1. Driveloop: Survivors
  2. News

Driveloop: Survivors News

First Demo Update

🚗🔥 Driveloop Update – Ramming, Combat, and XP Tweaks! 🔥🚗

Hey loopers! Another update is here, packed with balance improvements, bug fixes, and quality-of-life enhancements to keep your runs fast, smooth, and action-packed!

🏎️ Ramming & Combat Upgrades
Ramming armor buffed – Crash into enemies with more force!
Ramming made easier – Adjustments make collisions more responsive and satisfying.
Machinegun and Syphon buffed – More firepower where it matters!
Shotgun Crew Member range increased – More effective in close-quarters combat.

⚖️ Balancing & Progression
XP and enemy spawns reworked – Smoother difficulty scaling and pacing.
Sandstorm warning lasts longer – More time to react before the storm hits!
Dual Framing buffed – Improved life sustain for better survivability.
Nitro buffed – Now has a 30-second cooldown instead of 40, so you can boost more often!

🔧 Fixes
Sawblades now get destroyed properly – Some sawblades were not being destroyed upon touch, now that's fixed.
Critical chance and bullet spread fixed – Crits now trigger correctly, and bullet spread behaves as intended.
Crash fixes – Resolved an issue causing crashes in the main menu.
F11 no longer changes window mode – Prevents conflicts with Steam bindings.

✨ Polish & Quality of Life
New fonts for better readability – Some text has been updated for a clearer look. We're still fine-tuning this, so expect further improvements!
Localization improvements – Including updated German translations.
UI tweaks and general polish – Small improvements to enhance your experience.
New Controls & Aim Mode Selection Screen – Before your first run, you'll see a screen showing controls for both gamepad and keyboard/mouse. You can also choose between Automatic or Manual aim/shoot mode—this can be adjusted anytime in the settings menu.

And as always, this is just the beginning! More updates and improvements are on the way. Try out the latest version and let us know what you think!

👉 Join the discussion in our community: Join our Discord!

See you on the battlefield! 🚗💥

Demo, Release Date and new Trailer

🚗🔥 The Driveloop Demo is LIVE – Try it Before Launch! 🔥🚗

The wait is over! Driveloop will launch on 9th of April, and we have a new trailer to celebrate. At the same time, the Driveloop Demo is available now on Steam for free, giving you a first taste of high-speed, high-explosive vehicle combat ahead of our April 9th Early Access release!

This is our biggest update yet, packed with new content and improvements since the last playtest. Here's what’s waiting for you:

🆕 What’s New?

✅ New Spare Parts – More items to pick up from when upgrading your car!
✅ New Crew Members – More allies with unique firepower to support you!
✅ New Enemies & Bosses – More deadly robotic threats to crush!
✅ New 3D Menu & UI Overhaul – A fresh look and better navigation!
✅ More Explosions, More Chaos! – Bigger effects, better feedback, and smoother gameplay!
✅ Tons of Balancing & Bug Fixes – The best version of Driveloop so far!

And this is just the beginning! We’re adding even more content and improvements leading up to Early Access on April 9th!

🎮 Try the demo, let us know your thoughts and ideas, and get ready for launch!

Your feedback helps us refine the experience before launch! Let us know what you think, report issues, and suggest ideas in our Discord community:

👉 Join here: https://discord.gg/YjATbJeg9

🎬 And lastly, you can check out here our new trailer!
[previewyoutube][/previewyoutube]

See you on the battlefield! 🚗💥

Driveloop Playtest phase is over!

🚗💥 Thank You for an Amazing Playtest! 💥🚗

Hello everyone!

The Driveloop playtests have officially ended, and we are beyond grateful for the incredible support and feedback you’ve given us. Your participation has been invaluable in shaping the game, and we’re excited to share what’s next!

[h2]Playtest Recap[/h2]
The playtests were our first opportunity to let you get behind the wheel of Driveloop, and the response was phenomenal. Here are some highlights:


  • You loved the chaotic mix of drifting, ramming, and shooting, but we’ve noted your feedback on balance and pacing improvements.
  • Visual feedback was a common request, and we’ve already started improving areas like the health bar and ability indicators.
  • The placeholder boss sparked discussions, and we’re happy to confirm that unique, polished bosses are coming soon.
  • Sound design tweaks and adjustments to pickup mechanics were also top of mind, and changes are on the way.


[h2]What We Learned[/h2]
Running multiple playtest weekends gave us incredible insights into what works and what needs refining. Here’s what we focused on:


  • Playtests were live from 00:00 GMT+1 Fridays to 23:59 GMT+1 Sundays, giving players focused windows to engage with the game.
  • Access was rolled out gradually, with players keeping access for subsequent playtests.
  • Our Discord community became a hub for feedback, bug reports, and discussions, fostering direct interaction with you and among players.


[h2]What’s Next?[/h2]
The playtest was just the beginning. We’re now shifting focus to building a robust demo with tons of new content and features. Here’s a sneak peek at what’s coming:


  • New vehicles, enemies, and abilities to expand gameplay variety.
  • Enhanced map-specific mechanics for a more immersive experience.
  • Continued rebalancing and iteration based on your feedback.
  • Improved visual and audio feedback across all mechanics.


Thank you again for being part of this journey!

We’re so excited to continue developing Driveloop with your insights and support. Want to stay involved? Join our Discord to share your thoughts, connect with other players, and get the latest updates:

👉 https://discord.gg/YjGATbJeg9

We can’t wait to show you what’s next—stay tuned for more chaos! 🚗🔥

Driveloop Playtest is opened again!

Hello everybody!

We’re thrilled to announce that the Driveloop Playtest is back, and this time with exciting new updates! 🚗💥

[h2]What’s New[/h2]

  • 🆕 2 New Crew Members: Buck Havoc (shotgun) and Vera Viper (SMG) join the chaos!
  • ⚙️ Ramming Shield Revamped: Now it’s a spare part (new item) with updated mechanics.
  • 🖥️ New 3D Main Menu: A work in progress, but you’ll see it shaping up.
  • 🛠️ Enemy Scaling Adjustments: Balanced damage and health scaling for a smoother challenge.
  • 🐞 Bug Fixes: Smoothed out some rough edges for a better experience.
  • ⚖️ Balance Tweaks: Some buffs, some nerfs—test them out and let us know!


[h2]How You Can Help[/h2]
Your feedback has been invaluable in shaping Driveloop, and we’re excited to hear what you think about these updates! Share your thoughts, ideas, and suggestions—we’re listening!

[h2]Join the Community[/h2]
Connect with other players and stay updated by joining our Discord server: https://discord.gg/YjGATbJeg9

Thank you for your continued support. Let’s hit the road and dive back into the action! 🚗🔥

Driveloop first Playtest has ended!

🚗💥 The Driveloop Playtest Has Ended! 💥🚗

Hello everyone!

We’ve officially closed the playtest, and we’re thrilled with how it went. A massive thank you to everyone who participated, tested, and provided feedback. Your input has been invaluable in shaping the future of Driveloop. Let’s dive into how it went and what’s next!

[h2]Playtest Recap[/h2]
The playtest was our first opportunity to show off Driveloop in its early stages, and the reception was amazing. Here’s what we focused on and the feedback we received:


  • Players loved the chaotic mix of drifting, ramming, and shooting, but there’s still room for improvement in balancing and pacing.
  • The placeholder boss was a frequent topic of discussion, and we’re happy to confirm that more unique and challenging bosses are coming soon!
  • Many players highlighted the importance of better visual feedback, like making the health bar more noticeable, which we’re already addressing.
  • We also received feedback on the game’s sound design and pickup mechanics, and tweaks in those areas are on the way.


Your feedback was essential in identifying areas to improve, and we’ve already made several adjustments based on your input.

[h2]How We Organized the Playtest[/h2]
The playtest ran over multiple weekends, with access gradually rolled out to participants. Here’s how we managed it:


  • Playtests were live from 00:00 GMT+1 Fridays to 23:59 GMT+1 Sundays, giving players a focused time window to engage with the game.
  • Players who gained access for one playtest kept their access for the subsequent sessions.
  • We also encouraged discussions and feedback in our Discord, creating a space for players to connect with us directly and with each other.


[h2]Feedback and Adjustments[/h2]
Here are some key points we’ve already addressed or are working on, based on player feedback:


  • Health Bar Visibility: The health bar will be moved and resized to make it easier to spot during intense moments.
  • Ramming Feedback: The explosion effect for ramming will be unique in future updates, differentiating it from weapon kills.
  • Placeholder Boss: The Golem boss is temporary, and more exciting, polished bosses are in development.
  • Minimap Improvements: We’re adding extraction markers and increasing the visibility of map edges.
  • Vehicle Handling: We’re reviewing drifting stability and control to make it more dynamic and satisfying.
  • Sound Design: The car hit sound has been updated, and concurrent sounds are now limited to reduce choppiness.
  • XP Balancing: Progression will be adjusted to feel more rewarding as we expand the game’s content.
  • Manual Aiming Crosshair: A gamepad-compatible crosshair with a small aim assist is in the works.


[h2]What’s Next?[/h2]
The playtest has given us a clear direction for improvements. Here’s what’s coming next:


  • Better feedback for pickups, including sound effects and visual indicators.
  • Reworking the ramming shield to make its mechanics clearer and more intuitive.
  • Adding map-specific mechanics and adjustments to make each area feel unique.
  • Refining UI navigation and controller support to ensure a smoother experience.
  • Introducing more content, including new cars, enemies, and abilities, to expand gameplay variety.


Thank you again for all the amazing feedback and for helping us make Driveloop the best it can be. This is just the beginning, and we’re excited to continue this journey with you.

Want to stay involved? Join our community on Discord to share your thoughts, connect with other players, and get updates on the game’s progress:

👉 https://discord.gg/YjGATbJeg9

We’re excited about what’s next and can’t wait to bring more chaos to your screens soon! 🚗🔥