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Stellarcraft News

๐Ÿ”ง Hotfix 16

Hey everyone,

We recently had a major bug in the game that affected some of you โ€“ especially in multiplayer. We're really sorry that this caused issues and stopped some players from fully enjoying the game.

We spent most of the night working hard to fix it as quickly as possible. Huge thanks to everyone who used the F1 feedback tool โ€“ your reports help us react super fast!

๐Ÿ› ๏ธ Fixes:

  • โœ… Multiplayer is now working correctly again.
  • โœ… All players can now properly see enemies again.
  • โœ… Towers now reappear correctly when restarting a level.


Thanks so much for your patience and support!
Your Stellarcraft Team โค๏ธ

๐ŸŒŒ Stellarcraft โ€“ The Biggest Update Ever Is Now Live!

Hello Stellarcraft community,

This update is more than just a patch โ€“ itโ€™s a true milestone! Youโ€™ll explore a completely new planet with five fresh levels, gain access to a second massive hub, experiment with new weapons, face off against unique enemies and bosses, and enjoy tons of improvements to your gameplay experience.

๐ŸŽ‰ To celebrate: Stellarcraft is 50% OFF for a limited time! ๐Ÿš€

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[h2]๐Ÿช New Planet: 5 New Levels + Endless Mode![/h2]

  • Explore five brand-new levels featuring fresh enemies, unique environments, and exciting challenges.
  • All five levels are now available in Endless Mode โ€“ for infinite combat and replayability.
  • Revamped quests in each new level โ€“ more dynamic and immersive than ever.
  • Each level comes with its own original soundtrack to enhance the atmosphere.
  • Both the former Level 5 Boss and the new Level 10 Boss now appear in Endless Mode!




[h2]๐Ÿ‘พ New Enemies & Boss Fights[/h2]

New Enemy Types:

  • ๐Ÿ‰ Poison-Breathing Dragon โ€“ unleashes deadly poison area attacks.
  • ๐Ÿ Burrowing Wurm โ€“ emerges unexpectedly from the ground.
  • ๐Ÿง™ Dark Mage โ€“ summons swarms of hostile bats.


New Elite Enemies:

  • ๐Ÿ›ก๏ธ Knight Elite 1 (Type: Earth)
  • ๐ŸŒช๏ธ Wind Cactus (Type: Wind)


New Boss Battle:

  • A powerful new final boss awaits in Level 10 โ€“ smarter, tougher, and more epic than anything before.
  • Now also available in Endless Mode, alongside the classic Level 5 boss.




[h2]๐Ÿ›ธ Two Hubs โ€“ A Bigger World Awaits[/h2]

  • Hub 1 โ€“ your starting point for upgrades and access to early content.
  • NEW: Hub 2 โ€“ a massive spaceship hub unlocked after completing Level 5.
    Discover new shops, features, and advanced systems.




[h2]๐Ÿ”ซ Weapons & Attachments[/h2]

  • A brand-new Weapon Shop is now open โ€“ claim the first of many new weapons!
  • Four weapon attachments now available โ€“ customize your loadout with unique builds.
  • Weapon attachment functionality has been fixed and works as intended.




[h2]๐Ÿงฟ New Relics & Collectibles[/h2]

  • Six new relics with powerful and fun effects have been added.
  • Every level (1โ€“10) now contains at least one relic to discover.




[h2]โš™๏ธ Quality-of-Life Improvements[/h2]

  • Revamped pause menu with improved clarity and structure.
  • Updated settings menu โ€“ cleaner, easier to navigate.
  • You can now equip hats to your skin from the lobby screen.
  • Credit indicator at the upgrade table now turns red if you lack resources.
  • Mobile Miners can now be placed in toxic zones.
  • New in-game Skin Editor โ€“ customize your look live in-game!
  • Tower unlocks now follow the correct order.




[h2]๐Ÿ“– Logbook Enhancements[/h2]

  • The logbook has been visually overhauled โ€“ cleaner, modern, and more stylish.
  • New feature: The logbook now shows the damage type of each tower.
  • Logbook functionality has been further stabilized.




[h2]๐ŸŽจ Visual & Atmosphere Enhancements[/h2]

  • All levels received major visual updates โ€“ more vibrant, colorful, and detailed.
  • Level 1 received extra polish for a more striking start.
  • Level 4 is now brighter and easier to navigate.




[h2]โš–๏ธ Balancing Changes[/h2]

  • The Stomper Tower now costs 500 of each resource โ€“ balanced for its high power.
  • Player movement has been slightly adjusted for smoother control.




[h2]๐Ÿ› ๏ธ Bug Fixes[/h2]

  • โœ”๏ธ Level 5 can now be completed reliably.
  • โœ”๏ธ Enemies no longer spawn inside walls in Level 5.
  • โœ”๏ธ Flashlight in Level 4 now works as expected.
  • โœ”๏ธ Flying enemies removed from Level 1.
  • โœ”๏ธ VR headset no longer floats in the tutorial area of Hub 1.
  • โœ”๏ธ Fixed overlapping textures on the base.
  • โœ”๏ธ Logbook now functions properly and more reliably.
  • โœ”๏ธ Improved main menu animations.




Thank you all for your support, feedback, and patience. This update marks a huge leap forward for Stellarcraft โ€“ and itโ€™s only the beginning!

Enjoy the new content โ€“ explore, fight, experiment!

Your Stellarcraft Team ๐Ÿš€

๐Ÿ“ข Changelog โ€“ Weapons & Systems Update

๐ŸŽ‰ Update Highlight
To celebrate this update, we're running a 30% sale โ€“ so donโ€™t miss out!
Development on the second planet is ongoing. The timeline has shifted slightly, as we wanted to take more time to respond to your feedback in this update.
So not only can you enjoy a wide range of new features and improvements now โ€“ the new planet is also nearly ready for Playtesting!

๐Ÿ› ๏ธ Weapon System Overhaul
  • The weapon mechanics have been completely reworked, offering a more intense and precise gameplay experience.
  • New Hit Feedback: Improved visual and audio effects when hitting enemies.
  • Recoil System: Each weapon now has individual recoil, making handling more realistic and dynamic.
  • Weapon Attachments & Mods: Unlock various attachments via the level system. Each offers strategic advantages and trade-offs for deeper tactical gameplay.
  • Aiming Down Sights: You can now aim with all weapons โ€“ with or without scopes โ€“ giving combat more depth and precision.


๐Ÿ  Hub Updates
  • Weapon Locker: View and manage all collected weapons in one central place.
  • Upgrade Station: Improve and customize your weapons directly in the hub.
  • New Track in the Hub: A new soundtrack adds to the hubโ€™s atmosphere.
  • Prevent Leaving the Hub: Players can no longer accidentally leave the hub.


๐Ÿงฑ Build Mode Improvements
Jumping in Build Mode: You can now jump while in build mode for smoother navigation.
Single vs. Multi-Build Mode: New toggle to switch between precise single building and fast multi-building โ€“ place towers much quicker!

๐Ÿ”ฆ Level Changes
  • Level 4 โ€“ Cave Overhaul: The caves are now much darker, increasing tension and immersion. To help you navigate, a flashlight has been added.


๐Ÿ“ˆ Interface & Quality-of-Life Improvements
  • The Tower Selection button has been visually redesigned to be clearer and more intuitive.
  • The Feedback Tool is now directly accessible from the main menu.
  • A loading icon now appears when sending feedback, so you know it's being submitted.


Minimap Updates:
  • New icon for the player location.
  • New icons highlighting points of interest worth checking out.



๐Ÿ”ง Bug Fixes & Technical Improvements
  • A potential crash in the tutorial has (hopefully) been fixed.
  • A bug that caused black screens in the main menu has been addressed.
  • After base destruction, you can no longer get stuck in the minimap.
  • Visual glitches in the Tower Unlock Table have been fixed.


๐Ÿ—บ๏ธ Other Changes
  • Roadmap Updated: The future development roadmap has been revised โ€“ viewable in the main menu as always.


๐Ÿ’ฌ Thank You
Thank you so much for your continued support, feedback, and bug reports!
We're hard at work on the second planet and on squashing any remaining bugs.

๐Ÿ”ง Hotfix 15

๐Ÿ”ซ Modular Weapon System in Internal Playtest!
The recently announced weapon customization system with attachments is now in internal testing and almost ready for release! Get ready for more tactical depth and personalization.

[h3]๐Ÿ› ๏ธ Bug Fixes & Improvements[/h3]

๐Ÿ› ๏ธ Stability Improvements

  • ๐Ÿ› A bug that occasionally caused the game to crash has been resolved.


๐ŸŽฎ Controller & Mouse Input Tweaks

  • Mouse control in combination with a controller has been improved โ€“ input is now more precise.
  • Cursor speed for controller navigation has been adjusted for smoother handling.


๐Ÿงฑ Stuck Fix in Base Area

  • Fixed an issue where players could get stuck behind a building block inside the base.


๐Ÿงโ€โ™‚๏ธ๐Ÿงโ€โ™€๏ธ Second Player Now Receives Relics Properly

  • Resolved a bug where the second player occasionally didnโ€™t receive relics as intended.


๐Ÿš๏ธ Quest Handling When Base Is Destroyed

  • Quests are now correctly removed from the HUD when the base has been destroyed.


๐Ÿ”ฅ๐Ÿ’ฅ Proper Weapon Unlock Display in Logbook

  • Flamethrower and Rocket Launcher no longer appear in the logbook by default โ€“ they will now only show up once unlocked. No more spoilers!


Thank you for your continued support, feedback, and passion for our game.
With every hotfix, feature, and idea โ€“ we're building this together.

Stay tuned โ€“ the best is yet to come! ๐Ÿ’ฅ
Until the next update: Have fun and enjoy the game! ๐ŸŽฎ๐Ÿ”ฅ

Your Dev Team โค๏ธ

๐ŸŒŒ StellarCraft Devlog

Commander, brace yourselves โ€” something big is coming! Our team has been hard at work on the next major milestone for StellarCraft, and today we're thrilled to give you a first glimpse at whatโ€™s in development. ๐Ÿš€

[h2]๐Ÿช A New Planet on the Horizon[/h2]
With the upcoming Planet Update, weโ€™re introducing an entirely new world to explore โ€” mysterious, challenging, and packed with fresh dangers. Youโ€™ll face 5 brand-new levels, each bringing stunning visuals, unique mechanics, and exciting new enemies. ๐Ÿ‘€

We donโ€™t want to spoil too much just yet, but hereโ€™s a sneak peek to get you hyped:



[h2]๐Ÿ”ง The Armory โ€“ Gear Up for Customization![/h2]
Before the Planet Update arrives, weโ€™ll be rolling out a new Weapon System Update! This update will unlock the Armory, where you can begin customizing your default weapon.

This system works differently from anything else in StellarCraft:

  • Unlock unique components
  • Attach them directly to your weapon
  • Create your own personalized combat style


๐Ÿ› ๏ธ Buying brand-new weapons will be part of the Planet Update, but the upcoming patch lays the groundwork โ€” allowing you to start upgrading and experimenting right away.

Stay tuned, follow us for more teasers and behind-the-scenes content, and get ready for the biggest update in StellarCraftโ€™s history. We can't wait to see you soon on the new planet. ๐ŸŒ 

Until then โ€“ upgrade, gear up, survive.
Your StellarCraft Team ๐Ÿš€