Demo Update
Greetings!
We're grateful for all the feedback we've received from players, as well as from those who shared their playthroughs and livestreams.
We've prepared the first round of fixes, and they are now available in the current demo version:
Changes:
Fixes:
Very soon, we’ll launch playtests open to everyone, which will include all the current fixes. Based on the results of the playtests, we’ll make the final adjustments and begin preparing for release!
If you have any questions for the team, don’t hesitate to ask —
we’d love to hear from you on our Discord server.
We're grateful for all the feedback we've received from players, as well as from those who shared their playthroughs and livestreams.
We've prepared the first round of fixes, and they are now available in the current demo version:
Changes:
-  Selected mercenary tactic is now saved between battles. You won’t have to choose the same tactic over and over again.
 -  Resting mercenaries now recover health continuously, rather than just once per day.
 -  Increased the chance of generating a mage recruit each week.
 -  The starting quest has been moved to a neighboring town so that new players can immediately learn how to navigate the map.
 -  Tweaked the timing of loot distribution event after the "The Warehouse Heist" quest.
 -  Adjusted the difficulty of the final quest.
 
Fixes:
-  Dagger-wielding enemies can no longer attack from the back row while ignoring their front row allies (they can still ignore obstructing player characters, as originally intended).
 -  Fixed interface display issues on UltraWide monitors.
 -  Fixed incorrect display of available training options.
 -  Characters that leave due to low loyalty are now instantly removed from the Storage window.
 -  The temporary effect "Lacerations" now correctly reduces healing speed by 50%.
 -  Fixed an error caused by clicking through quest steps too quickly.
 -  Fixed an error caused by "Hymn of the Invincible" tactic.
 
Very soon, we’ll launch playtests open to everyone, which will include all the current fixes. Based on the results of the playtests, we’ll make the final adjustments and begin preparing for release!
If you have any questions for the team, don’t hesitate to ask —
we’d love to hear from you on our Discord server.