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Stellarcraft News

Multiplayer Announcement

Hello dear Tower Defense community,


We’re beyond excited to finally share a big announcement with you! After intensive work and countless tests, we’re now ready to officially announce the multiplayer mode. We’re currently in the phase of implementing the final hotfixes and are making great progress.

We’ve received a lot of feedback from you that a multiplayer mode would be a perfect fit for our game – and we couldn’t agree more! That’s why we’ve put all our effort into bringing this vision to life.

In multiplayer, you can team up with up to four players. All the features you know and love from the single-player mode can now be experienced together with your friends.

We’re not able to announce a specific release date just yet, but we’ll keep you updated and let you know as soon as we’re ready.

Thank you so much for your feedback and support – we’re in the final stretch and can’t wait to make the multiplayer mode available to you soon!

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Mobile Miner - Update

Hello dear Tower Defense community,


We’ve been hard at work and are excited to present another exciting update for you! We’re eager to hear your feedback. Very soon, we’ll also be announcing a major update that many of you have been requesting for quite some time. Stay tuned!

[h3]changelog[/h3]

New features

  • Mobile Miner: You can now craft a miner that will automatically mine ores for you.
  • Elite Enemies: Three new elite enemies with unique abilities have been added.


Adjustments

  • Crafting Bench: The sound effect has been revamped.
  • Quests: Quests now also grant experience points (XP).
  • Ore Count: The number of ores is no longer displayed as decimal values.


Fixed bugs

  • Skill Points: Skill points were occasionally deducted again unintentionally.
  • Multiple Skills: It was possible to unlock multiple skills with a single skill point.
  • Rocket Tower: The rocket tower was unlocked twice.



We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Winter break and game prices

Hello dear Tower Defense community,



We have some exciting news for you! We're currently working on a fantastic update that we’ll be teasing very soon.

Additionally, Stellarcraft is [h3]now 30% off[/h3] so don’t miss out!

We’re also thrilled to announce that we’ve been nominated for several awards, including:

  • Stellarcraft: Most Anticipated
  • Neospace: Best Demo
  • Best Development Team
  • Best Publisher


You can cast your vote here: Link to vote.

Finally, we’d like to let you know that we’re heading into our winter break. We wish you a wonderful holiday season and a happy new year! We’re looking forward to having you with us in 2025 – it’s going to be amazing!

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Skill System

Hello dear Tower Defense community,


We’re excited to bring you another update! This update introduces significant changes to the game’s core systems to enhance your overall experience. Important: To ensure a smooth gameplay experience, we strongly recommend starting a new save. Since we’ve made fundamental adjustments, errors may occur with older save files.

Update: New Tower Unlock System


From now on, you’ll earn XP by completing quests, defeating enemies, and performing other actions. With each level-up, you’ll unlock both new towers and skill points.

You can use these skill points in the "Player Upgrades" section to unlock new skills. These skills need to be activated before they can be further upgraded.

New towers must be purchased at the Blueprint Table after unlocking them. Once purchased, you can select them in the Level Selection screen to include them in your setup.

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 9

Hello dear Tower Defense community,

We’ve got another hotfix for you! 🎉 Huge thanks to all of you for sending us your valuable feedback – it’s been a tremendous help in improving the game.

changelog

  • Ore Respawn: Ore in the tutorial now respawns correctly with the intended cooldown times.
  • Spaceship in Tutorial: The spaceship in the tutorial will now launch as expected once all requirements are fulfilled.
  • Attack Icons: Fixed the excessive stacking of attack icons when multiple attackers, such as flamethrowers, target the same enemy.
  • Hub Icons: Hub icons no longer disappear when opening a UI and remain visible as intended.
  • Key Display: Overlapping "X" and controller button displays in the tutorial have been corrected for better readability.
  • Ore Display: Ore quantities are now rounded and no longer show unnecessary decimal points.
  • "Continue" Option: The "Continue" option now only appears when a valid save file exists.
  • Deleted Save Files: Deleted save files are now visually removed immediately and no longer appear even after restarting the game.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team