[p]Dear Legends We’re excited to finally bring Formula Legends to you and this is just the beginning of the journey! This is Our 1.0 Versions of the Game.[/p][p]Our goal is to support the game long-term, constantly improving it and adding new features to make the experience deeper and more enjoyable.[/p][p]The team is working tirelessly to deliver the best possible version of the game and is committed to making it even better over time.[/p][p]
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Known Issues
[p]Below is a list of currently known issues in the game. We are working on fixes and[/p][p]improvements, and we’ll keep you updated as soon as patches become available.
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Gameplay[/p][p]● Gap times are displayed incorrectly when the player laps opponents.[/p][p]● The “Rain ends” message appears when heavy rain stops and light rain begins.[/p][p]● Occasionally, during the transition from dry to wet track conditions, the car’s speed[/p][p] may visibly drop within a few seconds.[/p][p]● After receiving critical damage penalties, the vehicle’s maximum speed remains[/p][p] incorrectly capped at 260 km/h (161 mph), even if repaired during a pit stop.
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AI[/p][p]● In rare cases on the Belgium track, AI may fail to set valid qualifying lap times and[/p][p]accumulate excessive race penalties.[/p][p]● When the player collides from behind with an AI car, the AI tends to brake abruptly[/p][p]and excessively, making it hard for the player to disengage or steer away.
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Leaderboard[/p][p]● If a player holds an online world-best record and then plays the same track offline,[/p][p]their personal best is not displayed correctly.[/p][p]● Occasionally, world record values are set to “99:99.999” when opening photo mode.[/p][p]● In the first offline Time Attack session (with no previous personal best recorded),[/p][p]crossing the finish line may display a broken value. The PB updates correctly after[/p][p]restarting the session.
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Graphics[/p][p]● Random terrain textures on tracks may downgrade to low resolution for a few[/p][p]seconds.[/p][p]● Minor and random flickering may occur on off-track surface textures.[/p][p]● Setting “Effects” to Low causes improper lighting on the track. We recommend[/p][p]keeping this setting at least on Medium until the issue is fixed.[/p][p]● On widescreen monitors, camera transitions can appear unsmooth, with unnatural[/p][p]repositioning.[/p][p]● Occasional minor and random graphical glitches.
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Audio[/p][p]● Noticeable audio delay on throttle input when using ‘80s vehicles.[/p][p]Settings[/p][p]● Difficulty and driving aid settings used in a competition may reset when switching[/p][p]game modes.[/p][p]● Driving aids icons do not update if the popup is closed using the Back button in Time[/p][p]Attack car selection.[/p][p]● After closing the Race Assists popup with the Back button in Time Attack car[/p][p]selection, the player cannot change car year or driver.
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Various[/p][p]● Minor text bugs, such as overlapping text or text extending outside boxes.
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Now
[p]We’ve already implemented some improvements that will be available at launch, and we’ll[/p][p]keep working with you to grow this project together.[/p][p]Here’s an overview of what’s coming:[/p][p]New additions - Improvements already available at launch:[/p][p]● Cockpit camera[/p][p]● Lookback camera[/p][p]● Throttle/Brake indicator[/p][p]● Improved wet race experience[/p][p]● Ultrawide screen support[/p][p]● Constructors’ championship[/p][p]● Removed driver perks in Time Attack to ensure equal performance for all players
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Currently in development
[p]● Customizable camera options[/p][p]● Input deadzones for better Handling Feelings - Steering[/p][p]● Delta time indicator in Time attack mode[/p][p]● Additional difficulty levels[/p][p]● UI improvements[/p][p]● Improved AI race behavior for collision avoidance (preventing it from crashing into the player)[/p][p]● Improved AI race behavior for overtaking and defensive strategies[/p][p]● Improved AI race behavior during pit stops[/p][p]● Improved collision physics[/p][p]● Proximity indicators[/p][p]● PS5 controller support on Steam[/p][p]● Steering Wheel support + manual shift
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[/p][p]Thank you for your support: this community is a fundamental part of this project, and we[/p][p]can’t wait to keep growing together with you.[/p][p]Engines on, Legends![/p]