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No, I'm not a Human News

I was terrified of answering the door before playing this freaky-faced apocalyptic horror, and honestly it hasn't helped

They took him! They took the butt ugly bloke who was squatting in the bathroom! The one who kept insisting that the sun's burning heat was cleansing the Earth of sin and, totally unconnected from that I assume, was divorced. Those hazmat-suited fiends! I ought to give them a piece of my mind.


I bloody well will do, just as soon as I've worked out who's turned two of my other guests into neatly arranged bin bags of dead parts. My suspicions are firmly lodged at the feet of the toothless and fish-faced nun who ended up the only one in that room left alive, and my trigger finger's itchy.


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Hotfix #1

- German language fixes and edits -- the game should function properly now, when playing in German. Let us know if you find any other issues with this localization!
- Fixed one of the Cultists not appearing in the Collection -- previously, you needed to speak with every Cultist. Now the entry is added if you just agree to accept them into your house.

No, I’m not a Human is OUT NOW!

The coveted day we’ve all been waiting for has finally come. No, I’m not a Human is available to buy, play, dread and contemplate over. Step into the anxiety-ridden world on a brink of apocalypse – and be the witness to its final breath.

[previewyoutube][/previewyoutube]

What’s on offer? Glad you’ve asked:
  • Dozens upon dozens of guests – repulsive, broken, cunning, lonely, hopeful, alluring… yet human?
  • Multiple endings – things will end either way, but how? That depends entirely on your decisions;
  • Gadgets, tools, consumables – you’re going to need all and any help to get through the end days;
  • Slew of achievements – some celebrate the simple things, while the others provide substantial challenge for your playthrough;
  • Plenty of secrets – not everything is revealed, nor are you on rails. To uncover everything, keep your brain on, and your eyes open.

But, seriously, you should just go and play the game! Especially since it’s on a 10% discount for the next couple weeks.



From the outside, the final release of No, I’m not a Human probably didn’t take too long. But to us it felt like eternity. And we’re so grateful for all the support you’ve shown to the game before it even came out.
Have fun (or rather fun dread)!

UPD: and if you've encountered a bug — please, share it on Steam Discussions!
[h3]Go to the Bug Report Thread[/h3]

Trioskaz & CRITICAL REFLEX

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Release Date Reveal and New Trailer

[p]Heed the preach and spread the word: No, I’m not a Human is coming out on September 15th. Anticipation, anxiety, pride, and so many more emotions fill us as we approach the date. But it’s inevitable, like Death itself.

Don’t go telling your friends just yet, though. First, watch the announcement trailer.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Here’s who, and what to expect on September 15th:[/p]
  • [p]Several dozens of guests – with unique and troubled personalities, and equally hagridden looks;[/p]
  • [p]Multiple endings – waiting for the Apocalypse doesn’t mean you know when and how your own story ends;[/p]
  • [p]Many more things to help you survive the scheming Visitors – we hope you like smoking and drinking kombucha;[/p]
  • [p]Secrets, secrets, secrets – unexpected resolutions to your guests’ stories, hidden rooms, mysterious achievements, and wild things happening outside the window.[/p]
[p]At this point we’ve spoiled pretty much all we’d like to spoil before release. The game has so many more new guests, events and features – and all of them will carry a much bigger impact if we keep them a secret.  
[/p][p]And if you were wondering, how the early experience compares to the demo – just know that energy management plays a much bigger role now.
[/p][p][/p][p]The wait is almost over.[/p][p]
[/p][p]Looking for more delightfully dreadful games? Take a look at Eclipsium — a mind-and-heart-bending horror exploration game, where the environment bends and flows like a faulty memory. But, desperate to recover even a sliver of what’s dear, you delve into this mad world ever deeper.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]And Carimara: Beneath the forlorn limbs is creepy whimsy about asking the right questions to the weird inhabitants of its grove. Are you willing to lay your head in order to realise someone else’s wish?[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]This time we’re signing off with a question. Do vultures consume only the deceased? And when the end is all but assured for everyone – does it turn the entire World into a macabre banquet? [/p][p][/p][p]Trioskaz & Critical Reflex[/p][p]
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SNF Demo Patch

[p]Heya!

Thank you for playing the demo! And for finding and reporting a bunch of bugs — which we have now fixed. Some of those were… pretty unorthodox, like pulling a guest from their room just to shoot them in another one. But anyway, here are the patch notes, so you can enjoy the demo (and eventually the full game) without these annoyances![/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Changes:[/h3]
  • [p]Changed the Super Visitor’s smile in one of his sprites;[/p]
  • [p]Changed the photo of a desktop near the phone to instead feature the photo of the Owner’s wife.[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]On first launch, the demo turns on the Vsync by default, and sets display resolution as close to 1080p as possible, after accounting for your display’s dimensions (1920x1080 for 16:9, 1728x1090 for 16:10 and etc.). On any subsequent launches, the demo will still save any custom settings you might set.[/p]
  • [p]Fixed the issues with “Who You Gonna Call?”, “Family Dinner” and “Harsh Compromise” achievements; [/p]
  • [p]You can no longer drink all the beer during item-use animation. Sorry, but turns out excessive drinking really is not good for you;[/p]
  • [p]The game no longer softlocks if you get a visit from the FEMA agent, while you have nobody else at your house. He’s just a human after all…[/p]
  • [p]You can no longer “pull out” a guest from their room by quitting it while initiating the dialogue. As such, it’s also not possible to execute them in another room and get softlocked when returning to the guest’s original room;[/p]
  • [p]The fridge and other similar interactables no longer become non-interactable if you spam Exit while opening the fridge;[/p]
  • [p]The game no longer reads the first click on the window as a proper input, when bringing it back from being out-of-focus;[/p]
  • [p]Initial fix for the cursor appearing in 3D parts of the game and blocking you from interactions. We’ve found one potential scenario of this happening, but couldn’t get it show up otherwise. So if you encounter it still — let us know.[/p]
[p]
Enjoy the demo and Steam Next Fest! And don’t forget to share your feedback with us. Cheers![/p][p]
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