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Chaos Reborn News

Chaos Reborn v1.10 - Dueling and Forging

Welcome to version 1.10 with duelling and forging! Here’s how it works:

  • The new Duel mode pits you against another player, or if none is available an AI controlled wizard.
  • Duels are currently fought with Equipped Law mode, but other modes will be added in the near future.
  • If you win a duel you get gold and forge crystals, which you can use to unlock the forge to make your own custom gear.
  • Each victory increases your reward level, but as soon as you lose a duel the reward level is reset.
  • AI controlled wizards get mana bonuses according to your current duel level - so expect them to get tougher!
  • There is a special bonus reward for your first Duel victory of the day - a talisman which is guaranteed to be one you don’t yet possess, and some bonus gold and forge crystals
  • The cost of unlocking the forge starts at 5 crystals, but this will increase by 5 with each use.


There is compensation for kickstarter backers at forgemaster level or higher. You will be given enough crystals to use the forge 4 times, minus the number of times you have already used it. The forge cost and number of crystals are altered to reflect the number of uses so far.

As extra compensation for forgemaster backers, they will be awarded the noble creatures skins and noble wizard aura (but not noble rank - this still has to be earned).

Major changes and improvements:
  • Reduce Magic Power of Hellhound and zombies by 10
  • Increased mega-spell cost of Rattle of Skeletons
  • Convocation of Eagles now quantity 4
  • Increased casting chance of many mega-spells, and some activation costs
  • Bolt tower Defence increased from 50 to 60
  • Increased power of single magical attack spells by 10, increase casting chance of triple magic attacks by 10
  • Removed the activation cost increase for Chaos mode
  • Raise Hell mega-spell added to a number of staffs, including neutral
  • Staffs - all hand sizes reduced by 1 (to compensate for removal of dispel spell)
  • Air, speed and creatures staffs have improved stats.
  • Bodygear - vigilant deck size -1
  • A number of talisman activation costs tweaked a little bit
  • Paralyse spell range to 4, mega to 6
  • Meteor cascade reduced to 2 hits
  • Improved law mode AI


Talisman changes in detail:
  • Cantio secutus spell range cost 50 to 40
  • Gobelinus cost 25 to 20
  • Volaticus Duplus cost 45 to 40
  • Garivano cost 22 to 20
  • Draugar cost 30 to 25
  • Televortis cost 15 to 20
  • Exemplum Funus cost 8 to 12
  • Megacarmen cost 40 to 45
  • Retrigarum cost 40 to 45
  • Volaticus Duplus cost 40 to 35

Chaos Reborn v1.10 - Dueling and Forging

Welcome to version 1.10 with duelling and forging! Here’s how it works:

  • The new Duel mode pits you against another player, or if none is available an AI controlled wizard.
  • Duels are currently fought with Equipped Law mode, but other modes will be added in the near future.
  • If you win a duel you get gold and forge crystals, which you can use to unlock the forge to make your own custom gear.
  • Each victory increases your reward level, but as soon as you lose a duel the reward level is reset.
  • AI controlled wizards get mana bonuses according to your current duel level - so expect them to get tougher!
  • There is a special bonus reward for your first Duel victory of the day - a talisman which is guaranteed to be one you don’t yet possess, and some bonus gold and forge crystals
  • The cost of unlocking the forge starts at 5 crystals, but this will increase by 5 with each use.


There is compensation for kickstarter backers at forgemaster level or higher. You will be given enough crystals to use the forge 4 times, minus the number of times you have already used it. The forge cost and number of crystals are altered to reflect the number of uses so far.

As extra compensation for forgemaster backers, they will be awarded the noble creatures skins and noble wizard aura (but not noble rank - this still has to be earned).

Major changes and improvements:
  • Reduce Magic Power of Hellhound and zombies by 10
  • Increased mega-spell cost of Rattle of Skeletons
  • Convocation of Eagles now quantity 4
  • Increased casting chance of many mega-spells, and some activation costs
  • Bolt tower Defence increased from 50 to 60
  • Increased power of single magical attack spells by 10, increase casting chance of triple magic attacks by 10
  • Removed the activation cost increase for Chaos mode
  • Raise Hell mega-spell added to a number of staffs, including neutral
  • Staffs - all hand sizes reduced by 1 (to compensate for removal of dispel spell)
  • Air, speed and creatures staffs have improved stats.
  • Bodygear - vigilant deck size -1
  • A number of talisman activation costs tweaked a little bit
  • Paralyse spell range to 4, mega to 6
  • Meteor cascade reduced to 2 hits
  • Improved law mode AI


Talisman changes in detail:
  • Cantio secutus spell range cost 50 to 40
  • Gobelinus cost 25 to 20
  • Volaticus Duplus cost 45 to 40
  • Garivano cost 22 to 20
  • Draugar cost 30 to 25
  • Televortis cost 15 to 20
  • Exemplum Funus cost 8 to 12
  • Megacarmen cost 40 to 45
  • Retrigarum cost 40 to 45
  • Volaticus Duplus cost 40 to 35

Chaos Reborn v1.9 Released

Chaos Reborn 1.9 sees a major upgrade to offline battles and general improvements for global chat and Law Mode battles.

  • The offline battles now allow up to 6 wizards with team selection and map selection
  • The global chat is now separated from the friends list and is accessible from an icon on the lower left of the screen. It is more easily accessed during battles.
  • Mana cost of mega-spells increased with each activation - by 20% in law mode, 10% in chaos mode
  • In Law mode the amount of mana given per turn depends on the number of wizards left alive in the battle, ranging from 15 mana for 2 wizards to 8 mana for 6 wizards.
  • Tutorial and Realms now show options for law or chaos mode before starting.
  • Game guide now has information for law mode
  • Inventory items limit increased to 500
  • Power of paralyse spell increased slightly
  • Meteor Shower now attacks target hex and all surrounding hexes (unless they contain a wizard). Power is reduced slightly.
  • Crystal Wall casting chance reduced from 80% to 70%.
  • Air Elemental attack increased by 10.
  • Fountain of life varies in height properly after uses.
  • In law mode, magic attack on wizards correctly shows results of losing spells, and spell description is corrected.
  • There are also numerous other bug fixes and minor improvements.

Chaos Reborn v1.9 Released

Chaos Reborn 1.9 sees a major upgrade to offline battles and general improvements for global chat and Law Mode battles.

  • The offline battles now allow up to 6 wizards with team selection and map selection
  • The global chat is now separated from the friends list and is accessible from an icon on the lower left of the screen. It is more easily accessed during battles.
  • Mana cost of mega-spells increased with each activation - by 20% in law mode, 10% in chaos mode
  • In Law mode the amount of mana given per turn depends on the number of wizards left alive in the battle, ranging from 15 mana for 2 wizards to 8 mana for 6 wizards.
  • Tutorial and Realms now show options for law or chaos mode before starting.
  • Game guide now has information for law mode
  • Inventory items limit increased to 500
  • Power of paralyse spell increased slightly
  • Meteor Shower now attacks target hex and all surrounding hexes (unless they contain a wizard). Power is reduced slightly.
  • Crystal Wall casting chance reduced from 80% to 70%.
  • Air Elemental attack increased by 10.
  • Fountain of life varies in height properly after uses.
  • In law mode, magic attack on wizards correctly shows results of losing spells, and spell description is corrected.
  • There are also numerous other bug fixes and minor improvements.

Chaos Reborn v1.8 - New Mode - New Experience

Version 1.8 of Chaos Reborn has been released today, and it includes a whole new way to play the game known as 'Law Mode' - with significantly reduced RNG elements. In this mode spells are cast by spending mana and creatures have hit points. Damage is inflicted based on the ratio of attack to defence. Spell decks are still built randomly, although under the influence of staffs and talismans in equipped mode, as usual.

Global Chat is now implemented, accessible from the friends menu. Two new league competitions are added, for law mode equipped and law mode classic. Realm battles can be played in either law mode or the original mode (now known as chaos mode).