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Driveloop: Survivors News

Update 3.1: Bullet Heaven Fest 3.0

[h2]Hello, Loopers![/h2][p]We are delighted to let you know that we are part of the Bullet Heaven Fest 3.0! Please go ahead and check all the amazing Bullet Heaven games that are participating:[/p][p]https://store.steampowered.com/sale/bulletheaven3[/p][p][/p][p]And now, let's get to the update part![/p][p][/p][h2]✨ New Content[/h2][h3]🔹 Event Reward Chest (NEW)[/h3][p]A special chest now appears after completing events. It can grant up to 5 random ability upgrades plus coins. More spawn sources will be added in future updates![/p][p][/p][h3]🔹 New Stat: Luck[/h3][p]A new core stat has been added to the game. Luck increases the drop chance of:[/p]
  • [p]Magnets[/p]
  • [p]Health packs[/p]
  • [p]All currency types[/p]
[p]This stat can be upgraded through different systems and spare parts.[/p][p][/p][h3]🔹 New Spare Part: Rigged Dice[/h3][p]A new Spare Part built around the Luck stat:[/p]
  • [p]Increases your Luck[/p]
  • [p]Whenever you pick up any drop, you gain a temporary damage boost[/p]
[p][/p][hr][/hr][p][/p][h2]🛠 Gameplay & Systems[/h2][p][/p][h3]🔹Rebounder Weapon Buff[/h3][p]Rebounder received a light buff to improve overall usability and consistency.[/p][p][/p][h3]🔹Nanite Flow (Garage Item) Buff[/h3][p]Slightly increased its effectiveness to better match its intended tier.[/p][p][/p][h3]🔹Crew Member Pickups[/h3]
  • [p]Improved visuals[/p]
  • [p]Fixed an issue causing some pickup effects to behave incorrectly[/p][p][/p]
[hr][/hr][p][/p][h2]📡 UI & Visual Improvements[/h2][p][/p][h3]🔹Shader Precompilation Screen[/h3][p]A new screen has been added to compile shaders ahead of time, resulting in smoother gameplay and fewer stutters.[/p][p][/p][h3]🔹Map Name & Difficulty Display[/h3][p]The map and difficulty are now displayed when the game begins for better clarity.[/p][p][/p][h3]🔹Minimap Improvements[/h3][p]Icons now behave correctly and no longer stack on the borders.[/p][p][/p][h3]🔹Audio Settings[/h3][p]Added a UI volume slider to the audio settings menu.[/p][p][/p][hr][/hr][p][/p][h2]🐞 Bug Fixes[/h2]
  • [p]Various minor bugfixes and stability improvements[/p]

🚨 Update 3: Snowstorm

[p]Hey, Loopers![/p][p][/p][p]After a longer than expected time for this update, we’re finally here with some juicy new content! Let’s dive right in:[/p][p][/p][h2]🆕 New Content [/h2][p][/p][h3]• 🏆 Steam Achievements[/h3][p]Over 50 achievements have been added, and this is just the beginning! From explosive kill streaks while drifting to survival milestones, you can now show off your best runs in style. [/p][p][/p][p][/p][h3]• 🗽 New Map: New York[/h3][p]Once a bustling metropolis, now a frozen graveyard of steel and ice. Skyscrapers pierce through snowdrifts, and the Statue of Liberty lies half-buried beneath a glacier. Navigate across the frozen dead city, crash through breakable ice formations, and fight for survival among the ruins of the Big Apple.[/p][p][/p][p][/p][h3]• 🤖 New Boss: Brass Golem[/h3][p]A colossal mechanical monster armed with mortars, a circular saw, and roaring jet engines that let it chase you anywhere. Stay mobile, or get crushed beneath its metallic fury![/p][p][/p][p][/p][p][/p][h2]🔨 Improvements[/h2][p][/p][p]• Corrosive Titan now scales better with difficulty, features improved animations, and has stronger feedback for its abilities.[/p][p]• Enhanced VFX/SFX across explosions, deaths, and environmental effects, more sparks, debris, and impact.[/p][p]• Some enemies now shatter into pieces when destroyed.[/p][p]• Map selection screen redesigned for clarity and better visuals.[/p][p]• Drifting effects now adapt to each biome’s terrain and materials for added realism.[/p][p]• General VFX/SFX pass on grenades, projectiles, and environment.[/p][p]• Minimap visibility improved for better readability.[/p][p]
[/p][h2]🐛 Bugs Fixed [/h2][p][/p][p]• Improved collisions in Paris to prevent vehicles from getting stuck.[/p][p]• Fixed wrong units (time/radius) in some ability descriptions.[/p][p]• Fixed Berlin – Endless events going out of bounds.[/p][p]• Various minor bugs and performance issues resolved for smoother gameplay across all maps.[/p][p]
[/p][h2]➡️ What’s Next[/h2][p][/p][p]The upcoming update will focus entirely on new content: fresh tools, build options, and even more mayhem on the road. We’re expanding the roster of Spare Parts to deepen run synergies.[/p][p]We’re also working on adding a new Vehicle, a Rarity System for upgrades, and possibly new Crew Members if time allows.[/p][p][/p][p]That’s it for now! Keep looping, Loopers, and see you in the chaos soon![/p][p]
[/p][h3]⭐ Enjoying Driveloop: Survivors?[/h3][p]Leaving a Steam review helps us tremendously as a small team, and it’s one of the best ways for new players to discover the game![/p][h3]👉 https://store.steampowered.com/app/3183730/Driveloop_Survivors/[/h3]

UPDATE 3: Snowstorm (Stream)

[p]Join us live for a special broadcast showcasing Driveloop’s new Update 3: Snowstorm! Get behind the wheel in this high-octane, car-combat survivor game and explore all the new changes and improvements in real time.[/p][p][/p][p]Join the community on Discord and share your thoughts![/p][p][/p][p]Are you ready?[/p][p][/p][p][/p]

EA Roadmap Revision 1

[p]Hello, Loopers![/p][p][/p][p]While we are working hard to bring you the Update 3 to the table (spoiler: it's in just a few weeks), we wanted to share an update on the Early Access Roadmap.[/p][p][/p][p]As you can see on the image in the below, Update 2 brought a few differences with the plans we had originally. We heard your feedback and decided to change the loadout system. We removed completely the unlocks tree we had and changed it by a different system that freely lets you choose the set of Vehicle-Weapon-Hope that you want, adding an upgrade system to the weapons, and a passive unique ability to each car. We also added many other things (new weapon, vehicle, and a more fancy pause/end screen)... but enough about the past! Let's see what's ahead:[/p][p][/p][p][/p][p][/p][p]Update 3 will bring cool content and a special feature you all love... Let's see:[/p][p][/p]
  • [p]New Map: New York! Come to this snowy and icy city, unleash mayhem on it, and let those robots know who's in charge![/p]
  • [p]A new Boss: the Brass Golem will be haunting you from now on, taking turns with the exhausted Corrosive Titan while trying to frustrate your attempts of escaping the map. Wishing you luck with this one![/p]
  • [p]Speaking about Corrosive Titan, he got also a revision, now having more feedback on some abilities, and scaling properly in all attacks with the difficulty.[/p]
  • [p]Drum rolls please... ACHIEVEMENTS! You all wanted them, so there you go. Achievements will be available in the next update. Hope you like them![/p]
  • [p]A new map selection screen: we wanted to make it a bit more interesting and easy to navigate, so there you go![/p]
[p][/p][p]And that's it for now, Loopers! As I said before, this month we will release the update, and will keep working hard towards Update 4, which will be focused entirely on gameplay content. [/p][p][/p][p]As always, thanks for playing and see you in the Loop! [/p]

Update 2: Hotfix & Improvements 1

Thanks to all the feedback we improved and fixed some stuff.

[h3]🛠 General Fixes & Improvements[/h3]

  • Added Tutorial for ramming
  • Map selection UI Navigation improvements
  • Enemy balancing
  • Boss balancing
  • UI Input sprites fixes
  • Pause UI fixes
  • Berlin being stuck in collisions fixed
  • Settings UI fixes


Update 3 is also coming with a lot of other improvements! 🔥