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Project Songbird Teaser: Faceless v1.0.2

[p]Phew![/p][p]It's been a long day of getting this demo in good shape! It's very late and I'm very tired, but I'm also happy to offer some additional fixes and improvements to the playable teaser for Project Songbird! The fixes are as follows.[/p][p][/p]
  • [p]Significantly decreased the poly-count of some meshes in the final basement area.[/p]
  • [p]Optimized real time light sources in both the house and the final basement[/p]
  • [p]Improved enemy AI logic to avoid them getting stuck on palettes.[/p][p][/p]
[p]It's past midnight here, so I'm turning in! Thank you all again for playing, and I'll be back to work on this tomorrow![/p]