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  3. Hotfix #5

Hotfix #5

[p]Hi, friends![/p][p]A new hotfix is here. This time we tweaked several important systems (and a couple of things that were a bit too noticeable — in the most literal sense), and also tackled bugs in quest logic, achievements, and the UI.[/p][p]Patch Notes:[/p]
  • [p](Incredibly important!) During interrogations, a note was glowing bright green. We wanted it to be a piece of paper the player can’t read — but we didn’t want it to outshine the entire interrogation room. So we removed it.[/p]
  • [p](Important!) As originally intended, you can no longer place the same Decree multiple times within the same day.[/p]
  • [p](Important!) When analyzing an item in the Analyzer, the game would mistakenly show its description before analysis — even though that description changes after analysis. Fixed.[/p]
  • [p](Important!) The Day 8 plague research storyline could reset on its own — fixed.[/p]
  • [p]Returned tobacco to the traders.[/p]
  • [p]You can view descriptions of already analyzed items in the “Artifacts” menu.[/p]
  • [p]Dialogue lines should no longer occasionally merge together. (This was caused by a typographic ellipsis we diligently used instead of three dots. There’s probably a moral in there somewhere.)[/p]
  • [p]When playing with a controller, the cursor in the Thought Map now works properly.[/p]
  • [p]Adjusted the requirements for the bull-related achievement, “Never Sits on His Hands”, and “Taboo.”[/p]
  • [p]Fixed prices when trading with Grief.[/p]
  • [p]Added a highlight to Katerina’s morphine box — the one we mentioned in the previous hotfix.[/p]
  • [p]Fixed how descriptions for some characters display in the “People” window.[/p]
  • [p]Fixed Anna Angel on Day 12 — you couldn’t talk to her.[/p]
  • [p]Made passerby dialogues one-time only. Farewell, ankle guy![/p]
  • [p]Fixed a bunch of quest-logic bugs:
    — “Mind Palaces” about mirrors on Day 10;
    — proper door closing when restarting Emilia’s storyline on Day 7 (an open door could break progression — fear doors);
    — if you don’t finish Katerina’s operation, it now resets correctly;
    — replaced the dialogue with the mortus and the soldier in Kira’s Day 10 storyline with the correct one;
    — removed the Haruspex funeral dialogue that could stick around even after the funeral;
    — the Lyuricheva Street quest on Day 7 no longer resets automatically along with Karminsky’s trial.[/p]
  • [p]And, as usual: typos and minor text tweaks.[/p]
[p]If after the update you still run into bugs or odd behavior, please report them in the appropriate Steam Community thread or in the relevant Discord channel/topic.[/p][p]Email reports are also extremely helpful: write to us at [/p][p][email protected][/p][p] and send the following files from your PC:[/p]
  1. [p]Player and Player-prev logs located here:
    C:\\Users%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3[/p]
  2. [p]The problematic save file, located here:
    C:\\Users%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves
    Open the save profile folder — there are three of them: Default (slot 1), 1 (slot 2), and 2 (slot 3).[/p]
[p]This helps us find the issue faster and fix it sooner![/p][p]Also: from now on, at the end of each bugfix we’ll leave you a small gift — a new piece of art or a portrait from the game. Consider it a little thank-you for your patience![/p][p][/p][p][/p][p]Changing the props mid-performance,
Ice-Pick Lodge
[/p]