V1.0.6 Update (Major)
[p]đź”§ New Features[/p]
- [p]Transit Line Visualization
When selecting public transport buildings, connection lines will now be displayed, giving a clear view of their connectivity. During construction, previews will show how the new transit connects to existing networks—making planning much easier.[/p][p][/p]
- [p]Improved Density Upgrade Arrows (based on transit connections)[/p]
- [p]Blue Arrow: No effect on transit—safe to upgrade.[/p]
- [p]Yellow Arrow: Will disconnect this plot or adjacent ones from public transport—upgrade with caution.[/p]
- [p]Red Arrow: Will disconnect nearby public transport—upgrade is not recommended.
This feature helps prevent city-wide transit breakdowns caused by careless density upgrades. To resolve yellow or red warnings, try placing nearby subway or bus stations until the arrow turns blue.[/p][p][/p]
- [p]Commute Range Visualization
Commute range is now split into base range (white) and extended range (blue). The extended range will remain visible after selecting a plot. The commute range toggle in the info panel now shows only the base commute range, helping you check whether residential zones and transit have a valid initial connection.[/p][p][/p]
- [p]Draggable Windows
Most UI windows can now be dragged around the screen. This helps avoid blocking important views—especially useful when previewing tile changes for subway upgrades. (Note: multi-window interaction is not yet supported, but may be added in future updates.)[/p]
- [p]Standardized Transit Points
To ensure accurate connection lines, all transport buildings now have fixed connection points:[/p]- [p]Bus Stations & Subways: 5[/p]
- [p]Logistics Hubs: 6
In older save files, this change may break some existing connections—but with the new connection line system, they’re much easier to fix.[/p]
- [p]Subway Balance Adjustments
Due to reduced maximum connection points, the subway’s ability to reduce traffic cost has been strengthened. The three subway tech upgrades are now:[/p]- [p]–1 traffic cost within 3 tiles[/p]
- [p]–2 traffic cost within 1 tile[/p]
- [p]–2 traffic cost within 2 tiles
These techs will be automatically unlocked in older save files to help quickly rebalance layouts without waiting for research.[/p][p][/p]
- [p]Mid-Wealth Office Unlock Timing Adjusted
To ease progression during the mid-town stage, mid-wealth office zones now unlock at the Medium Town level (instead of Large Town), allowing earlier access to their income benefits.[/p]
- [p]Fixed an issue where commercial zones would not properly sync supply data with industrial zones after tile swapping.[/p]
- [p]Tutorial Simplified
Based on feedback, the tutorial has been cut from 104 steps to 50, focusing only on core mechanics. More improvements to the tutorial system are planned.[/p] - [p]UI Improvements for City Statistics[/p]
- [p]Updated icons to make city stats more noticeable[/p]
- [p]Moved the stats button next to the settings menu for a cleaner layout[/p][p]
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- [p]Improved City Stats Window[/p]
- [p]Added categorized information[/p]
- [p]Removed unit abbreviations for better data clarity[/p][p]
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- [p]Pathfinding Freeze Mitigation
Based on player reports of late-game freezes, a temporary solution has been implemented:[/p]- [p]When pathfinding calculations are running (especially after tile updates), in-game time will pause[/p]
- [p]Player input and UI remain responsive during this time[/p]
- [p]Time will resume once calculations finish
If this reduces freeze issues, please let us know![/p]
- [p]Fixed an issue where citizens couldn’t attend university despite available slots.[/p]
- [p]Fixed a bug where the confirm button disappeared during batch demolition.[/p]
- [p]Also added right-click to undo last selection during batch demolishing.[/p]
- [p]Optimized education coverage icon performance when placing residential buildings—improves late-game building smoothness.[/p][p]
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