \[the Bag][/p]
- [p]Improved display of repeatable trinkets, which now stack visually[/p]
- [p]Harsh Years \[Complete Exhaustion] no longer appears in the \[Magiorange] set[/p]
- [p]Slightly increased the number of \[Moon Meteors] generated by \[Descent][/p]
- [p]Increased \[Soaring Bamboo] rarity to Red[/p]
- [p]Increased the number of actions required for \[Soaring Bamboo] to spawn a \[Panda][/p]
- [p]Slightly increased \[Bamboo Grove]’s harvest gold and growth cycle[/p]
- [p]Slightly reduced the activation count for \[Bamboo Rain][/p]
- [p]Slightly reduced the initial gold gained from \[Panda][/p]
- [p]Adjusted the effect of \[Full Gift][/p]
- [p]Slightly reduced the required actions for \[Time Bureau Mission][/p]
- [p]Lowered \[Fuse Factory] rarity to White[/p]
- [p]Increased gold acquisition efficiency for \[Boom-Boom King Bloom][/p]
- [p]Slightly reduced \[Boom-Boom King Bloom]’s growth cycle and increased its harvest gold[/p]
- [p]Slightly reduced \[Fuseball Mushroom]’s growth cycle (renamed from \[Fuseball Fungus])[/p]
- [p]Slightly reduced the explosion count required for \[Boom-Boom Grass] to grow[/p]
- [p]Adjusted the trigger range and effect of \[Feeding Yourself][/p]
- [p]Adjusted the effect of \[Chaos Mushroom][/p]
- [p]Adjusted \[Blank Round] rarity to Red, with a Time Cost of 1[/p]
- [p]Adjusted \[Boom-Boom Gem Bloom] rarity to Red[/p]
- [p]Adjusted the activation timing of \[Thorned Staff][/p]
- [p]Adjusted the activation range of \[Rainy Rice][/p]
- [p]Adjusted the effects of \[Raindrop Matriarch] and \[Raindrop Eggplant][/p]
- [p]Adjusted the activation range of \[Sunmelon][/p]
- [p]Adjusted the effect of \[Boom-Boom King Bloom][/p]
- [p]Slightly increased the effect of \[Rainy Season][/p]
- [p]Fixed issue where items nullified by \[Primal Egg] could still be counted[/p]
- [p]Fixed issue where some counters could become negative[/p]
- [p]Fixed issue where \[Myconet Mushroom]’s temporary buffs could be permanently retained in some cases[/p]
- [p]Fixed issue where \[Myconet Thorns] did not disappear after plant form changes[/p]
- [p]Fixed issue where \[Sleight 00] and \[Orangey Gloves] could not draw cards up to the hand limit[/p]
- [p]Fixed discrepancy between \[Bountiful Rice]’s actual effect and its description[/p]
- [p]Fixed issue where \[Zoo] did not count animals in nests[/p]
- [p]Fixed issue where a shortcut key could end the turn during HP deduction from insufficient KPI[/p]
- [p]Fixed issue where rapidly clicking the next node when leaving the shop caused the UI to disappear[/p]
- [p]Fixed various localization text errors[/p]