Developer Note: November Update Preview
[p]
[/p][p][/p][p]Hello, this is JANG, the Executive Producer of Game of Thrones: Kingsroad.
Before we dive in, we want to express our sincere gratitude to all our players. Thank you for your continued interest and for always providing such valuable feedback.
In this developer note, we're excited to give you an early look at the major updates coming in November. This includes the new Altar of Lost Memories, World Level expansion, new progression systems, and several other exciting features that are coming in our November update.
[/p][hr][/hr][h2]
🏰 SEASON SYSTEM RESTRUCTURE [/h2][p]
Before introducing the new content, we’d like to share our plans for the future of seasonal content and how it will be structured and delivered.
[/p][p]We've received extensive feedback regarding content released over the past three seasons, which has highlighted areas needing improvement. As a result, we've decided to take a brief hiatus from our regular seasonal schedule. This will allow us to thoroughly review and refine the overall seasonal structure and system, ensuring we can deliver a more complete, polished, and enjoyable experience for everyone when the next season launches.
During this period, we will continue to introduce major new content, including a new Altar of Lost Memories, as well as various system overhauls. We encourage you to enjoy these new challenges while you await the return of the next season.
Our commitment is to deliver higher quality and more enjoyment, and we look forward to returning with a much-improved seasonal experience.
[/p][hr][/hr][h2]
🛠️ IMPROVEMENTS[/h2][h3]
1. PARTY MATCHING OVERHAULÂ [/h3][p]We know that smooth group play is crucial to your enjoyment. To that end, the entire party matching system is receiving a complete overhaul to deliver a faster, smoother party experience.
â—Ľ Instant Matching from Party UI: After creating a party, players will be able to initiate matchmaking directly from the party UI, eliminating the need to navigate to a separate menu.Â
â—Ľ Improved Acceptance Tracking: While waiting for a match, players will be able to see a real-time status display showing exactly which party members have accepted and who is still pending.Â
â—Ľ Quick Re-Entry Feature: After clearing a dungeon, a new button will allow players to immediately re-enter the same dungeon, streamlining the process to avoid menu navigation.[/p][p]
â—Ľ Clear Invitation Info: Party invitations will now clearly display the party’s goal (including which specific dungeon or raid it’s for) right alongside the invitation. Â
â—Ľ Real-time Party Status Panel: Instead of seeing elapsed time, a new panel will give players real-time information about their party’s status at a glance.Â
â—Ľ Party Recruitment via Chat: Players will be able to promote their party directly through the in-game chat. Other players who see the recruitment message will be able to join the party easily with a single click or tap.Â
[/p][h3]2. HOUSE SIGIL BOARD IMPROVEMENTS[/h3][p]To deepen player progression, we’re introducing direct growth effect elements to the House Sigil Boards.Â
Specifically, House Sigil Boards will apply various combat strengthening effects in stages that will work alongside the existing Momentum system. These new effects will be strengthened further based on the Momentum gained when a board is equipped.Â
With these additions, players will experience a greater, more noticeable sense of growth and power progression than ever before. [/p][h3]
3. BEAST-TYPE BOSS STAGGER IMPROVEMENTS[/h3][p]The stagger system for beast-type boss monsters will be enhanced in the upcoming update. This system, originally designed primarily to enhance the visual impact of hits, will be converted into a strategic element during combat.Â
â—Ľ Strategic Stagger Gauges: Gauge bars indicating the potential for a “stagger” will be displayed on various parts of the beast-type boss monster’s body. These gauges will become visible when striking or scanning a staggerable body part.Â
â—Ľ Targeted Damage: The gauge level will deplete each time the boss receives Daze damage to that specific body part.Â
We anticipate this improvement will allow players to experience more than a simple attack exchange; it will introduce genuine strategic gameplay and provide a much greater sense of achievement when battling beast-type boss monsters. [/p][h3]
4. SET RESEARCH BREAKTHROUGH STAGE[/h3][p]A new breakthrough rank will be added to the Set Research system in November, fundamentally changing how players approach high-level progression.Â
The maximum Set Research Level will be expanded to 70. To reach this new limit, a mandatory breakthrough rank must be completed at Level 60. This breakthrough will not only expand the growth limit, but it will also grant significant and meaningful strengthening effects.Â
This change aims to make Set Research Levels feel more rewarding, allowing players to experience more noticeable and impactful power growth and changes with each stage.Â
[/p][hr][/hr][h2]
đź‘‘ NOVEMBER UPDATE: NEW CONTENT[/h2][h3]
1. WORLD LEVEL 4 - 5 & TIER 7 EQUIPMENT[/h3][p]With the November update, the existing World Level content will be renamed World Difficulty. The new World Difficulties 4 and 5 will also be introduced, significantly expanding the maximum challenge.
To create a more immersive gameplay experience that aligns with the increased difficulty, the names for each World Level will be adjusted as follows:Â
[/p][p]
Tier 7 will become obtainable in these two new World Difficulties, with the acquisition structure following the same pattern as previous World Difficulties.
â–¶ In World Difficulty 4 (Captain I), players will be able to acquire materials for Tier 7 Epic-grade equipment. [/p][p]â–¶ In World Difficulty 5 (Captain II), players will be able to acquire materials for Tier 7 Legendary-grade equipment.Â
These new World Difficulties will serve as testing grounds for the new progression content coming in the November update. We encourage players to utilize the newly expanded progression systems, strengthen their characters, and take on these significantly more formidable enemies. [/p][p][/p][p][/p][h3]2. QUALITY UPGRADE: EQUIPMENT FORGING[/h3][p]The November update will introduce a new Equipment Forging System, allowing players to enhance the base stats of their equipment. Even items with lower initial stats will be able to improve steadily through regular gameplay, making them viable for actual use in combat.Â
This new forging feature will be available at equipment crafting forges. By spending in-game currency, players will be able to attempt to increase the stats on their gear, with success determined by chance.Â
This system will add a new layer of progression beyond simply obtaining equipment, enabling players to grow their gear through basic stat enhancements and enjoy the satisfaction of steadily strengthening their items.[/p][h3][/h3][p][/p][p][/p][h3]3. ALTAR OF LOST MEMORIES: SCALDING CHASM FIREWYRM[/h3][p]The Firewyrm will appear as a new boss in the Altar of Lost Memories. As previously mentioned, the Firewyrm is a subspecies of dragon inhabiting the volcanic zones of the Fourteen Flames in Valyria.Â
While it lacks wings, the Firewyrm shares a dragon-like appearance and is an exceptionally dangerous creature capable of burrowing underground. Its immense claws are powerful enough to shatter rock and stone, a characteristic that will provide a constant sense of tension and danger throughout the battle.Â
The encounter is designed to evolve across multiple phases, introducing environmental hazards such as lava zones and sulfur gas. These mechanics will increase both the difficulty and the strategic depth of the fight.Â
Furthermore, the dungeon will include a special cooperative mechanic where successfully completing a team mission will weaken the monster, making teamwork and clear role distribution essential. Each phase will include unique attack patterns that players must learn and counter to gain the upper hand.Â
This new boss is designed to deliver a battle experience that emphasizes teamwork and strategy. Players will need to overcome not only the Firewyrm’s attacks but also the surrounding environment, creating a truly challenging and dynamic encounter.Â
[/p][h3]
[/h3][hr][/hr][p]
This concludes today’s developer note.Â
We will return with a more detailed update covering additional features and improvements that were not included this time, and we’ll provide more specific information ahead of the November update. We hope you continue to look forward to and enjoy all the upcoming content.Â
Sincerely,
JANG
Executive Producer, Game of Thrones: Kingsroad[/p][p] ⚠️ Note: Some terms in this notice are provisional and may change upon official release. Please refer to the final version for confirmed details.
[/p][p]
[/p]
Before we dive in, we want to express our sincere gratitude to all our players. Thank you for your continued interest and for always providing such valuable feedback.
In this developer note, we're excited to give you an early look at the major updates coming in November. This includes the new Altar of Lost Memories, World Level expansion, new progression systems, and several other exciting features that are coming in our November update.
[/p][hr][/hr][h2]
🏰 SEASON SYSTEM RESTRUCTURE [/h2][p]
Before introducing the new content, we’d like to share our plans for the future of seasonal content and how it will be structured and delivered.
[/p][p]We've received extensive feedback regarding content released over the past three seasons, which has highlighted areas needing improvement. As a result, we've decided to take a brief hiatus from our regular seasonal schedule. This will allow us to thoroughly review and refine the overall seasonal structure and system, ensuring we can deliver a more complete, polished, and enjoyable experience for everyone when the next season launches.
During this period, we will continue to introduce major new content, including a new Altar of Lost Memories, as well as various system overhauls. We encourage you to enjoy these new challenges while you await the return of the next season.
Our commitment is to deliver higher quality and more enjoyment, and we look forward to returning with a much-improved seasonal experience.
[/p][hr][/hr][h2]
🛠️ IMPROVEMENTS[/h2][h3]
1. PARTY MATCHING OVERHAULÂ [/h3][p]We know that smooth group play is crucial to your enjoyment. To that end, the entire party matching system is receiving a complete overhaul to deliver a faster, smoother party experience.
â—Ľ Instant Matching from Party UI: After creating a party, players will be able to initiate matchmaking directly from the party UI, eliminating the need to navigate to a separate menu.Â
â—Ľ Improved Acceptance Tracking: While waiting for a match, players will be able to see a real-time status display showing exactly which party members have accepted and who is still pending.Â
â—Ľ Quick Re-Entry Feature: After clearing a dungeon, a new button will allow players to immediately re-enter the same dungeon, streamlining the process to avoid menu navigation.[/p][p]
â—Ľ Clear Invitation Info: Party invitations will now clearly display the party’s goal (including which specific dungeon or raid it’s for) right alongside the invitation. Â
â—Ľ Real-time Party Status Panel: Instead of seeing elapsed time, a new panel will give players real-time information about their party’s status at a glance.Â
â—Ľ Party Recruitment via Chat: Players will be able to promote their party directly through the in-game chat. Other players who see the recruitment message will be able to join the party easily with a single click or tap.Â
[/p][h3]2. HOUSE SIGIL BOARD IMPROVEMENTS[/h3][p]To deepen player progression, we’re introducing direct growth effect elements to the House Sigil Boards.Â
Specifically, House Sigil Boards will apply various combat strengthening effects in stages that will work alongside the existing Momentum system. These new effects will be strengthened further based on the Momentum gained when a board is equipped.Â
With these additions, players will experience a greater, more noticeable sense of growth and power progression than ever before. [/p][h3]
3. BEAST-TYPE BOSS STAGGER IMPROVEMENTS[/h3][p]The stagger system for beast-type boss monsters will be enhanced in the upcoming update. This system, originally designed primarily to enhance the visual impact of hits, will be converted into a strategic element during combat.Â
â—Ľ Strategic Stagger Gauges: Gauge bars indicating the potential for a “stagger” will be displayed on various parts of the beast-type boss monster’s body. These gauges will become visible when striking or scanning a staggerable body part.Â
â—Ľ Targeted Damage: The gauge level will deplete each time the boss receives Daze damage to that specific body part.Â
We anticipate this improvement will allow players to experience more than a simple attack exchange; it will introduce genuine strategic gameplay and provide a much greater sense of achievement when battling beast-type boss monsters. [/p][h3]
4. SET RESEARCH BREAKTHROUGH STAGE[/h3][p]A new breakthrough rank will be added to the Set Research system in November, fundamentally changing how players approach high-level progression.Â
The maximum Set Research Level will be expanded to 70. To reach this new limit, a mandatory breakthrough rank must be completed at Level 60. This breakthrough will not only expand the growth limit, but it will also grant significant and meaningful strengthening effects.Â
This change aims to make Set Research Levels feel more rewarding, allowing players to experience more noticeable and impactful power growth and changes with each stage.Â
[/p][hr][/hr][h2]
đź‘‘ NOVEMBER UPDATE: NEW CONTENT[/h2][h3]
1. WORLD LEVEL 4 - 5 & TIER 7 EQUIPMENT[/h3][p]With the November update, the existing World Level content will be renamed World Difficulty. The new World Difficulties 4 and 5 will also be introduced, significantly expanding the maximum challenge.
To create a more immersive gameplay experience that aligns with the increased difficulty, the names for each World Level will be adjusted as follows:Â
[/p]
[p]World Level[/p]
[p]Name[/p]
[p]1[/p]
[p]Man-at-Arms I[/p]
[p]2[/p]
[p]Man-at-Arms II[/p]
[p]3[/p]
[p]Man-at-Arms III[/p]
[p]4[/p]
[p]Captain I[/p]
[p]5[/p]
[p]Captain II[/p]
Tier 7 will become obtainable in these two new World Difficulties, with the acquisition structure following the same pattern as previous World Difficulties.
â–¶ In World Difficulty 4 (Captain I), players will be able to acquire materials for Tier 7 Epic-grade equipment. [/p][p]â–¶ In World Difficulty 5 (Captain II), players will be able to acquire materials for Tier 7 Legendary-grade equipment.Â
These new World Difficulties will serve as testing grounds for the new progression content coming in the November update. We encourage players to utilize the newly expanded progression systems, strengthen their characters, and take on these significantly more formidable enemies. [/p][p][/p][p][/p][h3]2. QUALITY UPGRADE: EQUIPMENT FORGING[/h3][p]The November update will introduce a new Equipment Forging System, allowing players to enhance the base stats of their equipment. Even items with lower initial stats will be able to improve steadily through regular gameplay, making them viable for actual use in combat.Â
This new forging feature will be available at equipment crafting forges. By spending in-game currency, players will be able to attempt to increase the stats on their gear, with success determined by chance.Â
This system will add a new layer of progression beyond simply obtaining equipment, enabling players to grow their gear through basic stat enhancements and enjoy the satisfaction of steadily strengthening their items.[/p][h3][/h3][p][/p][p][/p][h3]3. ALTAR OF LOST MEMORIES: SCALDING CHASM FIREWYRM[/h3][p]The Firewyrm will appear as a new boss in the Altar of Lost Memories. As previously mentioned, the Firewyrm is a subspecies of dragon inhabiting the volcanic zones of the Fourteen Flames in Valyria.Â
While it lacks wings, the Firewyrm shares a dragon-like appearance and is an exceptionally dangerous creature capable of burrowing underground. Its immense claws are powerful enough to shatter rock and stone, a characteristic that will provide a constant sense of tension and danger throughout the battle.Â
The encounter is designed to evolve across multiple phases, introducing environmental hazards such as lava zones and sulfur gas. These mechanics will increase both the difficulty and the strategic depth of the fight.Â
Furthermore, the dungeon will include a special cooperative mechanic where successfully completing a team mission will weaken the monster, making teamwork and clear role distribution essential. Each phase will include unique attack patterns that players must learn and counter to gain the upper hand.Â
This new boss is designed to deliver a battle experience that emphasizes teamwork and strategy. Players will need to overcome not only the Firewyrm’s attacks but also the surrounding environment, creating a truly challenging and dynamic encounter.Â
[/p][h3]
[/h3][hr][/hr][p]
This concludes today’s developer note.Â
We will return with a more detailed update covering additional features and improvements that were not included this time, and we’ll provide more specific information ahead of the November update. We hope you continue to look forward to and enjoy all the upcoming content.Â
Sincerely,
JANG
Executive Producer, Game of Thrones: Kingsroad[/p][p] ⚠️ Note: Some terms in this notice are provisional and may change upon official release. Please refer to the final version for confirmed details.
[/p][p]