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Nubby's Number Factory News

V1.3.1 First-day-after-update patch!

V1.3.1 Patch Notes:


Hello! There was too many issues with the update put out yesterday to ignore, so I just put out a patch that fixed some really inconvenient things. Apologies for all that.


These are not all the changes that need to be made, but I wanted to fix some big ones and non-time-consuming ones quickly so you can enjoy the update sooner. I will be putting out more patches in the days to come to address some more balance concerns. THANKS FOR NUBBIN' IT UP TONYSTYLE DAWWG!

Bug fixes:
=====

-Fixed springy perk's trigger name visual bug
-Fixed "mimimal" typo
-Fixed save file issues (issues with stars, supervisors, challenges, and high score saving)
-Fixed fava bean incorrect item labeling
-Fixed charity perk adding points instead of subtracting points
-Fixed crash caused by toy fish and toy fish+
-Jake no longer appears in mystery box because hes a black market item
-Croissant cant be found in "Pol's Bane" challenge
-Fixed item pool issues with criminal tony


Re-balances:
=====

-Hunter tony gives +6 coins instead of +3 when hitting bullseye
-Buffed E-Block additional force-trigger odds
-Dupe mystery box doesn't show up as often in amnesiac
-Donut costs 5 less coins
-Fixed pointer's trigger (that was an accident, my bad)
-It is now "peg fully popped ->"
-Mollusk is ultrarare (probably will be revisiting this item)

NNF V1.3 Patch Notes!







Welcome to version 1.3 of Nubby's Number Factory - "The Everyman's Update"

This update is called "The Everyman's Update" because it fixes, tweaks, and adds things all across the board! There are multiple focus points of this update.

The main focuses of this update are as follows:

-To add content to parts of the game that are lacking in variety,
-To rework some challenges to reduce frustration and improve fairness
-To rework the supervisor unlock system
-To adjust endless mode scaling
-To fix bugs, crashes, imbalances, etc.


*Below is the full changelog. The points stated above are basically the TL:DR.




NNF V1.3 Changelog:
========


======
Minor tweaks:
======
-Fixed bug where "first peg popped ->" items won't activate when the first peg is popped in a round after the previous round is force-ended via the red button.
-Trophy perk will not proc if its odds dont hit (similar to how springy perk does - just so it doesn't take so much time)
-Adjusted Jake the Snake+ sound fx volume
-Fixed bug where "nubby dies ->" perks trigger after clicking the force end button
-Fixed crash with abort button in pause menu
-Fixed the softlock bug where if you've had more than 1 black market key, the second black market you opened wouldn't let you proceed.
-Fixed bug where pausing the game in claw machine / nubby mart / black market / cafe nubby makes it so you can jumble and aim during the shop.
-Fixed plain jane crash when opening loot.
-Skip button in open-capsule sequence is now push and hold.
-Evil goose now actually gives double the points of lowest # peg, like it was originally supposed to.
-Buffed Evil goose+ (4x # of lowest peg instead of 3x)
-When a laser pointer electron-beam / hyper-beam hits a negative peg from the "pessimism" boss, it will give a negative amount of points.
-Added new sfx to pause menu / settings
-Sea cucumber costs 1 less coin
-Added a push-and-hold "End Game" button to endless mode. It causes a game over when activated.
-Fixed ton of feathers crash (maybe)
-The "Dave" food item is now free.
-Added counters to UI that display how many peg pops, doubles, and halves occurred in a round.
-Slight nerf to claymanguy and claymanguy+ - summons 2 clay balls instead of 3
-Reworked mollusk effect
-Buffed wingless fly
-Claymanguy now triggers every half second instead of on 12 pegs popped
-Reworked trophy perk effect - it requires nubby to be alive to trigger now.
-Moved trophy perk out of rare
-Buffed drainer perk. It now drains 3% total points instead of 5%
-Fixed bug where if you paused on loot screen, you could launch nubby after unpausing and softlock the game
-Kebab costs 10 coins instead of 9 now.
-Lentil re-sprited
-Laser-pointer now triggers on "2 pegs halved ->" instead of "2 pegs doubled ->"
-Blood rains spawns 30% faster in the "apocalypse" final boss
-Tony shoots lasers 50% faster in in the "tony!??!" final boss
-Buffed "Speedy Perk". Will trigger if round started less than 1.5 seconds ago, rather than 1 second ago.
-Reworked croissant: Croissant now gives a croissant perk when eaten.
-Slight nubby physics change. Less random angle offset when hitting a peg. Maximum is 1 degree is a negative or positive direction.
-Completely reworked charity perk.... I'll let you guys be the judge of the new charity perk..
-Buffed jake the snake odds, but made him a corrupted black market item (common)
-You can now see what round you died on during gameover
-Made pregnancy test rare (queue sad violin)
-Buffed broken socket, and increased its price by 2 coins. (Now triggers on "Pass round goal")
-Flaming skull is now a common item.
-Minor UX touch ups to challenges screen
-Rearranged challenge order in challenge screen to roughly align with the generally agreed upon difficulty of the challenges.
-Fixed bug where the backers of corrupted items covered up the corrupted item in nubby mart after returning from cafe nubby when playing on criminal tony.
-Burglar peg now sells the item in slot #2 instead of slot #1, so that there is no conflict with mystery box perk
-Rebalanced pricing and max coins from strawberry (7 max)

======
Major changes:
======
Reworks to board clears:
-Getting a board clear ends the round and clears all item/perk activation queues.
-Same for if you cleared the board, but didn't beat the round goal.
-You now get a 2X bonus to your total points instead of +5 coins.
-Whether you passed the round goal or not, getting a board clear will always double points.
-Endless mode round goals now scale exponentially.
-You can now adjust particle levels in advanced settings
-You can now disable item/perk sound fx in advanced settings
-You can now choose to enter the black market OR save your key and go to nubby mart instead.
-Implemented zone-specific theme songs (2 for each) (HUGE SHOUTOUT TO VINEGART. HE NAILED IT!)
-Sound track is coming very soon, all proceeds from soundtrack go directly to Vinegart. Show the man some love.
-You can now press and hold "R" during a game to quickly restart.
-You can resize the game window now.
-Challenges no longer unlock supervisors. Instead, they're purchased with stars.
-Stars are a currency. They are obtained by doing well in-game.
-In a game, 1 star is granted per boss round defeated in that game. For example, a game over on round 65 would grant 3 stars.
-The exception: winning a non-challenge game grants 5 stars, and beating any challenge grants 10 stars.
-If you already have supervisors unlocked from beating challenges, they will still be unlocked for you.





=====
New (or reworked) items:
=====

-"Toy Fish" (black market, common)
-"Pointer" (black market, common)
-"Happy seal" (nubby-mart, common)
-"Two-headed" turtle (nubby-mart, common)
-"Ouroboros" (black market, common)
-"Poop Butt" (nubby-mart, common)
-"Alien" (black market, common)
-"E-Block" (nubby-mart, common)
-"Chip" (cafe nubby, common)
-"Fava bean" (cafe nubby, rare)
-"Avocado" (cafe nubby, rare)
-"Starfruit" (cafe nubby, ultra-rare)

-Reworked Crazy Straw
-Reworked Croissant
-Reworked Mollusk




=====
New (or reworked) perks:
=====

-"Tornado perk" (rare)
-"Warlock perk" (common)
-"Gourmet perk" (common)
-"Lunar perk" (common)
-"Croissant perk" (common, obtained from croissant)

-Reworked charity perk






=====
Changes to challenges:
=====

"Expiration Date":
-Items last 15 rounds instead of 10
-Added alarm sound effect for "Expiration Date" when an item has 1 round remaining

"Nubbelocke":
-Instead of deleting a random item, deletes the left-most item

"Times up!":
-When nubby explodes by the hands of the C-4, it causes a big explosion that pops a large radius of pegs

"Amnesiac":
-There are now 4 types of mystery boxes
-Common item mystery box: Contains a random common item
-Duplicate item mystery box: Contains a copy of an item in your inventory
-Rare item mystery box: Contains a random rare item.
-Ultra rare item mystery box: Contains an ultra-rare item.
-Each type of mystery box has a unique color, name, and description, so you can tell them apart.
-Common mystery boxes cost 4 coins.
-Duplicate mystery boxes cost 6 coins.
-Rare and ultra-rare mystery boxes cost 6 coins.

=====
Changes to supervisors:
=====

Balogna Tony:
-No longer randomizes Nubby's size, physics, etc.
-No longer randomizes the round timeline
-Primary effect is that he randomizes item and perk triggers at the start of a run.



=====
Things that didn't make it into this version:
=====
-The stat tracker didn't quite make it into this version because it wasn't very comprehensive and I didn't want to put something incomplete into the game.
-Grouping together similar perks didn't make it into this version either for a similar reason as above. Next update, I promise!

======

ENJOY THE UPDATE!
Live. Laugh. Nub.







Weekly Nubby News #2 (3/24/25)




Greetings Nublings! Welcome to Weekly Nubby News #2!

It has been yet another successful week at the number factory!

First off, thank you to those who have volunteered to help localize the game! It has been heartwarming to hear from those who are willing to volunteer to bring nubby to their part of the world! We currently have translations planned for:

-Brazil Portuguese
-Russian
-French
-Spanish
-Polish
-Simplified Chinese
-Portuguese
-Turkish
-Hungarian
-Korean
-Czech
-Dutch
-Ukrainian
-Danish
-Farsi
-Hebrew
-German

If you don't see your language here and you would like to volunteer to help translate, email me and we can chat! ([email protected]). Please note that translations will not be implemented for another 1-2 months. My apologies for the wait.

For those who don't know me, my name is MogDog and I'm the solo developer of Nubby's Number Factory. I will start this edition of nubby news by going over some FAQs, then discuss what you can expect from V1.3 (the next update coming soon), and finish off by announcing the winner of the community supervisor art contest! (hosted in discord server, link down below)


FAQs:
========

(If you don't find your question answered here, please refer back to the previous weekly nubby news post)

Question: When is the mac port?
Answer: It's on my radar. It will be coming in a future update. I'm hoping to have it worked out within the next 2 months.


Question: When are you adding achievements?
Answer: Not V1.3, but the next update.
========


What to expect for V1.3?
========



To allow play testers extra time to help me minimize bugs and issues, the update for V1.3 will be released on Sunday (3/30/25) instead of Friday (3/28/25) like I had previously announced. My apologies.

With that out of the way, I want to make it clear that this update is mostly a balance and content update, with a few bad bugs/crashes fixed. I had to adjust my plans for the amount of content I wanted added, but I think there's still enough items/perks/foods being added for this to qualify as a decently sized content update.

Now that I'm closer to being done with the update than I was a week ago, I can give a more accurate reading on how much is being added content-wise. Expect:

-About 9 new items
-About 7 new foods
-About 6 new perks
-Some items are being completely reworked (e.g. Crazy Straw) and no longer resemble their current form in 1.2 at all.

Additonally, for balance changes, Expect:

-Reworks to some frustrating challenges
-Re-ordered challenges
-Reworks for a few not-very-fun supervisors
-A good couple item and perk rebalances
-Completely reworked endless mode scaling (scales exponentially now)


Other things to look forward to:

-Common bug/crash fixes (most notably, crashes with items, endless mode, and maxed out pegs)
-Quick restarts by pressing/holding "R" (re-bindable)
-Key binding for changing the primary button press binding (left press as default)
-Adjustable particle levels
-Toggleable item sound fx
-A stat tracker in bottom left of UI that will display statistics from the current/previous round, and statistics from the game as a whole as the game is progressing (peg pops, peg doubles/halves, nubby deaths, etc)


***There will be a large patch note that I will upload with V1.3 on Sunday and it will go into the changes I've made in more detail. I am not listing all of them.




===================
Finally, the winner of the community supervisor art contest (tony reskin contest)!

Context: 6 days ago, we had a contest on the discord server where everyone that wanted to participate had 5 days to come up with artwork for a new supervisor. The winner is getting their design in the game. If you want to participate in future contests like this, there will be more! join the discord:Click here to join!



We have a winner! winner! winner! The community submitted supervisor that will be finding a spot in the game sometime in the coming updates (not V1.3) will be...


"Dwarf-ony" by @harrisondavids !!!



The effect of this new supervisor is not yet confirmed, but it will be in the game!

Thank you to everyone who participated. It brought me a lot of joy to see your creations!

===================

That's it for the weekly nubby news! Thank you to everyone who continues to play and support Nubby!

-Mog










2025's most satisfying new roguelike puts a Balatro twist on Peggle

With how many new games land on Steam every day, it would be easy to overlook Nubby's Number Factory. The new roguelike strategy game from solo developer MogDogBlog Productions boasts an old-school aesthetic that feels like a throwback to the days of Windows 95 and browser-based Flash games. Lurking under the surface here, however, is a powerhouse of number-crunching that's ready to sink its hooks under your skin in much the same way as LocalThunk's Balatro, and it's already proving a winner on Steam.


Read the rest of the story...


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Help, I've discovered Nubby's Number Factory, a 'plinko-style roguelike' where you stop the sun exploding

See you in a week. Nubby's Number Factory is what the developer calls a "plinko-style roguelike" (everything is a roguelike now apparently?) where you drop your ball (Nubby) down a pegboard to rack up increasingly large numbers to stop the sun from exploding.

Read the full article here: https://www.gamingonlinux.com/2025/03/help-ive-discovered-nubbys-number-factory-a-plinko-style-roguelike-where-you-stop-the-sun-exploding/