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Three Skies Ascension News

Localizaiton + Discount for the game!

Greetings, Commanders!




We’re excited to announce that Patch 3.3 brings new language support to Three Skies Ascension. To celebrate this occasion, we are adding a 34% Discount for the game! With this update, players around the world can experience the game in their native language and dive deeper into the world of Three Skies with fully localized menus, dialogue, and gameplay elements.

Click here to get the game:
https://store.steampowered.com/app/3197690/Three_Skies_Ascension/

[h3]New Languages Available[/h3]

You can now play Three Skies Ascension in the following languages:

  • Spanish
  • German
  • French
  • Italian
  • Portuguese
  • Japanese


Whether you're a seasoned strategist or just beginning your journey, these options will help more players immerse themselves in the story, mechanics, and lore of the game.

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[h3]How to Change Your Language[/h3]

Switching to your preferred language is quick and easy:

1. Open the Optionsmenu from the main screen.
2. Look for the Language dropdown menu.
3. Select your preferred language from the list.
4. Close the Options menu and enjoy the game in your chosen language.





That’s it! Your settings will save automatically.

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We’re always working to make Three Skies Ascension more accessible to players around the world. If you have feedback on the new localizations or spot anything that could be improved, we’d love to hear from you. Thank you for your continued support, and see you in the skies!

~Three Skies Ascension Team

Localization + Discount for the game!

We’re excited to announce that Patch 3.3 brings new language support to Three Skies Ascension. To celebrate this occasion, we are offering a 34% discount on the game! With this update, players worldwide can experience the game in their native language with fully localized menus, dialogue, and gameplay elements.

Devlog: Elements and Counters

[h2]Elements and Counters in Three Skies Ascension[/h2]

One of the most important layers of strategy in Three Skies Ascension is the element system. This system adds tactical depth to both combat and team-building by influencing a hero or creature’s strengths, weaknesses, and immunities.



[h3]The Element System: 14 Unique Forces[/h3]

The game features 14 elements, each with distinct design influences and gameplay effects. Heroes and creatures may be aligned with one or two elements, while every skill is tied to a single element. This alignment directly impacts how much damage a skill deals to an enemy.

[h3]Element Effectiveness: Multipliers that Matter[/h3]

Each element interacts differently with others. For example, Fire will deal double damage to Nature, while only dealing half damage to Water. Some elements might even be totally immune to others. These interactions result in effectiveness multipliers ranging from:

0x, 0.5x, 1x, and 2x

When an attack targets a creature or hero with two elements, the final damage multiplier is calculated as an average of the effectiveness against both elements. This means the final multiplier will always fall into one of the following values:

0x, 0.25x, 0.5x, 1x, 2x, and 4x

This encourages smart counter-picking and well-rounded team composition.



[h3]Artifact Modifiers: Boosting Elemental Impact[/h3]

Artifacts add another layer of complexity to combat. Some artifacts directly modify elemental effectiveness or damage output. For example:

The Favored – If you deal 2x effectiveness or higher, the skill’s damage is increased by 25%.

These bonuses can turn a strong move into a finishing blow if paired strategically with elemental counters.



We also offer a built-in element reference guide. Clicking on any element in the UI will show its strengths, weaknesses, and related abilities, helping you quickly determine which heroes to bring into battle.

[h3]Elemental Immunities: Hidden Defensive Power[/h3]

Each element also provides a unique immunity to a status effect. This encourages players to consider not only offensive synergy, but also defensive resilience when choosing heroes.

Here’s a quick overview of the immunities granted by each element:

| Element | Immunity |
| ----------- | -------------- |
| Fire | Frozen |
| Water | Burn |
| Nature | Ground Effects |
| Earth | Shock |
| Ice | Stun |
| Shock | Bind |
| Steel | Bleed |
| Arcane | Taunt |
| Shadow | Spirit |
| Holy | Possession |
| Demonic | Poison |
| Spirit | Martial |
| Martial | Sleep |
| Illusion | Polymorph |

These immunities can be the key to surviving difficult encounters, especially when enemies rely on crowd control or status-heavy tactics.

[h3]Final Thoughts[/h3]

The element system in Three Skies Ascension is more than just a rock-paper-scissors mechanic. It’s a core gameplay pillar that affects everything from combat flow to hero progression. Mastering this system is crucial for players aiming to tackle the hardest dungeons and build competitive teams.

Let us know your favorite elemental combos or team setups. We’d love to feature community strategies in future posts.

If you want to learn more about the Fusion System, here is a link to the full Dev Blog -
https://store.steampowered.com/news/app/3197690/view/814696363551885060

We're always eager to hear your thoughts and suggestions. Have a great day, and remember, your feedback is invaluable!

~Three Skies Ascension Team

Transformation from Gacha Game to Creature Collector RPG

Hello there, Commanders!


[h2]🔥Today, we would like to talk about the transition from Gacha Game to Creature Collector RPG
How Three Skies Became Three Skies Ascension[/h2]



We first announced *Three Skies* here in 2023 as a gacha-style game, but since then, we've taken the project in an exciting new direction. With the release of *Three Skies Ascension*, the game has fully transitioned into a Creature Collector RPG. This post is for those of you who may have seen us a few years ago, and for anyone curious about how a gacha game can evolve into something hopefully deeper and more dynamic.

[h3]🚫No More Microtransactions. No More Gacha.[/h3]
Unlike traditional gacha systems that rely on "pulls" and currency grinding, *Three Skies Ascension* offers capture-based recruitment similar to Pokémon and negotiation-based hero recruitment for a more organic and strategic experience.

You can still earn valuable Recruit Orders that give you a random hero drop, keeping a bit of that classic gacha-style excitement, but the core experience now focuses on player agency and gameplay-driven progression.

[h3]⚒️Rebuilding Core Systems[/h3]
We overhauled every major system that was designed to support gacha mechanics and replaced them with more meaningful, gameplay-focused alternatives. This includes rethinking how rewards, character growth, and progression work across the game.

We're still brainstorming ways to repurpose legacy systems like banners, battle passes, and event menus into fun and evergreen content. More on that later.

[h2]🆕What’s New in *Three Skies Ascension*[/h2]

[h3]🗺️Campaign Expansion and Difficulty[/h3]
The original version of *Three Skies* featured just five areas. With *Ascension*, we’ve expanded the campaign to twelve unique regions, each with their own visual novel-style dialogue and story-driven content.

Considering that originally we were inspired by games like *Darkest Dungeon* for creating our dungeons, we also wanted to make sure that the gameplay felt challenging while also rewarding players for that challenge.

We now tie player progression to the main story, rather than allowing open-ended grinding, which would otherwise allow the player to trivialize the content by overleveling for every boss. However, there's still a great benefit to grinding content in each zone, as it allows you to earn rewards and prepare your heroes even further.

We also amped up the enemy encounters, bringing more diversity to the style of fights you face, with the intention of keeping players on their toes.

New encounter types include:
  • Hero Encounters – Recruitable heroes through negotiation
  • Handler Encounters – Enemy teams led by powerful AI heroes
  • Elite Encounters - Enemies with higher stats and powerful perks
  • Radiant (Shiny) Variants – Unique palette-swapped versions of heroes or creatures


[h3]☀️The Challenge System – *Order of the Sun*[/h3]
Side dungeons are now repeatable and linked to a new challenge system overseen by the *Order of the Sun*. These challenges let you customize difficulty levels and reward you with currency to spend in a special shop.

You can exchange that currency for rare gear, additional recruit orders, powerful artifacts, and more. This system is designed to give skilled players more control and a clear path to mastering the game.

[h3]⚔️Combat and Skill System Overhaul [/h3]
We’ve made some significant improvements to combat:

Swap Skills
Each hero can now assign one of their skills as a Swap Skill, which can be triggered from the backline to swap them into the fight. This opens up new tactical options and combo opportunities.

Using a swap skill does come with a tradeoff - it applies a 4-round cooldown to the skill used.

EX Skill System
The updated EX system now builds up to 10 charges through spending your hero's MP during a fight. These charges unlock Grimoire Abilities, powerful upgrades that can turn the tide of battle or save you in critical moments.

Skill Customization
We also revamped the skill upgrade system. Each hero skill can be improved by four ranks, and each rank offers multiple modifiers to choose from. This lets you personalize your playstyle and fine-tune your team.

[h3]🧰The Workshop[/h3]
Previously, dungeon supplies could only be purchased beforehand and would convert to gold if unused. Now, with the new Workshop, you can craft upgraded items that stay in your inventory after each run.

The Workshop also allows you to create scrolls and fusion materials to support hero development and progression.

[h3]🎒Expeditions[/h3]
The old real-time expedition system has been replaced with something more integrated. Now, expeditions are actual dungeon runs that your sideline heroes complete based on your own in-game progress.

Expedition time is reduced when your selected heroes have elemental advantages, which ties the system directly to your team-building strategy.

[h3]🛖Barracks Upgrades[/h3]
The Barracks now supports 16 rooms by default, doubling the previous capacity without requiring upgrades. We also added sorting and filtering options based on player feedback to improve quality of life.

[h3]🌟Passive System[/h3]
As you explore dungeons, you may come across encounters that grant or alter passive traits on your heroes. These passives can be beneficial or harmful, and vary in duration from temporary to semi-permanent, adding depth and unpredictability to dungeon crawling.

[h3]🛕Fusion Tower[/h3]
The Fusion Tower replaces the old Arcane Library. Previously used for skill research, which now lives in the hero menu, the Fusion Tower now allows us to reimagine the building as a hero creation and alteration system.

With Fusion, you can combine two heroes or creatures to create a new one, using modifier items to influence the outcome.
With Alteration, you can directly change aspects of a hero, such as nature, talents, passives, and even visuals. It’s a robust system for players who enjoy refining their roster.

[h3]🐺Encounter Expansion[/h3]
Encounters have been greatly expanded. Every zone now features thematic props and obstacles with different outcomes depending on your interaction choices. You can also now use any item from your inventory on encounters, often triggering special results.

The wildest example of this is our new Alchemy Table, which can take up to 15 different items to produce varying results for your team during a dungeon run.

[h3]📓Journal Expansion[/h3]
The Journal has been overhauled to include not only heroes and creatures, but also celestials, artifacts, and scrolls. You can also now track your collection progress in one dedicated space.

[h3]Looking Ahead [/h3]
As mentioned, some of the old systems, like event banners and battle passes, are currently on hold. We’re exploring ways to reinvent them as permanent features that enhance long-term play, rather than short-term grinds.

In the meantime, our focus is on:
  • Quality of life improvements
  • Endgame content
  • Additional platform and localization support.
  • Offline mode


[h2]Final Thoughts [/h2]
*Three Skies Ascension* is no longer a gacha game with RPG elements. It’s a full Creature Collector RPG shaped by player choice, meaningful progression, and flexible systems.

We appreciate anyone who has followed us on this journey and welcome both new players and returning fans. The world of *Three Skies* has grown, and there’s still more to come.

Thanks for reading!
~Chris, Shiny Box Games

Dev Blog: Inside the Fusion System

[h2]Hey adventurers![/h2]

Today we’re pulling back the curtain on one of the most exciting mechanics in our game—The Fusion System! Found within the Fusion Tower, this feature is a cornerstone of deep hero customization and team-building strategy. Whether you're looking to create a brand new hero or fine-tune your favorite warrior, the Fusion System gives you the tools to shape your barracks like never before.



[h3]🧬 What is Fusion?[/h3]

The Fusion Tower has two major functions:

1. Fusion – Create an entirely new hero or creature based on two selected "parents."
2. Alteration – Modify certain aspects of an existing hero instantly with special items.

Let’s break them down!

[h3]🧪 Fusion: Forge a New Hero[/h3]

Fusion allows you to combine any two heroes or creatures—your chosen "parents"—to create a brand new being. The outcome depends heavily on the power level and attributes of the parents, so mix wisely!

But there's more to it than just throwing two characters together. You can also use **modifying items** to influence the result. These items give you control over what traits might be passed on, such as:

🔹 Preserving a parent’s Nature
🔹 Preserving a parent’s Talent
🔹 Inheriting two additional attributes from the parents
🔹 Passing down a specific attribute

Once your selections are made and modifiers are applied, your new fusion hero begins to take form—but you’ll need to progress through dungeon exploration to complete the process. This makes the fusion not only strategic, but something that evolves with your gameplay.

[h3]✨ Alteration: Redefine Your Heroes[/h3]

Sometimes you don’t want to start from scratch—you just want to tweak a hero you already love. That’s where Alteration comes in.

Using special alteration items, you can instantly change parts of a hero, such as:

- 🔁 Swapping their Nature
- 🎯 Changing their Talent
- ❌ Removing unwanted passives
- 🔧 Boosting specific attributes
- 🎨 Applying special palettes for a visual refresh

Unlike Fusion, Alteration happens immediately, allowing for quick experimentation and fine-tuning of your roster.

[h3]🔮 Why This Matters[/h3]

The Fusion System is more than just a mechanic—it’s about player expression and strategic depth. Whether you’re crafting a hero that fits your playstyle or customizing your squad to overcome tough challenges, this system gives you the flexibility to build your dream team.

So dive in, experiment, and discover the endless possibilities hiding inside the Fusion Tower. And don’t forget—sometimes the strongest heroes are the ones you create yourself.

Until next time,
~ The Dev Team