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Rana Card News

V1.2.0 Update Announcement: A Wave of Exciting Changes!

[p]Hello everyone! We're thrilled to roll out the 1.2.0 update, packed with gameplay optimizations and fresh content. The main focus this time is balancing the \[Super Growth] Set![/p][p]Moving forward, we'll keep introducing new features and fine-tuning the balance. A huge thanks to all of you for supporting our two-person team![/p][p][/p][p][/p][p]Additions[/p]
  1. [p]New Plant: \[Grandpa Mushroom][/p]
  2. [p]New Harsh Years Effect: Added visual prompt for \[Handcuffs] when active[/p]
  3. [p]New Starting Effect: \[Open a 12-Card Choice Pack][/p]
  4. [p]Added lock mechanism for cards that cause HP loss leading to death; these cards cannot be played when HP is insufficient[/p]
  5. [p]Added a hidden achievement[/p]
[p]Optimizations[/p]
  1. [p]Fixed stuttering caused by large harvests in a short time[/p]
  2. [p]Improved performance of gold coin display[/p]
  3. [p]Enhanced overall game performance[/p]
  4. [p]Optimized card-adding effects: When the hand is full, new cards (e.g., \[Tangy Leaf]) are now placed in \[the Bag][/p]
  5. [p]Improved display of repeatable trinkets, which now stack visually[/p]
[p]Adjustments[/p]
  1. [p]Harsh Years \[Complete Exhaustion] no longer appears in the \[Magiorange] set[/p]
  2. [p]Slightly increased the number of \[Moon Meteors] generated by \[Descent][/p]
  3. [p]Increased \[Soaring Bamboo] rarity to Red[/p]
  4. [p]Increased the number of actions required for \[Soaring Bamboo] to spawn a \[Panda][/p]
  5. [p]Slightly increased \[Bamboo Grove]’s harvest gold and growth cycle[/p]
  6. [p]Slightly reduced the activation count for \[Bamboo Rain][/p]
  7. [p]Slightly reduced the initial gold gained from \[Panda][/p]
  8. [p]Adjusted the effect of \[Full Gift][/p]
  9. [p]Slightly reduced the required actions for \[Time Bureau Mission][/p]
  10. [p]Lowered \[Fuse Factory] rarity to White[/p]
  11. [p]Increased gold acquisition efficiency for \[Boom-Boom King Bloom][/p]
  12. [p]Slightly reduced \[Boom-Boom King Bloom]’s growth cycle and increased its harvest gold[/p]
  13. [p]Slightly reduced \[Fuseball Mushroom]’s growth cycle (renamed from \[Fuseball Fungus])[/p]
  14. [p]Slightly reduced the explosion count required for \[Boom-Boom Grass] to grow[/p]
  15. [p]Adjusted the trigger range and effect of \[Feeding Yourself][/p]
  16. [p]Adjusted the effect of \[Chaos Mushroom][/p]
  17. [p]Adjusted \[Blank Round] rarity to Red, with a Time Cost of 1[/p]
  18. [p]Adjusted \[Boom-Boom Gem Bloom] rarity to Red[/p]
  19. [p]Adjusted the activation timing of \[Thorned Staff][/p]
  20. [p]Adjusted the activation range of \[Rainy Rice][/p]
  21. [p]Adjusted the effects of \[Raindrop Matriarch] and \[Raindrop Eggplant][/p]
  22. [p]Adjusted the activation range of \[Sunmelon][/p]
  23. [p]Adjusted the effect of \[Boom-Boom King Bloom][/p]
  24. [p]Slightly increased the effect of \[Rainy Season][/p]
[p]Bug Fixes[/p]
  1. [p]Fixed issue where items nullified by \[Primal Egg] could still be counted[/p]
  2. [p]Fixed issue where some counters could become negative[/p]
  3. [p]Fixed issue where \[Myconet Mushroom]’s temporary buffs could be permanently retained in some cases[/p]
  4. [p]Fixed issue where \[Myconet Thorns] did not disappear after plant form changes[/p]
  5. [p]Fixed issue where \[Sleight 00] and \[Orangey Gloves] could not draw cards up to the hand limit[/p]
  6. [p]Fixed discrepancy between \[Bountiful Rice]’s actual effect and its description[/p]
  7. [p]Fixed issue where \[Zoo] did not count animals in nests[/p]
  8. [p]Fixed issue where a shortcut key could end the turn during HP deduction from insufficient KPI[/p]
  9. [p]Fixed issue where rapidly clicking the next node when leaving the shop caused the UI to disappear[/p]
  10. [p]Fixed various localization text errors[/p]

Player Feedback Survey!

[p]Hey everyone![/p][p][/p][p]To bring you a better gameplay experience, we’ve prepared a short feedback questionnaire. It will only take about 5–10 minutes of your time to complete.[/p][p][/p][p]Your feedback and suggestions are invaluable in helping us make the game more fun and enjoyable![/p][p][/p][p]Thank you so much for your support and encouragement![/p][p][/p][p]Survey link: https://forms.gle/Ao2VeHzrFN8YLgf88[/p][p][/p][p][/p][p][/p][p][/p]

RANA CARD Game Update: New Boss & What's Next!

[p]Hey, all RANA Crew![/p][p][/p][p]We’ve been super busy tweaking the game, squashing bugs left and right, and we’re thrilled to drop a big update for you! In Endless Mode, we’ve unleashed a brand-new BOSS that’s a total beast—perfect for all you champs who’ve made it to Endless Mode. Give it a shot and see if you can take it down! [/p][p][/p][p]Plus, we’ve tossed in some fresh updates like new game settings, revamped Colored Trinket Packs, and more. For the full scoop, check out the details in this announcement![/p][p][dynamiclink][/dynamiclink][/p][p]In our latest V1.1.3 version, we’ve finally fixed the pesky issue where Spanish and German players couldn’t see their KPIs or shop coins properly. Peek at our earlier posts for the full rundown![/p][p][dynamiclink][/dynamiclink][/p][h2]What’s Coming Next?[/h2][p][/p][h3]1. New Class & Creative Workshop[/h3][p]Since launch, we’ve been soaking up your feedback, patching bugs, and dreaming up new stuff to keep things exciting. Big reveal: we’re working on a New class to join Super Growth, Herd Bond, and Magiorange! We’ve got some dope ideas in the works, and it’s our next major goal. Got any wild suggestions? Hit us up—we love hearing from you! We’re also planning to roll out a Creative Workshop and player editor around the end of the year. Fingers crossed, but we’ll keep you in the loop on how it’s going![/p][p][/p][h3]2. Mobile & Console Versions[/h3][p]Loads of you have been asking if RANA CARD is coming to phones or consoles—yep, it’s definitely on our list! But for now, we’re laser-focused on making the PC version better smooth and packed with goodness. As soon as we’ve got solid news on mobile or console versions, we’ll spill the beans![/p][p][/p][h3]3. Gameplay Upgrades, Balance, & Endless Mode[/h3][p]We’ve got a ton of cool tweaks and features in the pipeline, including:[/p]
  • [p]Batch Field Expansion to make things flow better[/p]
  • [p]Stopping cards that accidentally wipe you out with self-damage[/p]
  • [p]Long-press card drawing[/p]
  • [p]Turning off Quick Play for specific cards[/p]
  • [p]And more! [/p]
[p]We’re also smoothing out lag for certain playstyles/builds and tweaking balance to keep the game fun and fair. Huge thanks for sticking with us as we polish things up![/p][h3][/h3][p][/p][h2]A Quick Heart-to-Heart[/h2][p]Real talk: we’ve been skipping a few meals, living on coffee and bug fixes lately, and we know there’s still loads of work to do. Your patience, encouragement, and support mean the world to us. Seriously, thank you for being so awesome and understanding! Our team might be small, but we’re super committed to listening to your feedback and making RANA CARD the best it can be![/p][p][/p][p]Let’s keep this party going! [/p][p][/p]

V1.1.3

(This is a machine translation; the official localized version will be updated with each big announcement.)
V1.1.3
Fixes
1.Fixed an issue where [Orange Rain] did not properly restore deducted health at the end of the turn.
2.Fixed an issue where [Longevity Peach] could cause save files to fail to load.
3.Fixed an issue where the event [Dewdrop Vending Machine] appeared to allow purchases on credit but actually did not.
4.Fixed an issue where [Supply Station] effects did not trigger at the end of the turn.
5.Fixed an issue where [Pickaxe] did not work on [Ore Mine].
6.Fixed several localization issues.

V1.1.2

(This is a machine translation; the official localized version will be updated with each big announcement.)
V1.1.2
1.Fixed a critical issue where [Longevity Peach] could cause game time values to go wrong and prevent cards from being played.
2.Fixed an issue where [Leap Turn] did not affect items.
3.Fixed an issue where difficulty-related achievements were not unlocking immediately.
4.Optimized the description of the achievement [Peace of Mind], adding the clarification “excluding Harsh Years.”