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Pick Me Pick Me News

Pick Me Pick Me: Game Updates

Hello everyone,

Happy Thanksgiving! We are happy to announce that Pick Me Pick Me has a new update with brand new features. Here's what's new:

Realtime Typing: Now you can see what your opponent is typing in real time.


Skill Cards: Added two brand-new skill cards to spice up your strategies.


Settings Popup: Added a settings popup that allows you to return to the lobby mid-game.


Character Preview: You can now view the selected characters while in the room.


Gameplay and Visual Enhancements: Optimized some gameplay mechanics and visual effects for a smoother experience.

The game is now available to early access on our official website.
Thank you for your support and remember to Pick Me~


Sincerely,
Pick Me Pick Me team

What is Pick Me Pick Me: November Dev Updates

Hello everyone,
We're super happy to be back with you to share more about Pick Me Pick Me and to answer some of the latest questions we've received from the community!
Pick Me Pick Me prototype was born last summer when we were prototyping another game. Since the spring of last year, as an indie developer, we have been thinking about developing a really cool game utilizing the true potential of AI. With experienced game designers and developers in house, we soon found out that at the current stage, not only is it hard to engage in a prolonged conversation with the AI, but also that talking to AI is not fun enough to be called a “game”. We have to be more creative in terms of game design.



The gameplay was derived from 合コン, a Japanese word for “mixer”. It’s a type of social gathering for young men and women meeting each other and potentially looking for romantic interests. We adored the overall fun, lively and lighthearted atmosphere of this type of social event and wished to create a game that would have the similar vibe to it. In order to better simulate the convos that would incur during a real “date”, AI still became the core part of the characters. We actually ran into quite the challenge of designing a gameplay that differentiates us from other AI games.

We start to think about the player experiences around the gameplay, about how we could switch the role of AI. Instead of having a direct conversation with AI, maybe we could introduce other elements into the game, such as another player. We believed that a game would be more fun when played with friends. And thus the AI characters would have become a moderator for the game, since the gameplay would revolve around the player and their friends, not the AI characters.
So this is where everything comes together: We are making a game where two players are competing with each other to see who can get the AI character’s attention and fondness first. Each character has their own charisma and personality so that the players would need actual strategies to convince them. With all the other game elements like the timer to quicken the pace, skill cards to play the tricks, and cool outfit to choose, it has become a fun and innovative party game to enjoy with friends.




Thank you all for your support!
Feel free to spread the word about PMPM and ask us any questions you have about the game. We’d be more than happy to answer them.
See you soon!

Pick Me Pick Me: October Dev Updates

Hello everyone,

Thanks to all who helped us on game's launch. Pick Me Pick Me is now available to early access on our official website. For the first couple days, we actually had an unfortunate incident: The server was under unknown influence and was down for ~8 hours. We did not find out the actual cause, and it could be someone attacked. We ended up joking "is that we are famous already", but we were able to fix it after we saw messages from our players in Discord. We are utterly sorry for the players and creators happened to be impacted in this incident. We are very grateful for your understandings. The game wouldn't be possible without your support.

Right now, we are working very hard on improving the player experience since its release, and we take our players' feedback seriously! At moment we are focusing on the following items to improve the game:
  1. Adding "Text Speed" settings for each game: the players may choose the speed that they are comfortable with.
  2. Adding "Response Time" settings for each game: thy players may choose the response time to be longer or shorter than the default(30 seconds).
  3. Optimizing game flow for players' input.
  4. General assets optimization and improvement.
  5. Improving the characters' prompts so they can be more dynamic and interesting to talk to.


Our Steam page is currently under review for early access so stay tuned!
Again, we thank you for all your support, and please, pick us!



Optillusion Games

Pick Me Pick Me Launches October 24 for $19.99 – Buy One, Get One Free!

Exciting news! Pick Me Pick Me launches on October 24 at 10am EST! Get ready for an epic 2-player showdown in dating scenarios, powered by AI-driven dialogue and strategy.

Special Offer: Buy one, get one FREE! Share the fun with a friend for only $19.99 USD.

Visit the official website to learn more and get ready for launch day!