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  3. 8/7 Update Notes [Updated on 8/7 02:45 PT]

8/7 Update Notes [Updated on 8/7 02:45 PT]

[p][/p][p]Greetings, Lords and Ladies.
This is the Game of Thrones: Kingsroad team.[/p][p] [/p][p]Our latest update ushers in Season 2: Highgarden Grand Festival, bringing fresh adventures and exciting new content to Westeros.[/p][p]
Join the celebration with brand-new seasonal quests, bounties, and a brand-new Season Pass featuring exclusive rewards, including the coveted Laurels of Victory weapon skin.[/p][p][/p][p]Season 2 also expands Beyond the Wall Expeditions and Wormwalks with unique seasonal mechanics, while improvements to skills, artifacts, and gameplay balance ensure a more thrilling experience for all players.
[/p][p]Additionally, we’ve included a variety of system enhancements and bug fixes to smooth your journey through the realm.
[/p][p]Dive into the full details below.[/p][p][/p][p]1️⃣ \[New Content][/p][p]2️⃣ \[Improvements & Changes][/p][p]3️⃣\[New Events] [/p][p]4️⃣\[Shop][/p][p]5️⃣\[Bug Fixes][/p][p] [/p][hr][/hr][p][/p][h2]🍷 NEW CONTENT[/h2][p][/p][h3]🌸 Season 2: Highgarden Grand Festival[/h3][p]♦️ Season 2: Highgarden Grand Festival officially begins. [/p][p]     ✔️ The new seasonal content is available after completing the main quest “Report to Lord Roose Bolton”. [/p][p]     ✔️ The new seasonal quests and bounties are available after completing the main quest “Talk to Maester Seymour” in Highgarden. [/p][p]♦️ A brand new Season Pass is now available. [/p][p]♦️ Clearing seasonal content will allow you to progress Season Pass missions, and increase your pass level, unlocking exclusive seasonal progression elements along the way. [/p][p]♦️ Reach the final tier of the Season Pass to unlock the new exclusive Laurels of Victory Weapon Skin. [/p][p]     ✔️ The  weapon skin can be equipped via Equipment ➜ Wardrobe. [/p][p]     ✔️ After reaching the final Season Pass tier, additional versions of the weapon skin for other classes can be purchased from the shop. [/p][p]♦️ Two new side quests (The Citadel’s Lost Giant & The Crown of Love and Death) and bounties themed around “Highgarden Grand Festival” are available. [/p][p]♦️ The quest “The Crown of Love and Death” will become available after completing “The Citadel’s Lost Giant”. [/p][p]♦️ Beyond the Wall Expeditions and seasonal Wormwalks have been updated for Season 2. [/p][p][/p][p]📢 The world level system, previously announced in the most recent developer note, will be added in an update in the near future along with tier 6 equipment and a Hard difficulty for Altar of Memories - Giant Ice Spider. [/p][p][/p][h3]🌹 Seasonal Content & Exclusive Effects \[Updated on 8/7 02:45 PT][/h3][p]♦️ The seasonal Beyond the Wall Expeditions and Wormwalks feature exclusive seasonal mechanics. [/p][p]♦️ Participating in these seasonal activities does not consume RP, but instead uses a separate pool of reward attempts. [/p][p]♦️ When progressing through Seasonal Beyond the Wall Expeditions and Seasonal Wormwalks, the season-exclusive effect Trial of Fervor will be active, along with the Fervor Gauge. [/p][p]▸ These seasonal effects or traits do not apply to the original Wormwalks stages. [/p][p]     ✔️ Trial Gauge: The Trial Gauge gradually fills whenever certain conditions are met. Once the gauge reaches certain thresholds, you will suffer significant damage and harmful effects. The conditions for charging the Trial Gauge differ between Beyond the Wall Expeditions and Wormwalks. 
     ✔️ Seasonal Beyond the Wall Expedition: Fervor gradually builds up when taking damage from enemies. 
     ✔️ Seasonal Wormwalks: Fervor gradually builds up over time during combat or when taking damage. [/p][p]▸ Gaining a barrier instantly removes all active Trial of Fervor debuffs. While the barrier is active, you are immune to the harmful effects of the Trial Gauge.[/p][p]♦️ Season Growth Points earned from the Season Pass can be used to enhance traits specific to Seasonal Beyond the Wall Expeditions and Seasonal Wormwalks.[/p][p]♦️ Rankings have been added for Season 2 of Beyond the Wall Expeditions and Wormwalks. [/p][p]     ✔️ Each set of rankings includes a weekly ranking, calculated and rewarded every week, and a final ranking, determined based on performance across the entire season.
[/p][p]📢 Clear rewards will be provided based on the number of Beyond the Wall Expedition tickets owned prior to the maintenance on August 6th. 
[/p][h3]🏺New Artifacts[/h3][p]🔹3 new Artifacts have been added.[/p]
[p]Grade[/p]
[p]Name[/p]
[p]Type[/p]
[p]Rare[/p]
[p]Bronze Harpy Statue[/p]
[p]Active[/p]
[p]Epic[/p]
[p]Laughing Tree’s Tattered Cloth[/p]
[p]Passive[/p]
[p]Legendary[/p]
[p]Crown of Winter Roses[/p]
[p]Active[/p]
[p][/p][h3]➕ Content Expansion[/h3][p]♦️ Wormwalks Challenge has been expanded from stage 50 ➜ 55. [/p][p][/p][hr][/hr][p][/p][h2]🛠️ IMPROVEMENTS & CHANGES[/h2][h3]
⚜️ GENERAL
[/h3][p]🔸 A leaderboard for Wormwalks Challenge has been added. [/p][p]▸ Please note that these rankings do not have rewards. [/p][p]🔸 You can now use any jewelry of the same grade and slot as material when recasting, rather than being limited to identical pieces.[/p][p]     ✔️ You can still use identical jewelry when recasting, which reduces the number of materials needed compared to using other different pieces.[/p][p]🔸 The maximum recast level for legendary jewelry has been increased from 5 ➜ 7. [/p][p]🔸 Added support for DualSense and other controllers on mobile devices. [/p][p][/p][h3]⚜️ SKILLS[/h3][p]🔸 Certain skills have been grouped together. [/p][p]🔸 When you level up one skill in a group, all skills within that group will level up simultaneously. [/p][p]     ✔️ The skill point cost for leveling up a grouped skill remains the same as before, with no additional points spent. [/p]
[p]Before[/p]
[p]After[/p]
[p]✔ Strike Combo I[/p][p]✔ Strike Combo II[/p][p]✔ Strike Combo III[/p][p]✔ Strike Combo IV[/p]
[p]Strike Combo[/p]
[p]✔ Evasion Attack [/p][p]✔ Sprint Attack (Light)
✔ Sprint Attack (Heavy)[/p]
[p]Moving Attack[/p]
[p]✔ Sneak Attack [/p][p]✔ Mighty Strike[/p][p]✔ Parry-linked Attack[/p]
[p]Special Attack[/p]
[p]📢 Please note that as a result of the skill grouping changes, all skill and mastery levels will be reset upon your first login after the update. Please be sure to re-allocate your skill and mastery points. [/p][p]🔸 The naming convention for + Skill Effects obtained through refinement has been changed. [/p][p]    ✔️ For example: Merciless Strike + ➜ Merciless Strike (Enhanced)[/p][p][/p][h3]⚜️ BALANCE ADJUSTMENTS[/h3][p][/p][p]🗡️ KNIGHT[/p][p]🔸 Damage from the first two hits from Strike Combo IV has been increased. [/p][p]🔸 The skill effect and cooldown for Boost Morale & Boost Morale (Enhanced) have been adjusted. [/p][p]    ✔️ Damage Taken Reduction: 25 - 37.5% ➜ Active Skill Damage Increase: 20%[/p][p]    ✔️ Cooldown: 30 seconds ➜ 24 seconds[/p][p][/p][p]🪓 SELLSWORD[/p][p]🔸 Damage from the first two hits from Strike Combo III has been increased. [/p][p]🔸 Damage from the first three hits from Strike Combo IV has been increased. [/p][p]🔸 The cooldown and effect duration of the Roar & Roar (Enhanced) skill have been adjusted. [/p][p]    ✔️ Cooldown: 30 seconds ➜ 24 seconds[/p][p]    ✔️ Damage Increase effect duration increased (8 seconds ➜ 12 seconds).[/p][p]    ✔️ Berserk Reforge Effect duration increased (8 seconds ➜ 12 seconds).[/p][p]    ✔️ Vitality Reforge Effect duration increased (8 seconds ➜ 12 seconds).[/p][p]🔸 The duration of the Rampage skill has been increased to 12 seconds. [/p][p]🔸 The duration of the Defense Decrease effect on enemies from Rampage (Enhanced) has been increased (10 seconds ➜ 12 seconds).[/p][p][/p][p]⚔️ ASSASSIN[/p][p]🔸 Damage from the first three hits from Strike Combo III has been increased. [/p][p]🔸 Damage from the first three hits from Strike Combo IV has been increased. [/p][p]🔸 The Bloodburst effect stacks are no longer shared with other characters. [/p][p][/p][h3]⚜️ OTHER[/h3][p]🔸 The maximum number of normal enemies that can be stunned by Legendary Artifacts has been increased (4 ➜ 10).[/p][p]🔸 The buff radius for Active Artifact Skills that can affect party members has been significantly increased. [/p][p][/p][h3]🤝 ALLIANCE[/h3][p]🔸 Alliance missions have been revamped. [/p][p]    ✔️ Alliance Mission Chance Recharge Ticket items have been removed. In exchange, Alliance Coins will be granted based on your Alliance Level as shown below.[/p][p][/p]
[p]Alliance Level[/p]
[p]Distributed Alliance Coins[/p]
[p]1-4[/p]
[p]0[/p]
[p]5-9[/p]
[p]750[/p]
[p]10-14[/p]
[p]1,500[/p]
[p]15-19[/p]
[p]3,000[/p]
[p]20+[/p]
[p]5,200[/p]
[p][/p][p]🔸 Personal Missions are now divided into daily and weekly missions. [/p][p]    ✔️ Daily missions can be completed once per day, while weekly missions can be completed once per week. [/p][p]🔸 The alliance check-in missions have been removed from Guidebook > Daily Missions. [/p][p]🔸 Guidebook > Weekly missions have been adjusted, with improved rewards for the final stage. [/p][p][/p][h3]❄️ SEASON 1 CHANGES[/h3][p]🔸 Season 1 bounties will remain accessible even after the end of season 1. [/p][p]   ✔️ Winterfell Bounties: Smudge & Black Manta[/p][p]   ✔️ Prerequisites: You must have completed the Winterfell Main Quest “The North Remembers” and side quest “Order of Wolves”. [/p][p]🔸 Season 1 field monsters have been removed, and the item “\[Season] Ironborn's Loot” will no longer drop. [/p][p][/p][hr][/hr][h2]
🎊 NEW EVENTS
[/h2][p][/p][p]👉 \[Highgarden Grand Festival: Season 2 Events][/p][p]👉 \[August Events: Trials, Missions, and More][/p][p][/p][p][/p][hr][/hr][p][/p][h2]🛒 SHOP[/h2][p]🔸New items have been added to the shop. Please check the in-game shop for more details.[/p][p]🔸A new Battle Pass and Season Pass have been added. [/p][p][/p][p]👉 \[Battle Pass: Blackfish in the Moonlight][/p][p]    🗓️ Available until the September 24 maintenance[/p][p]    ⚠️ The Premium and Premium+ versions of the Battle Pass can be purchased until September 23, 10:59 PM (PT).[/p][p][/p][p]👉 \[Season Pass: Highgarden Grand Festival][/p][p]    🗓️ Available until the September 24 maintenance[/p][p]    ⚠️ The Premium version of the Season Pass can be purchased until September 23, 10:59 PM (PT).[/p][p][/p][hr][/hr][p][/p][h2]🛠️BUG FIXES[/h2][p][/p][h3]⚜️ GENERAL[/h3][p]🔸 Backend server optimizations have been implemented to improve overall stability.[/p][p]🔸 Fixed an issue where the weekly contribution of offline Alliance members would not update after a reset. [/p][p]🔸 Cooldowns for Artifact Skills and Active Skills will now be shared when moving between the single world and multi-space areas. [/p][p]🔸 Cooldowns for Artifact Skills and Active Skills will now reset upon entering a dungeon.[/p][p][/p][h3]⚜️ COMBAT & GAMEPLAY[/h3][p]🔸 You can now move while using draughts. [/p][p]🔸 Fixed an issue where the “Ferocious Beast Codex clue acquired” message would be incorrectly displayed upon defeating a Ferocious Beast for a subsequent time. [/p][p]🔸 Fixed an issue where the horn break gauge for the Ferocious Beast: Angry Bull would occasionally not increase properly. [/p][p]🔸 Fixed an issue where the QTE buttons would occasionally not appear during certain Ferocious Beast encounters. [/p][p]🔸 Fixed an issue where the purchase limit was displayed incorrectly for some account-limited items in the Shadowcat Parts Exchange Shop. [/p][p]🔸 Fixed an issue where the Sneak Attack button could reappear during an ongoing Sneak Attack, causing an error message to be displayed.[/p][p]🔸 Fixed an issue where NPCs could appear duplicated after clearing a Bandit Camp under certain conditions. [/p][p]🔸 Fixed an issue where the name and difficulty of the current “Beyond the Wall Expeditions” stage were displayed incorrectly on the results screen after a failed attempt. [/p][p]🔸 Adjusted certain text to better clarify the activation conditions of certain random Amulet effects.[/p][p]🔸 Fixed an issue where the Amulet option “deals more damage when attacking enemies with less than 50% HP” was being applied incorrectly under certain conditions. [/p][p]🔸Fixed an issue where stat increases from Amulet effects were not displaying correctly on jewelry.[/p][p]🔸 Fixed an issue where players could skip the intro cutscene in Altar of Memories: Stormhorn Unicorn, and attack before combat began. [/p][p]    ✔️ As a result, players will no longer be able to move into the combat area until the battle officially starts.[/p][p]🔸 Fixed an issue where being knocked outside the combat zone during certain content prevented players from progressing.[/p][p]🔸 Fixed an issue where the second attack of Merciless Strike (Enhanced) skill would occasionally fail to trigger.[/p][p]🔸 Fixed an issue where the Onslaught Draught was not consumed properly in certain situations.[/p][p]🔸 Fixed an issue where the effect of the Agile Movement skill was occasionally not properly removed after use..[/p][p][/p][h3]⚜️ QUESTS & NPCS[/h3][p]🔸 Fixed an issue where certain pathfinding indicators were not displaying correctly during the main quest “The Bastard and the Sellsword”. [/p][p]🔸 The location of certain Lost Letters in the White Harbor area have been adjusted. [/p][p][/p][h3]⚜️ WORLD [/h3][p]🔸 The location of the Cliffside signpost has been adjusted. [/p][p]🔸 A new Rosewater Bridge signpost has been added in the Highgarden region. [/p][p][/p][h3]⚜️ UI/UX & VISUAL [/h3][p]🔸 Various UI/UX improvements have been made. [/p][p]🔸 Fixed an issue where the progress for some Legacy Reclaimed Artifact achievements was not displayed properly. [/p][p]🔸 Fixed an issue where some terrain objects appeared to be floating.[/p][p]🔸 Fixed an issue where hotkeys would not work properly when selecting rewards after clearing content. [/p][p][/p][hr][/hr][p][/p][p]We appreciate your continued support and feedback as we work to improve your experience in the game. As always, we remain committed to providing you with the best possible gameplay experience. Stay tuned for more updates, and thank you for being part of our community![/p][p]

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