Hotfix #1
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[/p][p]Hi, friends![/p][p]Thank you for the warm welcome — it means a lot to see your support, feedback, and discussions. Nothing quite compares to the feeling of watching you unravel the surprises, mysteries, ideas, and scenes we’ve been preparing for so long.[/p][p]We’re reading everything you share with great attention, and we’ll be back very soon with our near-term plans for further development and improvements.[/p][p]For now, here’s a small patch of fixes:[/p][p]Patch Notes:[/p]
Changing the props mid-performance,
Ice-Pick Lodge[/p][p]
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- [p](Important!) Fixed stuttering in in-game cutscenes.[/p]
- [p](Important) Fixed a bug in the opening quest chain that could block progress into Day 5 when the clock hit 02:00. The first Pathologic also wouldn’t let you get far without completing key tasks on Day 1 — but we’ll happily retire that tradition this time.[/p]
- [p]You can now properly use the revolver and the Prototype after managing not to shoot yourself in the mouth with the “Debutant.” Previously, the Bachelor would get a bit… lost in that situation.[/p]
- [p]Fixed a bug in General Block’s storyline that could block access to Day 12.[/p]
- [p]Fixed something related to the Headquarters on Day 12. (We won’t say what — spoilers. It used to be wrong, now it’s right.)[/p]
- [p]Fixed the Cathedral Caretaker’s incorrect behavior on Day 3. He now behaves himself and stands where he’s supposed to.[/p]
- [p]Fixed an animation issue with the dogheads on Day 4.[/p]
- [p]Fixed the trigger conditions, texts, and logic for several “mind palaces” (the Bachelor’s reasoning chains) — in Viktor’s, Kira’s, and Grief’s sections.[/p]
- [p]Fixed a black screen appearing in Lara Ravel’s storyline on Day 4.[/p]
- [p]A bunch of small typos, loose ends, and similar issues.
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Changing the props mid-performance,
Ice-Pick Lodge[/p][p]
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