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Steel Swarm: APOCALYPSE News

Steel Swarm: Apocalypse - Artist Spotlight #3

[h2]Our artist Emir Öcal answers our questions![/h2]

Question: How did you get into game art? What motivates you in this field?
Game art presents many challenges both technically and artistically, and this dynamic nature constantly motivates me. It pushes me to improve and refine my skills.

Question: What is your favorite design or character in the game? Why?
My favorite design is Xorm Seeker. I really love the overall style of the Xorms, and this particular design holds a special place for me.

Question: What is your creative process like? Can you walk us through the stages a concept goes through before reaching its final form?
After receiving the concept, I take some time to think it through and create a mockup. Then, I move on to high-poly modeling, followed by low-poly modeling. In the final stage, I paint the model according to the concept and finalize it.

Question: When designing a character or environment, what do you prioritize? How do style, color palette, and lighting come into play?
As a game artist, my main goal is to continuously improve myself both artistically and technically. I shape elements like style, color palette, and lighting based on the needs and atmosphere of the project.

SSA TEAM

Read more on our website

Steel Swarm: Apocalypse - Patch Notes 2025_2_1

[h2]Bug Fixes[/h2]

- Match History no longer gets stuck on loading. It will now display correctly after all game modes.
- Stun Immunity values have been fixed. The correct calculations are now applied.

[h2]New Features & Improvements[/h2]

- Custom Match Added!
- Normal Mode: You will now be able to create matches with or without bots and invite your friends.
- Tournament Mode: Team-based invite-only tournaments can now be organized.
- Popup Window Added to the Launcher
- Important announcements and updates will now be more visible!

[h2]Balance Updates[/h2]

- Leveling up is now easier!
- XP required to level up has been reduced by 10%.
- Economy Updates
- Xalium rewards from Minions and Jungle units increased by 10%.
- Xorm, Government, Police, and Pirate missions now grant 10% more Xalium.
- XBT kill rewards increased by 10%.
- Xalium rewards from Vulcans have been doubled!
- Mantis spawn time adjusted!
- Mantis now spawns at the 15th minute of the game!

Known Issue:
- When a badge is earned during a match, it gets stuck behind the "You are already in a match" message. The issue is resolved when the client is closed.

steelswarm.net

[h2]SSA TEAM[/h2]

Our Opening Tournament Has Ended!

Our exciting opening tournament has come to an end! A huge thank you to all participants for an incredible display of skill and determination.

[h2]🏅 Congratulations to our Top 10 players![/h2]

You have proven yourselves as the stars of this tournament with your talent and dedication!

[h3]🔥 Top Performers of the Tournament![/h3]

🔥 Highest Score: onurovski – 55 points
🎯 Most Kills: karaca – 256 kills
🛡️ Best K/D Ratio: karaca – 4.41 K/D
🏆 Most Wins: onurovski – 31 victories

Many more tournaments and events are on the way!
See you in the next challenge!

Click here to read more

SSA TEAM

Steel Swarm: Apocalypse - Artist Interview #2

[h2]🎨✨ Our artist Yiğit Yalçın answers our questions![/h2]

Question: How did you get into game art? What motivated you to work in this field?
Yiğit Yalçın: Game art caught my interest because it involves many different branches of art. The idea of getting hands-on with everything—sound, visuals, and written elements of a game or model—excited me.

Question: What is your favorite design that you’ve created for Steel Swarm: Apocalypse?
Yiğit Yalçın: Guardian Drone is my favorite. Its noble color, alien-like organic curves, and melting machine gun make it special to me.

Question: Which character or design in the game is your favorite? Why?
Yiğit Yalçın: The shape, texture, and weapon design of the Guardian Drone make it the most special design for me.

Question: What is your art production process like? Can you explain the stages a concept goes through before reaching its final form?
Yiğit Yalçın: Most of the time, we follow general 3D modeling processes without much variation. The workflow is as follows:
  • Concept drawing is created
  • Mockup is prepared
  • High-poly model is made
  • Low-poly model is created
  • Final paint and texture are applied to complete the model


Question: What is your biggest goal or dream as a game artist?
Yiğit Yalçın: Improving the technical depth of what I’m already doing is enough for me. I don’t set massive goals, but I always strive to keep improving.

[h2]🚀 Stay tuned to see how the world of Steel Swarm: Apocalypse is taking shape! 🎮🔥[/h2]

SSA TEAM

🎥 Thank You, Luden Games!

Greetings, Rotnor residents!

Luden Games has created an amazing video for Steel Swarm: Apocalypse! They took a tour through the back streets of the city and explored our game's jungle world. Seeing such informative content makes us truly happy!

A huge thank you to the Luden Games team for making this video and continuing to explore our game! If you also want to dive into the depths of the SSA universe and uncover its mysteries, don’t forget to check out the video!

Watch the video here: Click to Watch

Stay tuned with Luden Games for more SSA content and share your thoughts with us in the comments!

SSA TEAM