Weekly Nubby News #5 (5/6/25)
Sup nubheads. Welcome to Weekly Nubby News #5!
It's been a while! As I established in WNN #4, I've been on a bit of a burnout break. Thus, there hasn't been too much to share because progress was slow in that period. But, now that I'm revitalized and fresh as a cucumber, we're back!
In this edition of WNN I'm going to be talking about the specifics of patch V1.3.1 and then sharing out some exciting news...
Patch V1.3.1:
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For the most part, my plans for upcoming updates have not changed in terms of content. As for release dates, those are being pushed back a bit because I was on burnout-break for a while longer than I initially thought I would.
Patch V1.3.1 is going to have a number of quality of life changes as the main addition. See the picture below to view nubby's new (and toggleable) assist mode.

But what is assist mode, you might ask? Well, assist mode is a toggleable extension of the normal gui. Heres what it does:
1. It records and displays stats from the current/previous turn.
2. For items, you can view how many times each one has triggered in the current/previous turn.
3. You may have noticed a crosshair-target-thingy over the juicy 128 peg in the picture. This is not an auto-aim feature. This is simply an indicator of the highest peg on the board. It highlights all of the highest pegs on the board, so if you had two 128 pegs, they would both get a crosshair-target-thingy.
Basically, it's a package of small things to assist you - hence the name. I might add more features to it in the future, but that's what it's going to be for now.
Aside from assist mode, patch V1.3.1 makes some miscellaneous changes and additions. I'll list a few here:
(note that specifics here are subject to change, have not play tested this patch yet)
-2 new items. One is the very special food pictured below, the other is a surprise.
-Glass tony reworked to fit the "glass cannon" archetype. You are limited to 2 lives, and every time an item triggers, it triggers twice. Glass cannon tony!
-Multiples of perks stack on top of each other in the gui, for organizational purposes.
-Adjusted nubby physics to fit between V1.2's physics and V1.3's physics. I don't think I'm going to change it again.
-Fixed various major bugs.
-A couple buffs and changes to some items and perks: Alien, trophy perk, croissant perk, and fishman.
-Added voice overs for supervisors...

As for a release date, I'm planning for May 16. Now, on to some exciting news...
Exciting News #1
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I'm excited to announce that Nubby's Number Factory is officially getting a mobile port! Nubby is going to be coming to apple and google devices.
I'm not going to be talking about specific dates for the release now, because it's a bit too early for that. Though, we have officially started the porting process. It's happening! You'll be able to bring nubby with you, wherever you go. Even at work!
Over the coming months, you will be getting more updates on the progress of the mobile version, and details about the release date and pricing.
Also, I want to put this next piece of information out there before any rumors start: The mobile version will not have ads. The mobile version will not have microtransactions. Our plans for right now is to have the game sold as a free version from the appstore/playstore. The free version will have about as much content as the current demo on steam (Though, I'm looking to give it a makeover to make it look more like the full version, just with less content). You can choose to play the free version, or you can pay once to purchase the full version that has full content. That's the only form of monetization I'm going to allow in my game.
I also want to announce that I am not porting this by myself. I'm working alongside the very respectable company, PolyCrunch Games to make nubby mobile the highest quality product we can produce. I'm very excited to get this out in the world!
Exciting News #2
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I'm going to PAX East in Boston! I'll be there May 9 and May 10th. I'm going there as a video game enthusiast, not a demo exhibitor or anything.
Just wanted to throw that out there, in case any nubby enthusiasts are going. If you see irl Tony walking around the expo hall, come up and say hi! I might be cosplaying Tony...
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That's it for this week's edition of WNN. I'll hopefully be sticking to the weekly schedule for a while, but if I don't post just know that the reason is because nothing note-worthy is happening. I'm still alive!
As always, thank you for reading, and thank you for playing! Peace out to the coolest gaming community I've ever been a part of.
~Mog