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RANA CARD Game Update: New Boss & What's Next!

[p]Hey, all RANA Crew![/p][p][/p][p]We’ve been super busy tweaking the game, squashing bugs left and right, and we’re thrilled to drop a big update for you! In Endless Mode, we’ve unleashed a brand-new BOSS that’s a total beast—perfect for all you champs who’ve made it to Endless Mode. Give it a shot and see if you can take it down! [/p][p][/p][p]Plus, we’ve tossed in some fresh updates like new game settings, revamped Colored Trinket Packs, and more. For the full scoop, check out the details in this announcement![/p][p][dynamiclink][/dynamiclink][/p][p]In our latest V1.1.3 version, we’ve finally fixed the pesky issue where Spanish and German players couldn’t see their KPIs or shop coins properly. Peek at our earlier posts for the full rundown![/p][p][dynamiclink][/dynamiclink][/p][h2]What’s Coming Next?[/h2][p][/p][h3]1. New Class & Creative Workshop[/h3][p]Since launch, we’ve been soaking up your feedback, patching bugs, and dreaming up new stuff to keep things exciting. Big reveal: we’re working on a New class to join Super Growth, Herd Bond, and Magiorange! We’ve got some dope ideas in the works, and it’s our next major goal. Got any wild suggestions? Hit us up—we love hearing from you! We’re also planning to roll out a Creative Workshop and player editor around the end of the year. Fingers crossed, but we’ll keep you in the loop on how it’s going![/p][p][/p][h3]2. Mobile & Console Versions[/h3][p]Loads of you have been asking if RANA CARD is coming to phones or consoles—yep, it’s definitely on our list! But for now, we’re laser-focused on making the PC version better smooth and packed with goodness. As soon as we’ve got solid news on mobile or console versions, we’ll spill the beans![/p][p][/p][h3]3. Gameplay Upgrades, Balance, & Endless Mode[/h3][p]We’ve got a ton of cool tweaks and features in the pipeline, including:[/p]
  • [p]Batch Field Expansion to make things flow better[/p]
  • [p]Stopping cards that accidentally wipe you out with self-damage[/p]
  • [p]Long-press card drawing[/p]
  • [p]Turning off Quick Play for specific cards[/p]
  • [p]And more! [/p]
[p]We’re also smoothing out lag for certain playstyles/builds and tweaking balance to keep the game fun and fair. Huge thanks for sticking with us as we polish things up![/p][h3][/h3][p][/p][h2]A Quick Heart-to-Heart[/h2][p]Real talk: we’ve been skipping a few meals, living on coffee and bug fixes lately, and we know there’s still loads of work to do. Your patience, encouragement, and support mean the world to us. Seriously, thank you for being so awesome and understanding! Our team might be small, but we’re super committed to listening to your feedback and making RANA CARD the best it can be![/p][p][/p][p]Let’s keep this party going! [/p][p][/p]

V1.1.3

(This is a machine translation; the official localized version will be updated with each big announcement.)
V1.1.3
Fixes
1.Fixed an issue where [Orange Rain] did not properly restore deducted health at the end of the turn.
2.Fixed an issue where [Longevity Peach] could cause save files to fail to load.
3.Fixed an issue where the event [Dewdrop Vending Machine] appeared to allow purchases on credit but actually did not.
4.Fixed an issue where [Supply Station] effects did not trigger at the end of the turn.
5.Fixed an issue where [Pickaxe] did not work on [Ore Mine].
6.Fixed several localization issues.

V1.1.2

(This is a machine translation; the official localized version will be updated with each big announcement.)
V1.1.2
1.Fixed a critical issue where [Longevity Peach] could cause game time values to go wrong and prevent cards from being played.
2.Fixed an issue where [Leap Turn] did not affect items.
3.Fixed an issue where difficulty-related achievements were not unlocking immediately.
4.Optimized the description of the achievement [Peace of Mind], adding the clarification “excluding Harsh Years.”

V1.1.1

(This is a machine translation; the official localized version will be updated with each big announcement.)
V1.1.1
Fixes
1.Fixed an issue where certain map nodes could not be clicked.
2.Fixed an issue in [Descent] where, after completing the KPI but with moon meteors still present, players could choose not to leave and thus skip the stage.
3.Fixed an issue where continuing into Endless Mode after [Descent] did not remove the Harsh Year effect.
4.Fixed an issue where a popup would appear at the end of every year after clearing [Descent].
5.Fixed an issue where [Stone Gamble] would cause ore gold income to reset to zero.
6.Fixed an issue where players could still use hotkeys to draw cards after playing [Mill Two].
7.Fixed an issue where buying a template in the shop did not update the health display.
8.Fixed an issue where [Leech Therapy] did not properly display leeches after being obtained.
9.Fixed an issue where yellow bean faces could appear in the gameplay record.
10.Fixed several localization issues.

V1.1.0 Update Announcement

V1.1.0 is live!
[p][/p][p]New Boss, settings, refreshed Colored Trinket Packs, and more await. Details below![/p][p][/p][p]We're planning further optimizations and features like Batch Field Expansion, blocking lethal self-damage cards, long-press continuous card drawing, disabling Trinkets, Quick Play for specific cards, and ongoing fixes for lag in certain playstyles. [/p][p][/p][p]We'll keep tweaking balance and playability! Thanks for supporting our two-person team![/p][p][/p][p][/p][h2]V1.1.0 Changelog[/h2][p][/p][h3]New Additions[/h3]
  1. [p]Added Massive Cataclysms \[Descent] to Endless Mode.[/p]
  2. [p]Added Settings - Gameplay - Maximum Number of Products on the Field to adjust Product play speed.[/p]
  3. [p]Added Settings - Visuals - Hide Gold Animation.[/p]
  4. [p]Added Settings - Visuals - Hide Product-to-Bag Animation.[/p]
  5. [p]Added Trinket Pack refresh, enabling one refresh per trinket-pack opening.[/p][p][/p]
[h3]Adjustments & Optimizations[/h3]
  1. [p]\[Bouillon Bag] now accurately shows its generated \[Chicken Bouillon] cards.[/p]
  2. [p]Slightly increased node count in Stage 3 for better progression.[/p]
  3. [p]Streamlined auto-draw logic for \[Temporary Time Scale Limit]: stops drawing when \[Dangerous Cards] exceed 0.[/p]
  4. [p]Enhanced visual design of select UI buttons for better clarity.[/p]
  5. [p]Lowered sound effect volume for endgame scoring and story interface exits.[/p]
  6. [p]Removed \[Larva] and non-disaster-year \[Bug] mechanics (e.g., Dozy Bug, Woodborer, Black Hole Bug, Dizzy Bug, Parasite, Leech Bug, Locust).[/p]
  7. [p]Reworked \[Imperial Jade] into a Product card with improved gold generation.[/p]
  8. [p]Adjusted \[Dewdrop Vending Machine] to an early/mid-game event, now allowing debt purchases.[/p]
  9. [p]Optimized performance for \[Full Gift] and \[Chaos Mushroom] during Product generation.[/p]
  10. [p]\[Year-End Bonus] total count now supports a wider range of numerical values.[/p]
  11. [p]Total Revenue during Endgame Scoring now supports a wider range of numerical values.[/p]
  12. [p]Boosted overall game performance for smoother runtime.[/p]
  13. [p]Upgraded \[Field Zoom] display to support finer scale adjustments.[/p]
  14. [p]Eliminated lag when accessing the play record interface.[/p]
  15. [p]Reduced performance delays when loading/saving with many Products.[/p]
  16. [p]Mitigated lag from stacking multiple \[Pig]s.[/p][p][/p]
[h3]Bug Fixes[/h3]
  1. [p]Resolved message prompt icon showing default emoji (yellow bean face) incorrectly.[/p]
  2. [p]Corrected gold accumulation displaying as negative during rapid increases.[/p]
  3. [p]Fixed \[Yearly Revenue] incorrectly showing as negative.[/p]
  4. [p]Fixed \[Yearly Revenue] values appearing as negative.[/p]
  5. [p]Addressed \[Yearly Revenue] numbers overflowing the display box when too long.[/p]
  6. [p]Fixed inventory card details tooltip lingering on screen.[/p]
  7. [p]Corrected A or D key presses unintentionally triggering \[Field Zoom].[/p]
  8. [p]Fixed \[Chrysanthemum King] counter showing negative values.[/p]
  9. [p]Removed deprecated \[Sack of Gold] Trinket from Codex display.[/p]
  10. [p]Aligned \[Ore Bag] card description with its actual effect.[/p]
  11. [p]Fixed abnormal field display when entering \[Tutorial] right after game start.[/p]
  12. [p]Ensured plant cards gray out (unusable) immediately after reaching Harvests This Turn limit.[/p]
  13. [p]Fixed game entry failure after selecting \[Starting Effects: Starting HP -30%, Receive a Blue Card Pack].[/p]
  14. [p]Prevented field objects from being moved through the map interface after closing the menu.[/p]
  15. [p]Fixed \[Starting Effects] persisting incorrectly when switching save files.[/p]
  16. [p]Corrected \[Chicken Bouillon] Product icon displaying as \[Dewdrop].[/p]
  17. [p]Fixed \[Primal Stone] event allowing two card deletions on second trigger.[/p]
  18. [p]Corrected shop interface HP display exceeding max HP after event-driven HP cap changes.[/p]
  19. [p]Fixed \[Mill Two] card effect freezing game flow when no cards remain in the deck.[/p]
  20. [p]Aligned \[Bouillon Bag] activation timing with its description.[/p]
  21. [p]Resolved issue where turns failed to end properly in specific cases.[/p]
  22. [p]Resolved an issue where item attributes could incorrectly stack multiple times after upgrades or transformations.[/p]
  23. [p]Fixed a bug where the final unlockable content could be repeatedly triggered in certain scenarios.[/p]
[p][/p][h3]Bug Reporting & Save File Submission[/h3][p]If you encounter issues during gameplay, providing your current game save file is the fastest way for us to identify and fix problems. [/p][p][/p][p]To send your save file:[/p]
  1. [p]Press Win+R to open the Run window.[/p]
  2. [p]Enter %USERPROFILE%/AppData/LocalLow/VisionRana/RanaCard.[/p]
  3. [p]Zip all contents of the folder and upload the compressed file.[/p]
[p][/p][p]Bug Reporting & Save File Upload: [/p][p]If you encounter any issues or want to dive deeper into the Rana Card world, join our official Discord Channel.[/p][p][/p][p]We truly appreciate your feedback and support in helping us make Rana Card better![/p]