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Guild of Dungeoneering Ultimate Edition News

Hardcore Mode live now!

Hey Dungeoneers, It's big, big update time! Lots of exciting news to share.



We've added a new way to play Guild of Dungeoneering Ultimate Edition. Hardcore mode has been built for those who are looking for a little more challenge from their dungeon runs, and a little more bragging rights.

You'll only have access to one of each class of dungeoneers, so once they're gone, they'll no longer be replaced in your guild. The added pressure of permadeath for your luckless little heroes will bring plenty of tension to your guild and you'll need extra care to nurse your favourites through the campaign.

To play, simply select the Hardcore option when creating a new game, but remember, in Hardcore mode what's dead, stays dead.

[h2]New language support[/h2]

We're really happy to also announce that he patch also includes new languages: Traditional Chinese, Japanese, and Korean language support has been added. We're thrilled to be bringing the game to new markets and building the dungeoneering community even further.



[h2]Balances and more[/h2]

Finally, there's also a huge balance update. Having collected some data in the months since Ultimate Edition launched we have looked at the classes and monsters that needed some tweaks and then did those tweaks! Apprentice, Mime, Swashbuckler, Yodeller, Drunken Sailor, Super Chump, and Ultra Chump all got slight or medium buffs. In terms of the monsters, a few were too hard and a large amount were way too easy (like, 0% winrate after taking on thousands of dungeoneers!) so we have tweaked over 60 of them to improve balance. Finally, we adjusted a few Victory Traits to be more valuable.

For a full breakdown of the balance changes and bugfixes, see below.

Thank you so much for your continued support. Join our Discord server to chat about these changes and share your Hardcore runs.

Good Luck and enjoy!
Colm, and the rest of the Gambrinous team.


[h2]Detailed Patch Notes[/h2]
Dungeoneer class rebalancing:
  • Apprentice buff. Cut 2x Sparks (1 magic damage unblockable) from basic deck so they have much slimmer decks in general. Changed Talented trait to give them +1 Arcane as well as +1 Fire, so they should be great with either skill tree.
  • Mime mini-buff. Imaginary Cannon (2 magic damage) now has unblockable.
  • Yodeller buff. Final upgrade step of Yodel now has 3 damage instead of 2. Auf Wiedersehen attack now does 2 damage instead of 1. Das Big Roar changed to be a self-heal 3 + self-damage 1.
  • Super Chump buff. Removed the unbuffed Eyes Closed Punch card, so their starting deck is only 5 cards.
  • Drunken Sailor mini-buff. Fall Over now blocks 3 instead of 2. Clumsy Left Jab is now unblockable.
  • Swashbuckler big buff. Changed one Lunge (2 damage) to a new Taunt move: Block 2 physical and enemy gains Predictable. 2x Showy Leap attacks changed to be Heal 2, Block 2.
  • Ultra Chump mini-buff. Removed the worst Eyes Closed Punch card so their starting deck is only 5 cards. Cut 1 damage from their unblockable Eyes Closed Punch.

Victory Trait rebalancing:
  • Fountain Hunter: As well as drawing a fountain every turn and being drawn to them when placed, positive fountain effects will now happen twice as often for Fountain Hunters.
  • Resourceful: Changed from 'Draw a Treasure each turn' to '+1 starting hand size in battle'. Should be much more useful.
  • Gladiator (Advanced): Now just gives Tenacious without the -1 health negative.
  • Hubris: As well as +1 health versus higher level monsters it now also gives +1 starting hand size.
  • Volunteer Medic: Still gives +1 to all healing but no longer prevents gold gain from Loot.
  • Pyromaniac (Advanced): Instead of +1 health and everyone burning in every fight, instead all Fire skill cards gain +1 magic damage.
  • Muscle (Advanced): Now gives additional health, +2 Health and +1 Stupidity.

Bugfixes & smaller changes:
  • Slight power tweaks for many, many monsters that were either too hard or way too easy. Overall monster balance should be much improved
  • Improved controller mapping. Should be more consistent and natural feeling, especially in various submenus
  • Changed the Shade in Curious Crypt quest to a Lich's Shadow with special art
  • Prevent abandoning quest during Victory/Defeat screen to stop gold duping
  • Fixed some instances of using Favour during time it should not be allowed
  • Fixed issues with Ragecaster and Fountain of Power
  • Fixed issue where number of cards played was reset if using Favour to draw a new hand
  • Fixes for Fountain Hunter, Hubris, Volunteer Medic, Pyromaniac
  • Fixed Skilled to add the correct range of cards to the deck
  • If a character has no cards to play they automatically lose the battle
  • Fixed some issues with over healing with Blessed and Volunteer Medic
  • Fixed some issues with stickers on Yodel cards showing incorrect bonuses
  • The camera now pans up to the avalanche when it is moving
  • Fixed an issue where drawing with Favour in battle was disabled if the deck was empty
  • Ensure there is always a monster card drawn in dungeon hand
  • Ensure clouds are removed when a dungeoneer enters a tile during quick animations
  • Fixed an issue where monsters were not recorded in Guildopedia in some battles
  • Fixed some issues with equipment positioning on the dungeoneer
  • Fixed some instances where objective related monsters were not being considered for pathfinding
  • Fixed some issues with card scaling
  • Fixed some issues with stickers on battle cards (e.g. Super Chump stupidity cards with Ranged)
  • Fixed some issues with dungeoneer renaming

Patch notes for build 1.2021.12.6

We have changed the Ice Cream Headaches region to be optional. It still opens up early on, but you can now finish the Grasslands and unlock the Jungle before tackling its harder quests. This will help with the difficulty spike (there's a big gold bonus & tier 2 chump upgrade for reaching the Jungle) as well as pacing issues where you didn't have unlocks to buy as you worked through ICH.

In line with this we have buffed the Snowitch slightly to be a tier 2 class. They now have +1 health and their key Ice Shield attack is now 'block 1 any'. They should now be viable in the Jungle.

We have also slightly buffed the final boss of the Grasslands region with +2 health.

We have changed the level of drawn dungeon cards to be within 1 level of your dungeoneer. No more L3 monsters on your first turn.

Other bug fixes:
  • Fixed crash on final quest if defeating boss before timer expires.
  • Fixed issues with Swashbuckler, Artificer and Drunken Sailor achievements not triggering.
  • Fixed issues with some achievements not triggering if dungeoneer wins with quick attacks.
  • Fixed some issues with "if successful" heals not saving dungeoneer.
  • Fixed icon sorting on queued damage added to attacks.
  • Fixed some issues with Retribution not triggering.
  • Fixed some issues with health not being displayed correctly during attacks.
  • Fixed a freeze in some instances where dungeoneer would kill themselves with self damage.
  • Fixed a freeze if dungeoneer attempted to play Whirlwind.
  • Fixed some issues with quick attacks not triggering Bulwark.
  • Fixed objective tile in Ice Ice Bae Bae "The heart of the matter" quest.
  • Tweaked Orge Menace "Patrol This!" quest layout.
  • Fungus was too stupid! Reduced Stupidity level from 5 to 1.
  • Fixed some issue with opening the Options during game sequences.
  • Fixed some chinese text rendering issues.

Animated avatars and stickers now available!

Hey dungeoneers!

We have just published a number of new Steam points shop exclusive items. Have a look at the full collection here:
https://store.steampowered.com/points/shop/app/317820



Enjoy!
Colm

Patch notes: Nov 23rd 2021

New feature: optional difficulty modifiers added. You can now toggle on and off a +1 heart bonus for all dungeoneers and a 5x increase to gold caps. Both are in the options area:



Other bugfixes:
- Fixed some ui sizing issues on ultra-wide resolutions
- Fixed issues with using mouse controls when a touch enabled device is detected
- Fixed some issues with dungeoneer equipment layering
- Chinese translation fixes

As usual feedback is welcomed in our Discord:
https://discord.gg/gambrinous

Chinese launch streams on Bilibili

To celebrate Guild of Dungeoneering Ultimate Edition now being available in Simplified Chinese we have partnered with Bilibili to do some key giveaways:

List of streams:
https://live.bilibili.com/78121
Lulu Xiulan Peruzi >>> November 19th at 13:00

https://live.bilibili.com/15122413
Kirikosama_ >>> November 19th at 20:00

https://live.bilibili.com/452138
Simo Mo i >>> November 20th at 15:00

https://live.bilibili.com/117
The Voice of Mystery >>> November 23rd at 19:45

https://live.bilibili.com/2108833
Stay away >>> November 25th at 20:00