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Blast from the Past Chaos Reborn Stream

As Phoenix Point Year One Edition nears its Steam release this Thursday, we wanted to go back in time to our first release, Chaos Reborn, that started it all! Enjoy some classic gameplay with our friend, MattyRasker, as we re-visit our favorite wizards and get hyped for Phoenix Point!

Phoenix Point: Year One Edition Coming to Steam December 10th

https://store.steampowered.com/app/839770/Phoenix_Point_Year_One_Edition/

Welcome to Phoenix Point, the new strategy game from the creator of Chaos Reborn and the original X-COM series. Featuring turn-based tactics and world based strategy, Phoenix Point places you as a leader in the fight against a terrifying, alien menace that mutates in response to your actions. To keep up, you will need to build bases around the globe, research new and powerful technologies, and forge diplomatic bonds with other havens to ensure the survival of the species in a race against time.

With Year One Edition, you can play the most complete Phoenix Point experience yet, which includes:
  • The Phoenix Point base game
  • Living Weapons Pack
  • Blood and Titanium DLC #1
  • Legacy of the Ancients DLC #2
  • Official Phoenix Point Soundtrack
  • Digital Art Book
  • The Compendium
  • Digital Game Manual
  • Desktop Wallpapers




Called "absolutely electric" by PC Gamer, Phoenix Point's in-depth strategy gameplay combines tactical decision making with visceral, first-person aiming across a variety of procedural, destructible maps. Designed by the creator of X-COM, Julian Gollop, Phoenix Point: Year One Edition includes all content released so far, all updates, quality-of-life improvements, and community-driven tweaks and fixes.

Phoenix Point: Year One Edition releases on Steam on December 10, 2020 for PC and Mac.

https://www.youtube.com/watch?v=54vklXbS8kg

Chaos Reborn v1.13.2 Update, Dec 15th 2017

This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet.

Changes
=======

New:
Game is now translated into Brazilian Portuguese.
Added Discord web link button to profile screen.

Major Fixes:
Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you.
Clicking enemy units during the enemy turn now displays damage bars in Law Mode again.

Can request allies now during realm-testing; invasions are still blocked.
Some of the talisman descriptions got swapped around as a result of localization - this is now fixed.
Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed.

Minor Fixes:
Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers.
Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ).
Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name.

Some Simplified Chinese text was not being displayed.
Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost).
Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire."
English game-text typos:
"...creature combate is determined by a kill probability with not hit points."

Chaos Reborn v1.13.2 Update, Dec 15th 2017

This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet.

Changes
=======

New:
Game is now translated into Brazilian Portuguese.
Added Discord web link button to profile screen.

Major Fixes:
Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you.
Clicking enemy units during the enemy turn now displays damage bars in Law Mode again.

Can request allies now during realm-testing; invasions are still blocked.
Some of the talisman descriptions got swapped around as a result of localization - this is now fixed.
Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed.

Minor Fixes:
Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers.
Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ).
Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name.

Some Simplified Chinese text was not being displayed.
Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost).
Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire."
English game-text typos:
"...creature combate is determined by a kill probability with not hit points."

Chaos Reborn Across the Globe

In the latest update to Chaos Reborn, we have localized all game text into Russian, Simplified Chinese and European Portuguese. We can now reach a wider audience than ever before. We would like to offer a special big thank you to our community translation team for volunteering their time.
Some other new features added in this update:

Guilds. Players with the demigod rank and above are now able to create guilds for ranked play. The success (or failure) of members of the guild affect the guild ranking. This is available in both duel and league play. All players can join guilds.

Custom Games. Demigod level players and above can create custom games with new rules and restrictions, special win-conditions and use optional procedurally generated maps. All players can participate in these matches.
In addition, weekly duel rankings have now been added for all players.

Chaos Reborn v1.13 - Guilds, custom rulesets, and localization.


This version sees the introduction of guilds, some new custom games options, and localization into Simplified Chinese, Russian and European Portuguese.

New features and major changes:
  • Demigods can now create guilds and invite players at any level to join them. Swear your eternal loyalty at http://www.forum.chaos-reborn.com/viewforum.php?f=14 or say hello in-game.
  • Duels now have a weekly ranking system, and the top 10 players with a rating of over 10 will get a medal.
  • Guilds can compete against each other in the weekly duels league, and in the existing monthly league system. Guilds will need to win enough stars to achieve "archguild" status before they appear in the monthly league table.
  • Demigods can now create new live games, which anyone can join, with custom per-player rules and victory conditions (e.g., "No Chaos Spells", "Kill enemy wizard with sword").
  • The game is now fully translated into Simplified Chinese, Russian and European Portuguese.


Chaos Reborn has a discord server: https://discordapp.com/invite/9EtqbdK

Full Patch Notes


Major Changes:
==============


  • All game-text is now localized into Simplified Chinese, Russian and European Portuguese.
  • Demigods can form guilds; these are ranked in both duel and league play.
  • Demigods can create a new type of live custom game, with new rules and restrictions and optional procedural maps, which anyone can participate in.
  • Weekly duel rankings have been added for all players.



Minor Changes:
==============


  • "Bellivent" talisman description clarified (no protection from Paralyse, Air Interception or Magic Bolt).
  • Bellivent talisman added to random AI loadout options.
  • You can now opt out of having an AI opponent assigned in duels.
  • New: Illusion/Real status is not shown in creature tooltip anymore for offline hot-seat games.
  • "Talismans" button on equipping screen now also displays the total number of available talismans.
  • Procedurally generated maps are available for custom games (1-4 players only).
  • New: "Preferences" option to display classic (instead of custom visuals) gear in classic games.
  • Duels now show mana-per-turn for AI (because AI gets more mana per turn depending on duel level).
  • Only online friends are shown in the realm "invite ally" list.
  • Talisman activation cost is now shown in the same way as picking up a mana sprite shows mana gained.
  • Players are now forced to choose between law and chaos mode in the tutorial, rather than being able to hit "OK" and default to law mode.
  • Players are now forced to choose between law and chaos mode upon entering multiplayer mode for the first time if they have not already chosen in the tutorial. Choice sets defaults for duel mode.



Balance Changes:
==================


  • Cost for realm entry capped at 100.
  • New: Forge cost capped at 50 forge crystals.
  • Change: Realm construction requirements have been mostly abandoned: realms can be constructed much more freely.
  • Flux, Citadel, ruins upper limits removed.
  • "Construction point"-based checks (land requirements and buildings balance) removed.
    (You are still required to place at least 2 towns, 2 ruins, 6 lords, 6 encounters, and 4 villages.)
  • Change: Most realm outcome parameter caps have been effectively removed (gold and XP caps remain in place).
  • The following encounter outcome parameters will have the ranges widened to +/- 1000: Banish Spell, Reputation, Law Kudos, Chaos Kudos, Flux Mana.
  • Lost time will be 1-1000 days.
  • Gold and XP caps will remain in place.
  • Increased AsyncGamesSlotsPerPlayer to 101.


Bug Fixes
============