GO FOR LAUNCH! Release v1.0.1, Buy Now!
[p]VERY late to automation fest, but better late than never![/p][p]I received a lot of feedback in the meantime, and this is a big collection of all of that! So enjoy![/p][p][/p]
New
- [p]Fast Pipes, a 2x faster pipe[/p]
- [p]Item Pipette, drag an item to the quickbar to add it[/p]
Balancing
- [p]The majority of break speeds have been increased[/p]
- [p]Clockwork drill now can store twice as much power when hand cranked, and 1/2 as much when powered by a winder[/p]
Changes
- [p]Crude furnace icon changed[/p]
- [p]Constructs are now ordered more inline with progression[/p]
- [p]Construct menu is now an inventory build menu hybrid, this will be improved in the future but was an easy first step towards improvement[/p]
- [p]Furnace and Alloy Furnace flicker has been slightly reduced[/p]
- [p]Leaves and saplings have been darkened[/p]
- [p]Coal ore and it's uses have been removed, you can now directly mine coal[/p]
- [p]Clockwork drill can now be placed on stone. Floor was covered which was previously the way to automate stone[/p]
Fixes
- [p]Improved various descriptions to better help players learn the game[/p]
- [p]Jumping will no longer disable sprint FOV, now this only happens based on velocity[/p]
- [p]Items will no longer disappear if you craft with a full inventory[/p]
- [p]Improved inventory management feel, you shouldn't need to slow down for, or stop and go to move items anymore, flicks work[/p]
- [p]Fixed pipe distribution not being equal (?)[/p]
- [p]Holding an item, leaving a menu, and opening a menu again should no longer result in an item being held in your inventory[/p]
Modding
- [p]Added ability to define the pipette for an item when added to the quickbar[/p]
Known Issues
- [p]When starting a game, joining a game, and during poor network quality, the game may "refuse your input" or "glitch" for a few moments. This stabilizes usually after a second or two, minor[/p]
- [p]Linux might not always respect your VSync settings, please check your driver settings for additional options, minor[/p]
- [p]Potential memory leak with input actions not being cleaned up[/p]
- [p]Torches don't always break when their support goes missing[/p]
- [p]Pipes can be difficult to place in some situations, more abilities to work with pipes will be added soon[/p]
- [p]Restricted slots show either their item, or that they are restricted, not both, which results in some cases where restricting slots doesn't visually change anything[/p]