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**Skyline Urban Story** Version 1.1 Update Preview

[p]Hello Mayors of **Skyline Urban Story**, welcome back! After nearly a month of silence, I’m excited to bring you news about the next big update. The upcoming version **V1.1.0** will be a major update, introducing new gameplay, mechanics, and buildings.

Here’s the current timeline:
- **Mid to late September**: New version test opens (details on how to join will be shared in QQ group 807821388)
- **October**: Adjustments based on test feedback
- **November or December**: Official release of the new version

Why such a long schedule? First, this update is packed with new content that will push the game’s potential even further. Second, I’m just a solo, part-time developer, so my time and energy are limited—I hope you’ll understand.

Now, let’s dive into what’s coming in this new version:

Note: All screenshots are from a development build and may differ from the final release. Multi-language support (Traditional Chinese, English, etc.) has not yet been applied, so the screenshots are in Simplified Chinese only. Thanks for your patience!

1. Import & Export System
The new version introduces a full-fledged import & export system covering all resources, including water and electricity. Cities no longer need to produce every resource locally—you can now focus on key industries based on the map’s geography and your own preferences, exporting for extra profit and importing what you lack.


2. Contract System
Contracts can boost the export price of your key industries or lower the import cost of heavily imported resources. The more you trade, the higher-level the contracts become, increasing their influence on prices.
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3. All-New Industry System
To match the import & export system, the industry system has been completely upgraded. Each industry will now have clearer supply-demand relationships, forming industry chains within your city. For example, farms produce grain—after meeting local demand, the surplus can be processed into flour at mills for greater profit.
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A brand-new UI will also present supply-demand and financial data more clearly, helping mayors plan their city’s development path.
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4. GDP System
The GDP system from the demo is making a return! With richer industries, GDP calculations now make sense, creating a more realistic economic system and enhancing immersion.

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5. Larger Maps
“Bigger maps” has been one of the most requested features. The new version adds frameworks for **Large** and **Huge** maps (previously only Medium). Tests will help determine if the new sizes feel right.
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6. Player-Created Maps
While the game may not boast stunning visuals, as a city-builder it must have custom maps. You’ll be able to design your own maps and play them according to your preferences.
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7. Other Improvements
To support the new systems, I’ll also be raising the city rating cap, unlocking more buildings, optimizing the UI, and more. These are still in development, so I don’t have screenshots yet.

That’s all for this update plan! More details will come with testing or future previews. **Skyline Urban Story** is still growing, and every bit of support from you makes the game better. Thank you all, and I’ll keep working hard outside my day job to bring you the new version as soon as possible!
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