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Devlog: A Brief Foray into the Horrors

Many games are built on fears, but how diverse are they—and how deeply do they shape the very essence of gameplay? It's not just eerie visuals, screamers, or unsettling sounds. Today, we want to show you how internal contradictions can influence your decisions and evoke a genuine fear of consequences. It’s much deeper than it appears at first glance.

[h2]No, I'm not a Human: When Trust Becomes a Luxury[/h2]

[h3]Example 1: "What are you even afraid of?!"[/h3]



Imagine this scenario: a tall guy from the bar approaches your door. He’s clearly skeptical—mocking, even—of the Guest signs you’re trying to check in order to decide whether he’s trustworthy. His absurd yet oddly perceptive comments make you question: do these rules even work?

But the more he denies any danger, the stronger your anxiety grows. This is a classic case where denying fear only amplifies it. As a player, you start to wonder: was this man really a Guest? Or is it just your paranoia? In moments like these, the game plunges you into a whirlpool of doubt, where every choice could be fatal.


[h3]Example 2: "A Friend’s Daughter or a Threat?"[/h3]



One of the most morally ambiguous scenes occurs when the neighbor’s daughter—the child of a friend who was recently murdered—knocks on your door. You know the rules of the game and understand the weight of responsibility behind each decision. Letting her in means risking the lives of those already inside. Leaving her outside might condemn the daughter of someone you knew and respected to death.

This situation brings to the surface one of the main fears explored in the game: the fear of making the wrong choice. What if you make the wrong decision? What if the cost of that mistake is too high? Will you still be the same person after making a harsh—but possibly correct—choice?

This dilemma forces players to deeply reflect on what it means to be human in a world where trust has become a luxury. But sometimes fears aren’t just internal—they take physical form as well.




In Lost in the Roots , for example, one of the most unforgettable moments awaits you: an encounter with a monstrous entity symbolizing the womb. This figure embodies all the fears associated with growing up: responsibility, loss of innocence, and the realization that the world is no longer as simple as it seemed in childhood. For the protagonist, this monster becomes a metaphor for her inner struggle. She realizes that every step she takes alters the future.

https://store.steampowered.com/app/2872240/Lost_in_the_Roots/

And this is just a glimpse of the horrors you’ll face in our games. Are you ready?

New Trailer and Updated Demo Details

We’re back, with more news about No, I’m not a Human. The newest trailer, choke full of disturbingly exciting teasers. Juicy details about the inevitable Steam Next Fest demo. All the good stuff.

Let’s not waste any time and get into it — after all, what if the Sun explodes tomorrow?!

[previewyoutube][/previewyoutube]
“Would you like to know more?”

We could spend quite some time explaining things in the trailer, but it would be much more impactful if you could experience everything firsthand. After all, you won’t be waiting for too long — No, I’m Not a Human is releasing this Fall!

And before that, you’ll get a chance to experience an updated demo as well. Summer is approaching — and with it comes Steam Next Fest. Since we were hard at work expanding and improving the game, it’s only natural to release an updated demo for it.

But what exactly will be waiting at the doorstep when you boot up the demo? Or rather… who? Let’s address the last part first.

[h3]New Guests[/h3]

Be prepared for a visit from around a dozen of guests — both returning faces and new ones. This time, many of them will have their identities and first visits randomized. This means that, while some characters will have a fixed identity and appear on certain days, the rest are going to remain a mystery every playthrough. Here are some of the new guests.



Like Yin and Yang with a drop of each other inside of them, they each process the End Days in their own, conflicting ways.



Already one foot in the grave, this disfigured man is still clinging to life, gnawing at it with a maw of regrets.



His life was Hell even before the events, but he has a rather… positive outlook on everything. Human or not, it’s hard to distinguish his lies from truths even on the best of days.

And, of course, we’re including an additional clue for finding out who’s who. What? No, it’s not a weird one — your life depends on it! Come on.

[h3]New Activities[/h3]

While we don’t want to spoil all of the stuff by putting it in the demo — we’ve still added a number of actions you can perform each day. Just keep in mind, that most of them require energy, so try to be strategic about using them.


“Video killed the radio star” — well, not in this game. Pick up that radio and meticulously scrub the FM wastelands with a channel selector. Maybe you’ll even hear some good news for a change!


Overwhelmed by certain feelings for one of your guests, but can’t express them directly? Just use the postcard to do it anonymously. Write their name and give it to the good people at FEMA. The rest will sort itself out, don’t worry!


Some days are just more exhausting than others. And to help you get through them, your fridge will contain the best caffeinated energy drink around. Well, one of the best from the few that are left anyways. Just don’t get addicted to it — there is nobody to deliver you more, yet.

No, I’m Not a Human demo will take you through 4 to 5 in-game days. And there is plenty to experience in that time. Oh, almost forgot: sometimes the Visitors might not pass away as peacefully when you execute them.

By the way, our studio is going to release another game soon — Lost in the Roots.

https://store.steampowered.com/app/2872240/Lost_in_the_Roots/

It's a 2D adventure with a tangled story about guilt, in which a girl is kidnapped and held captive in some unknown attic located somewhere inside a giant living Forst in the countryside. Who and why has taken the girl to such godforsaken place? And what do you do when you have nowhere to run?

That’s all the news for today, everyone! Stay tuned for more info down the road, and, of course, the demo release of No, I’m Not a Human.

“A man would rise from the dead and speak. And people won’t believe him”
Trioskaz & Critical Reflex.

OUT NOW! The game from one of our devs! Go show some love!

[previewyoutube][/previewyoutube]

Our friends at Bober Bros have released their game The Hole, and it’s available now!

This unsettling and deeply atmospheric exploration of domestic abuse is a must-play. We’re excited to recommend it because its heavy atmosphere and thought-provoking social themes resonate strongly with our own Trioskaz series.

Here’s what stood out to us:
— Unlimited in-game beer? Yes, please!
— No cheap jump scares—just a powerful story and haunting imagery.
— A tension-building approach rooted in real-life experiences.
— Meticulous attention to detail, including a delightful Easter egg featuring a character from No I’m Not Human!

Support these talented developers! Go check their game out! 🕳

https://store.steampowered.com/app/3037930/Bober_Bros_The_Hole

Publishing Deal and the Road Ahead

Firstly, most of us appreciate visual content. So here’s a brand new trailer for No, I am Not a Human to put you into the right mood!

[previewyoutube][/previewyoutube]

But let’s do a quick rundown of what No, I am Not a Human is — for those who might’ve joined us just recently.

No, I am Not a Human is, no other way to put it, an anxiety horror. It’s full of paranoia and distrust — raising the question of how much humanity can be preserved in a face of fear of death, and what exactly awaits us after.

You will play as a citizen under a lockdown, caused by extreme Sun activity during the day and mysterious cryptids — known only as the Visitors, — roaming the night. Since “strength is numbers” you’ll need people at your house. But you can never know if they’re human themselves, since the Visitors are quite adapt at mimicking them. And it’s only up to you to make the toughest decision: would you rather survive at all costs, or try to also preserve your humanity through all of this?

On that note, we’ve got a publishing deal with Critical Reflex, who have provided us with much needed security. You might know them best as the people who brought Buckshot Roulette over to Steam and helped Mouthwashing reach new heights.

Having a publisher means that we can afford to do more for No, I am Not a Human. Like localizing the game into additional languages. For example:
  • Chinese
  • French
  • German
  • Japanese
  • Korean
  • Portuguese
  • Brazilian Portuguese
  • Spanish
  • LATAM Spanish
Do note, that this list might change before release, but this is what we’re planning to do.

Also, we can dedicate more resources to polishing and testing the game. And it’s going to have quite a number of content permutations! So we can definitely use some extra hands looking at all the variations. For release, we plan to add:
  • More clues for the Visitors — to keep you on your toes and excited to do another voyeuristic check of your guests, our lead artist has drawn more teeth, nails and eyes for the game.
  • Include more of the Visitors themselves — our aim is to make each playthrough feel fresh. And to help with this, we are going to expand the cast of Visitors, allowing you to encounter only a select few of them each run.
  • Add multiple endings — Fully drawn, not just a text epilogue! Some of them will be more obvious than others. All of them are going to depend on your actions and choices.
  • Consumables — drink some kombucha to brighten your day. Or a “can of liquid courage”, commonly known as “the beer”.
  • Interactable telephone — your lifeline for boredom, starvation and informational collapse. Not all of the numbers are going to be in a phone book though.
  • A cat?! — yes! And you’ll appreciate the soothing company of its goofy-looking face, trust us.




We hope that you’re as excited to delve into No, I am Not a Human, as we are excited about releasing it! More information about the game, developer diaries and teasers will drop during the upcoming months. So stay tuned!

“A man would rise from the dead and speak. And people won’t believe him”
Trioskaz & Critical Reflex.

The game from one of the developers of No I'm Not Human is releasing 12.05!

We want to shine a light on an upcoming indie horror game from one of our devs and our talented friends at Bober Bros!

The Hole is a raw, deeply personal exploration of family abuse and human horror — more intimate and visceral than our own. It doesn’t rely on cheap scares but instead captures the suffocating tension of a broken home, a chilling narrative grounded in real-life experiences.

Their work left a lasting impression on us. it’s honest, unsettling, and unforgettable. If you’ve been drawn into the atmosphere and social themes of our own game, you’ll find even darker truths in The Hole.

And keep an eye out — you might spot a familiar character in their world. 😉

Support this courageous storytelling by wishlisting The Hole today.
THE HOLE IS RELEASING 12.05.2024!!!

Let’s show Bober Bros the love they deserve!

https://store.steampowered.com/app/3037930/Bober_Bros_The_Hole