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Three Skies Ascension News

Patch Notes 3.2.1 (April 7th 2025)

[h3]⚔️ Hello Commanders! ⚔️[/h3]



Today, we're rolling out Patch 3.2.1 to address some of the most important issues:

  • 🐑 Fixed bad texture on polymorph
  • 🔄 Fixed cooldown issue when swapping skills in the arena
  • 🌧️ Fixed softlock after battle caused by weather damage
  • ❗ Fixed quest tracking for kills using elemental effects
  • 💀 Fixed passive abilities misapplying status effects after cast
  • ➡️ Added arrow key support on the world map


🐞 We're still working on a few more bugs, which should be addressed in the coming days!

🙌 Thank you for all your support and feedback!

~ The Three Skies Ascension Team

Three Skies Ascension is officially LIVE

[h3]Hello Commanders![/h3]

[h2]Three Skies Ascension is officially LIVE![/h2]



To celebrate this occasion, we are having -15% promotion for our game!

With Three Skies Ascension going live today on Steam, our Devs will follow suit and will be hosting a live stream on Steam.

Join us at 10 AM CDT as we dive into gameplay, share behind-the-scenes insights, and talk about all things in Three Skies Ascension!

https://store.steampowered.com/app/3197690/Three_Skies_Ascension/

Thank you for all of your support, and we hope you will have a lot of fun playing Three Skies Ascension!

~Three Skies Ascension Team

Art Style and Music Devlog

[h2]Hello Commanders![/h2]

In today’s devlog, we will share some inside information about Art Style and Music Inspirations, a crucial element that makes Three Skies Ascension what it is. Let’s jump right in and explore it together!



[h3]Crafting the Art Style[/h3]

When we first started developing *Three Skies Ascension*, our artistic direction was inspired by a combination of anime aesthetics and stylized cartoon visuals in games like *League of Legends* and *World of Warcraft*. We wanted to create something visually appealing yet accessible, and this blend of influences helped shape our distinctive style.



[h3]From 3D to 2D[/h3]

Originally, we had considered making the game in 3D, as our main artist had a strong background in that area. However, due to scheduling constraints, our primary 3D artist was busy with another project, while our concept artist, who specialized in 2D, was available. This led us to pivot towards a predominantly 2D style, allowing us to fully leverage the talent we had at hand.



[h3]The Evolution from Pixel Art to Cartoon Style[/h3]

In the early stages of development, we experimented with pixel art. However, as we progressed, we realized that we felt more comfortable with a cartoon-style approach. One of the major considerations in refining our art style was deciding how to handle shading and details. Initially, we debated whether to use gradient shading, but we ultimately opted for a simpler style that relied on clean shading and highlights. This decision also made it easier to implement a palette-swapping system, which gave us more flexibility in creating variations of assets.



[h3]Challenges in Unifying the Art Style[/h3]

A unique aspect of the cartoon style we chose is its unforgiving nature when it comes to consistency in anatomy, facial expressions, and proportions where any mistakes become immediately noticeable. One of the biggest challenges we faced was ensuring a cohesive visual identity, especially while working with multiple artists. Keeping character designs consistent across different hands was a meticulous process, but it was essential for maintaining the quality and integrity of *Three Skies Ascension*.



[h3]Pushing the Boundaries of Character Design[/h3]

One of the most exciting aspects of our art style is the freedom it gives us to push character proportions and designs beyond conventional limits. This is best showcased by the contrast between characters like *Fogran*, the towering demi-giant, and *Veneficus*, the diminutive halfling wizard. This level of variety allowed us to create a visually diverse world while maintaining an overarching stylistic cohesion.



[h3]Crafting the Soundscape[/h3]

A game’s art style sets the visual tone, but music and sound design are just as critical in creating an immersive experience. For Three Skies Ascension, we collaborated with Red Forge, an incredibly talented audio studio that played a key role in defining the game's auditory identity.

[h3]A World Brought to Life Through Sound[/h3]

Working with *Red Forge* was an incredible experience. They composed a total of **27 unique tracks** and designed **hundreds of sound effects** to bring the world of *Three Skies Ascension* to life. The music seamlessly complements our various environments, from epic orchestral themes that accompany intense battles to serene melodies that enhance exploration and storytelling moments.

Beyond just the soundtrack, the sheer variety of sound effects they created helped add depth and immersion to every action, whether it be the clash of weapons, the crackle of magic, or the ambient sounds of bustling towns and wild landscapes.

[h3]Conclusion[/h3]

The artistic and musical choices behind *Three Skies Ascension* were shaped by both creative aspirations and practical constraints, leading us to develop a distinct cartoon-style aesthetic and a richly immersive soundscape. Despite the challenges, our team’s passion and dedication, along with the incredible work of *Red Forge*, allowed us to craft a game that feels both visually and aurally engaging. We can't wait for players to experience the world we've built, and we hope that our art and music will leave a lasting impression!

Release date Trailer is here!

Hello Commanders!


[h2]We are coming to you with a release date trailer![/h2]



This is a very important moment for the game and we hope you will stay with us till the official release!

Official release date - 3rd of April!

Here is the link to the trailer:

https://www.youtube.com/watch?v=ZZFc0bccjWo

Have a great day!

~Three Skies Ascension Team

Devlog: Characters and Bonding System

[h3]Hey Commanders![/h3]

In today’s devlog, we want to share some insides about Characters and Bonding System which are an integral part of a game progression. Let’s jump right in!



[h3]Expanding Your Ranks: Heroes, Creatures, and Bosses[/h3]

As you venture through dungeons, you’ll encounter over 130 unique heroes and creatures—each with their own strengths, abilities, and battle styles.









These encounters vary widely. You might face a lone, fearsome beast, a team of creatures controlled by skilled Handlers, or even Heroes fighting for their own cause. And be prepared—your Rival Commander may challenge you with their own team of powerful heroes, determined to stand in your way.

[h3]The Power of Elements[/h3]

Every hero and creature is attuned to one or two elements, which influence how their attacks interact in battle. Elemental strengths grant bonuses to certain moves, while weaknesses can leave them vulnerable to enemy strikes.



[h3]Binding & Recruitment[/h3]

In dungeons, you have the opportunity to expand your forces by forming bonds with the creatures and heroes you encounter. However, binding isn’t as simple as throwing a net—you’ll need a strategy:

  • Creatures: First, isolate them from their allies. Then, weaken them in battle before using a Binding Orb to complete the process.
  • Heroes: Rather than capturing them outright, you must engage in a recruitment negotiation, convincing them to join your cause once they’re weakened.




There’s no limit to how many creatures or heroes you can recruit, as long as they aren’t already loyal to another Commander or Handler. In fact, you may even want to capture the same creature or hero multiple times to Ascend them, unlocking greater potential.

Unlike standard dungeon loot, once you successfully bond with a creature or hero, they are immediately sent to your barracks, ready to fight by your side in future battles.

[h3]Ascension & Promotion: Unlocking True Potential[/h3]

Ascension is a powerful way to enhance your heroes, boosting their stats and making them even stronger in battle. This process requires one of two resources:


  • Duplicate Heroes – Combine a hero with another copy of themselves to increase their power.
  • Soul Fragments – Obtained by breaking bonds with previously recruited heroes or creatures, these fragments serve as a valuable alternative for ascension.


Meanwhile, Promotion allows heroes and creatures to evolve beyond their initial form. Every unit has at least one promotion, with many offering multiple upgrade paths. These promotions do more than just improve stats—they can:

  • Unlock new skills and talents
  • Alter or add elemental affinities
  • Transform a hero’s appearance, reflecting their newfound strength




Through careful ascension and promotion, you can mold your forces into an unstoppable army. Choose wisely, and watch your heroes rise to greatness!

Are you prepared to build the ultimate squad?