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  3. Demo Release Date! Content Reveal: New Maps & Runners

Demo Release Date! Content Reveal: New Maps & Runners

SpeedRunners 2 Demo Comes to Steam on February 20!🎮
Release time: 19:00 CET / 10 am PST / 5 am AEDT (next day)

[h2]What will it feature?[/h2]

[h3]I. Emotes & Text Chat[/h3]
You'll be able to encourage/taunt your opponents using emotes during play! Also, we'll introduce the much-requested text chat.


There will be an option to turn off emotes altogether if that's something you don't want to see in your game.


[h3]II. Better Movement[/h3]
We've received a lot of valuable feedback from you folks on how the game feels during the Open Playtest in September 2025 and closed playtests on our Discord. As a consequence, our team has done our best to turn that feedback into tangible improvements. Here's a list og changes:

  • Camera movement improvements: The camera now moves more smoothly, with new logic to keep the leading runner always in view.
  • Camera field-of-view settings: You will be able to change the camera’s FOV, choosing your preferred setting from three presets.
  • Improved wall-jump logic: Players will have more control during wall jumps.
  • Improved slope surfing behavior: Velocity is now transferred from jumps or any vertical movement, allowing the redirection to give you a small boost that can help you move faster than your rivals.
  • Runner physics improvements: Changes to how velocity and forces are calculated create movement that more closely matches the behavior of the original game.
  • More responsive item direction: Players now have more control over the direction in which picked-up items are launched.
  • Slide Boost nerf: Slide Boost no longer accelerates; it only prevents deceleration.
  • Item behavior improvements: Tweaks to the Golden Hook and Fireball.


[h3]III. Upgraded Visual Clarity[/h3]
We've added outlines to runners to make them stand out more against backgrounds. Speaking of backgrounds, we have lowered the contrast to improve gameplay readability. We've highlighted this change in our latest devblog.



[h3]III. Improved Tournament Mode[/h3]



In SpeedRunners 2 Demo, you will be able to compete with other players in Tournaments and shoot your thoughts on what you think about that mode our way. It's a classic knockout format: up to 64 contestants enter - only one comes out victorious. We believe this mode suits the game well as it encapsulates its competitive nature.


[h3]IV. New Maps[/h3]
You'll be able to run on two fresh levels - Swift Peaks and Secret Lab.

❄️🏔️ SWIFT PEAKS


A classic winter stage returning from SpeedRunners 1.

🏜️⛽ SECRET LAB


This brand new map is the complete opposite of Swift Peaks in terms of setting - needless to say, the temperatures are much higher on this one! Secret Lab is situated in an unforgiving desert inspired by the canyonlands of North America, yet our committed runners don't seem deterred from sprinting through the blazing sun.

📌The demo will offer 6 maps for you to race through. A reminder: Each level will feature two different layouts: an easier and a harder one - for runners who are eager to test their skills!


[h3]V. New Runners[/h3]
Meet Dart and The Falcon - you'll be able to play as these two fine gentlemen in the demo!




Yes, Dart is a frog. The dude's based on poisonous amphibians that inhabit Costa Rican rainforests. He has a unique traversal method: he grapples with his tongue onto ceilings! Dart will be an important part of the single-player Story Mode that will be implemented in the final game when it releases later this year.


Making a comeback from the first SpeedRunners, this man is described by the community as "Walter White in a chicken costume." We can't and won't argue. Instead, we'll just say his name again: The Falcon. This fellow is known as SpeedRunner's rival and wants to stop him from turning the city upside down.

📌In total, you'll be able to choose from 8 heroes in the demo.


[h3]Other Notable Features[/h3]
  • Multiple modes: 8 Players, Ranked, Quick Match, Local Co-op, Solo with Bots, Practice, Basic & Advanced Tutorials.
  • An option to change the animation of the Grappling Hook, making it simpler and thus, more easily readable.
  • Various UI/UX improvements and polishing, including an overhaul of the main menu.


Be sure to be there on February 20th to check out the demo. Also, feel free to bring your friends along to kick their asses!

[hr][/hr][h3]Join our Discord Community to participate in closed playtests:[/h3]


Consider supporting us by wishlisting the game; also, follow our Steam page to keep up with the news.