Nuts And Bolts - v1.3.1, QOL Update Now Live
[h3]Hey everyone![/h3][p]It seems people are enjoying the update, and I wanted to clean up some rough edges before moving onto the bigger changes that will likely be v1.4.[/p][p]
Mostly focused on making working with everything feel a bit better, as well as giving some extra modding capability, so if you had some issues before I hope I've at least addressed some of them![/p][p][/p][h2]New[/h2]
Mostly focused on making working with everything feel a bit better, as well as giving some extra modding capability, so if you had some issues before I hope I've at least addressed some of them![/p][p][/p][h2]New[/h2]
- [p]Mod Clearly Ore, this is a demo mod for texture packs and asset overrides, it makes it clear which ore is which.[/p]
- [p]Inventory shift clicking! You can now shift click items to move them between inventories.[/p]
- [p]Crafting shift clicking! You can now shift click while crafting to mass craft.[/p]
- [p]Pickup Log, when grabbing items they're now listed on the left side of the screen.[/p]
- [p]Pipes now display a guide when configuring, showing which side is which with a respective shape and color.[/p]
- [p]The slot selection and interactable icons have been replaced to be less obtuse.[/p]
- [p]The "Flip" indicator now only appears when building, similar to the interactable indicator when not building.[/p]
- [p]Reduced render distance max from 24 to 16, as people love to crank this setting before putting it back down, bloating saves and destroying FPS.[/p]
- [p]Similarly the "Omega" and "Galactic" lighting distances have been disabled (but still available), as these currently just chew GPUs.[/p]
- [p]Grass and plants now sway slightly.[/p]
- [p]Pressing Q in the inventory will now clear the selected slot.[/p]
- [p]Machine input slots now ensure the items inserted are valid input items.[/p]
- [p]Pipe colliders have been changed to the inner 0.5m^3 cube until I fix the collision properly.[/p]
- [p]Pipes now show the correct directions in the configuration menu. Gaslight, gate keep, girl boss.[/p]
- [p]Item and player models should now have reduced or remove "hair" / visual artifacts.[/p]
- [p]Saw blade now has the expected texture with Carbon Steel markings, I saved to the wrong folder.[/p]
- [p]Removed some unused assets.[/p]
- [p]Flore now provides 2x stone with the Clockwork Drill, in line with breaking by hand.[/p]
- [p]Pipes now support machines that push more than 1 item stacks, they output 1 at a time.[/p]
- [p]The game should no longer fail to launch if the "ext_extended_dynamic_state3" Vulkan extension (used for MSAA via rasterization samples), however 1x MSAA will always be applied.[/p]
- [p]On Linux, borderless fullscreen should no longer result in a black image on some configurations.[/p]
- [p]Inventory transfers have been broken, again, this is a small change to make shift click work.[/p]
- [p]Adding an asset via "override" will replace an existing asset, allowing texture packs or overriding of existing content.[/p]
- [p]Basic dependency resolution / ordering, ensuring the above override has needed assets loaded.[/p]
- [p]New API "get_item_recipes", which provides the recipes an item is used in.[/p]
- [p]New API "get_container_keys", which provides all key names for the provided MetaDataContainer.[/p]
- [p]New API "get_crafter_processable", which provides all items a crafter can process.[/p]
- [p]New API "is_crafter_processable", which indicates if the provided item can be used by the crafter.[/p]
- [p]New API "click_held", which indicates if left click is held on a UI element.[/p]