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Voxel Eras News

v1.1.1

Fixes

- Winder handles it's new rules from 1.1.0 properly
- Potential another fix for network jitter / input refusal (relating to slow servers..?)

Chopper, Planter, Wrench, Mods - v1.1.0 Now Available

[p]Hey everyone![/p][p]Thanks for the fantastic launch! Honestly blew my own expectations out of the water, and I'm excited to show you what I've got in store as time goes on.[/p][p]To start, some light content additions, and an overall cleanup for release to iron out the biggest issues I'm seeing.[/p][p]Enjoy![/p]
New
  • [p]Chopper - Punch tree, get wood? Get lost. Cut your trees down with clockwork today![/p]
  • [p]Planter - Get digging! It's growing season! Automate your planting with clockwork.[/p]
  • [p]Wrench - A handy tool for wrangling the pipes into tight corners.[/p]
  • [p]Mod Sync - Mods marked as sync now will sync in multiplayer on world join[/p]
  • [p]Mod Config - Mods can be enabled and disabled, as well as reloaded, within the game[/p]
  • [p]Remaining buildable count is now shown below the cursor[/p]
  • [p]New intermediate, sawblade[/p]
  • [p]Ability to drop items from your inventory :P[/p]
  • [p]Ability to clear pipette immediately via Q[/p]
Changes
  • [p]Some UI buttons have had their activation changed from on click to clicked down, which makes some elements more responsive[/p]
  • [p]Door cost reduced from 6 planks to 4 planks[/p]
  • [p]Winder now keeps 2-5 fuel in it, ensuring it always has fuel before extraction[/p]
  • [p]Physics interactions should be less unstable and more forgiving[/p]
  • [p]Added stack burn ticks and stack size to item tooltips[/p]
  • [p]Improved some error messages to be less "cryptic" and more useful[/p]
Fixes
  • [p]"Input stick", multiplayer input non responsiveness, movement jitter, world load camera snapping, or other expressions of input issues related to game time sync have now been greatly improved. If you had issues with multiplayer or game jitter I'd recommend trying this patch![/p]
  • [p]Hand and construct ghost for the local player are now disabled on UI disable[/p]
  • [p]Falling below the world will cause you to be put back on top of the world[/p]
  • [p]Raycasts no longer hit the first checked collider and now hit the closest hit collider (placing on non full voxel colliders is more inline with expectations)[/p]
  • [p]Torches now properly break based on support loss[/p]
Modding
  • [p]Breaking change: Inventory slots now include an additional parameter, using_shift, which will be later used for shift click transferring items.[/p]
  • [p]Constructs now have tags[/p]
  • [p]Constructs now have get_variant(construct: Construct, rotation: VoxelRotation) -> ConstructVariant for easier construct usage[/p]
  • [p]is_ui_hidden is available to check if the UI is currently toggled off[/p]
  • [p]Some metal working recipes have had their identifiers changed to remove "Workbench" and replace it with "Anvil"[/p]
  • [p]Player now has "Stat:JumpMultiplier", "Stat:MoveMultiplier", and "Stat:GravityMultiplier" which can be added as f64 to the player's metadata to change the properties from their default of 1.[/p]
  • [p]Pipes now have "Stat:ProgressTicks" to indicate their speed[/p]
  • [p]Added more on screen errors over crash logs[/p]
  • [p]get_players to get all player identifiers in the world[/p]
  • [p]Added set_pipe_mode, on_pipe_configuring, and on_pipe_config_action which are standardized functions for pipe configuration[/p]
Known Issues
  • [p]Players fall through the block they were standing on when loading a world from before this update, this is a one time issue due to physics changes[/p]

v1.0.1 (2)

Fixes

Coal ore drops coal instead of your game. Great launch day bug.

GO FOR LAUNCH! Release v1.0.1, Buy Now!

[p]VERY late to automation fest, but better late than never![/p][p]I received a lot of feedback in the meantime, and this is a big collection of all of that! So enjoy![/p][p][/p]
New
  • [p]Fast Pipes, a 2x faster pipe[/p]
  • [p]Item Pipette, drag an item to the quickbar to add it[/p]
Balancing
  • [p]The majority of break speeds have been increased[/p]
  • [p]Clockwork drill now can store twice as much power when hand cranked, and 1/2 as much when powered by a winder[/p]
Changes
  • [p]Crude furnace icon changed[/p]
  • [p]Constructs are now ordered more inline with progression[/p]
  • [p]Construct menu is now an inventory build menu hybrid, this will be improved in the future but was an easy first step towards improvement[/p]
  • [p]Furnace and Alloy Furnace flicker has been slightly reduced[/p]
  • [p]Leaves and saplings have been darkened[/p]
  • [p]Coal ore and it's uses have been removed, you can now directly mine coal[/p]
  • [p]Clockwork drill can now be placed on stone. Floor was covered which was previously the way to automate stone[/p]
Fixes
  • [p]Improved various descriptions to better help players learn the game[/p]
  • [p]Jumping will no longer disable sprint FOV, now this only happens based on velocity[/p]
  • [p]Items will no longer disappear if you craft with a full inventory[/p]
  • [p]Improved inventory management feel, you shouldn't need to slow down for, or stop and go to move items anymore, flicks work[/p]
  • [p]Fixed pipe distribution not being equal (?)[/p]
  • [p]Holding an item, leaving a menu, and opening a menu again should no longer result in an item being held in your inventory[/p]
Modding
  • [p]Added ability to define the pipette for an item when added to the quickbar[/p]
Known Issues
  • [p]When starting a game, joining a game, and during poor network quality, the game may "refuse your input" or "glitch" for a few moments. This stabilizes usually after a second or two, minor[/p]
  • [p]Linux might not always respect your VSync settings, please check your driver settings for additional options, minor[/p]
  • [p]Potential memory leak with input actions not being cleaned up[/p]
  • [p]Torches don't always break when their support goes missing[/p]
  • [p]Pipes can be difficult to place in some situations, more abilities to work with pipes will be added soon[/p]
  • [p]Restricted slots show either their item, or that they are restricted, not both, which results in some cases where restricting slots doesn't visually change anything[/p]

Early Access Release 1.0.0 - Automation Fest!

[p]Hello everyone![/p][p]Running a touch late as usual, currently waiting on Valve to approve a build to go live, but here's the patch notes for... tomorrow? Hopefully. The trailer should also be up very soon.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]With this new chapter, Voxel Eras will now be in early access for a while, which will mainly consist of filling out the game's eras, making new things possible, and really making this game all I want it to be.[/p][p][/p][p]I don't expect things to always go smoothly, but I hope you'll join me for the ride![/p][p][/p]
New
  • [p]Bronze Plate[/p]
  • [p]Anvil, metal recipes have been moved[/p]
  • [p]Ability to toggle UI[/p]
  • [p]Player Movement Prediction, moving should now feel smooth even at high latency in multiplayer, as well as smoother in singleplayer[/p]
  • [p]Terrain Generation has been (lightly) overhauled, making patches more frequent, giving the world a bit of depth, and making "good worlds" more common[/p]
Changes
  • [p]Player 3rd person camera is now 5.5 instead of 3.5 meters away[/p]
  • [p]Saplings now grow differently, they should now be more in reach and less "sprawling"[/p]
  • [p]The player now has "coyote time" or "coyote jump" which for a short period after stepping off a ledge, you will still be able to jump, making hills and tight areas easier to navigate[/p]
  • [p]Main menu is now "grey" instead of black[/p]
  • [p]Furnace now allows smeltables in all sides, as well as fuel, with the exception being the top, which can only accept non burnable items instead of all smeltables, and can be extracted on all sides[/p]
  • [p]Alloy furnace now allows fuel from all but the top side, the top and bottom can insert into the first smeltable slot, the sides can insert into the second slot, and can be extracted on all sides[/p]
Balancing
  • [p]Pipes now use 1x Small Bronze Gear instead of 1x Stone Gear[/p]
  • [p]Recipes using Bronze Ingot now use 1/2 the Bronze Plate[/p]
  • [p]Coal Dust can be created using the grinder with ore instead of coal for 3x coal dust instead of 4x coal dust, giving more options[/p]
  • [p]Winder extension now can power multiple devices instead of just 1, with the same fuel cost as normal applying to connected devices[/p]
  • [p]Leaves now have a 4% chance instead of a 2.5% chance to drop saplings, and has a 8% chance of dropping leaves instead of a 5% chance, should make tree farming more sustainable[/p]
Performance
  • [p]Pipe logic has been moved from scripting to a modding API, making much larger builds possible[/p]
QoL
  • [p]Winder icon now is "burning" to make it easier to tell apart[/p]
  • [p]Carbon Steel Plate texture tweak[/p]
  • [p]Personalization and Multiplayer Setup menus are now a bit clearer for navigation[/p]
  • [p]Grinder tip updated for clarity[/p]
  • [p]Sprinting changes FOV[/p]
  • [p]Torch "particles" are now lightly transparent, as well as animating slightly slower[/p]
  • [p]Workbench now has sounds[/p]
Fixes
  • [p]Linux should now run via Steam[/p]
  • [p]Linux run via Steam should no longer have "god UI" effect[/p]
  • [p]Linux VSync shouldn't cause crashes (disabled or enabled)[/p]
Modding
  • [p]Added "on_predict" event for entities has been added to allow state modification with the expectation you only modify the entity in question[/p]
Removed
  • [p]Stone Gears, these have been obsolete and weren't fun to play with[/p]
  • [p]"Pickaxe" and "Shovel", unused old icons[/p]
Known Issues
  • [p]Crafting with a full inventory can lead to loss of the crafted item, as well as the crafting input used to make it, will be fixed NEXT PATCH[/p]
  • [p]When starting a game, joining a game, and during poor network quality, the game may "refuse your input" or "glitch" for a few moments. This stabilizes usually after a second or two, minor[/p]
  • [p]Linux might not always respect your VSync settings, please check your driver settings for additional options, minor[/p]
  • [p]Potential memory leak with input actions not being cleaned up[/p]
  • [p]Torches don't always break when their support goes missing[/p]
  • [p]Pipes may round robin output in strange ways when full throughput, they appear to still keep ratio between destinations, but will alternate where they go for ~5 cycles before switching to another pipe segment to repeat[/p]
  • [p]Restricted slots show either their item, or that they are restricted, not both, which results in some cases where restricting slots doesn't visually change anything[/p]