1. Undying Flower
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  3. Where We Are & What's Next

Where We Are & What's Next

Hi everyone! Since teaming up with our new publisher, indie.io, we’ve been able to push development further and improve the game with better standards. We are getting closer to delivering our full game, and we’re happy to share our game progress, as well as sharing how we are going to move ahead.

[h2]Engine Upgrade[/h2]
One of our biggest technical steps forward has been upgrading our game engine to Unity 2022. This resulted in several optimizations, better stability, better visuals, and most importantly: compatibility improvements, which may unlock more potentials for further upgrades in the future. It took some effort, but it was worth it.



[h2]Accessibility Improvements[/h2]
Key rebindings will be available in full version release! We wanted to give you guys more flexibility in customizing controls to fit your preferences.


We’ve heard your feedback as well regarding the UI navigation controls clarity, so we made a change to make them more intuitive and easier to navigate.

[h2]Ultrawide Support[/h2]
We’ve also received some reports regarding the ultrawide issue, as it was not officially supported. Now, you can enjoy Undying Flower in ultrawide monitors, even in the demo version!



[h2]Improved English[/h2]
Now that we got everything tied-up, we went for a full proofreading of our scripts. With the help of your feedback and our publisher, we have finally refined all of our English in-game texts!

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[h2]Moving Ahead[/h2]
While there’s still work to be done, it's definitely getting very close. Looking ahead, not only do we want to keep refining our game, but we also want to share more about the creative vision behind the game. We want to share the ideas and philosophies that shape Undying Flower, giving you a deeper context of what drives our design choices, in hope to build a stronger connection with you guys.

Stay tuned for more updates, and as always, thank you for your support! Don’t forget to wishlist the game, and share!