1. Pathologic 3
  2. News
  3. Pathologic 3 Update #1

Pathologic 3 Update #1

[p]Hi, friends![/p][p]This is the game’s first update! Yep — not a hotfix, but a full-on patch. It includes everything we managed to polish up over the past week that didn’t make it into the hotfixes: critical progression blockers, quest and story logic, holes in UI and controls, plus a hefty batch of visual and technical fixes. Hotfixes are for things we can address quickly and that critically break progress; patches are for issues that can wait at least a week so we can handle them a bit more thoughtfully. We’ll keep working in this format for the foreseeable future.[/p][p]As you can see, the game is large and logically very complex: many elements are tightly intertwined and affect each other. We can’t catch everything without your help. Thank you for your reports and attention — this list is built directly from them.[/p][h2]Important Changes[/h2]
  • [p](Important!) Fixed a softlock on Day 1. Eva could disappear, making it impossible to continue the quest.[/p]
  • [p](Pretty!) One character who dies near the end of the game was meant to lie in a beautiful burial mound made of mirrors — but the mound was missing. It is now back.[/p]
  • [p](Extra pretty!) In the “shadow theatre” end-day performances (the ones with the white screen), the wrong shadow was being shown — always the same silhouette. Each pantomime is supposed to have its own unique shadow scene. Restored as intended.
    If you want to take another look: even if you’ve already seen the old versions, you should be able to return to them within the same playthrough — they’ll update.[/p]
  • [p](Smart!) Corrected chess setups in the Institute. The pieces were placed improperly. Chess is no joke. The first patch comes with the most crucial fixes![/p]
[h2]UI & Controls[/h2]
  • [p]Fixed animations and the progress bar in the euthanasia screen. Hopefully it’s clearer now what you’re supposed to do there.[/p]
  • [p]The key for switching the Prototype into projectile mode (default “3”) can now be rebound.[/p]
[h2]Quest Logic [/h2]
  • [p](Important!) Fixed a whole lot in the storyline about Grief, Block, and rations — on Day 9 and Day 11. It might actually work properly now.[/p]
  • [p]In the worst ending, added an option to ask Mark Immortell for direct hints about which quests you missed and when. It’s optional; he’ll scold you, but he’ll give you a clue.[/p]
  • [p]Fixed the Saburovs’ storyline on Days 5–7 — sometimes you did things with them (it’s so hard to write patch notes without spoilers), but on Day 7 the outcome behaved as if you hadn’t.[/p]
  • [p]Fixed many issues in the Soul-and-a-Halves shelter storyline on Day 10.[/p]
  • [p]The dancer on Day 3 no longer delivers her dialogue if you diagnose her immediately. The result of her diagnosis is also processed correctly.[/p]
  • [p]Nina’s monument no longer appears in the Atrium.[/p]
  • [p]Tweaked the logic of the storyline about Maria’s dream on Day 8.[/p]
  • [p]Sometimes Telmann wouldn’t let you leave the interrogation. Rat. Fixed.[/p]
  • [p]The quest about excavating Simon’s grave on Day 6 no longer freezes with a black screen.[/p]
  • [p]When resetting the node about a death… (how do you write this without spoilers?) …of a certain character — it stayed improperly highlighted. Fixed.[/p]
  • [p]Karminsky would sometimes lock the player inside the Cathedral on Day 10. We disapprove of Inquisition methods — fixed.[/p]
  • [p]Fixed a bug where the Headquarter Papers could be considered “eaten by the bull” even if the bull wasn’t in the Stillwater. Fixed the quest nodes there too.[/p]
  • [p]Patients on Day 7 now reset correctly.[/p]
  • [p]The Changeling now spawns properly in the scary house on Day 10.[/p]
  • [p]The Lyuricheva Street quest no longer resets on its own.[/p]
  • [p]If we learn about one heroine’s death (not the one we avoided spoiling above — lots of people die in Pathologic 3) from the future, the nodes now report it correctly.[/p]
  • [p]Fixed the prison “Mind Palaces.”[/p]
[h2]Visuals & Geometry[/h2]
  • [p]Moved the Bachelor’s hands so his shoulders no longer clip into the screen.[/p]
  • [p]In one pantomime, an uncut chunk of grass was sticking out. It no longer is.[/p]
  • [p]Some characters were standing inside each other: two dancers on Day 12, the courier and the boy in Viсtor’s quest on Day 10, and Georgiy’s visitors on Day 6 (only after his quest for some reason).[/p]
  • [p]Fixed animations in the children’s duel on Day 10.[/p]
  • [p]Adjusted windows in the Trammel, put books back on the shelves, dealt with a floating paperweight.[/p]
  • [p]Fixed physics in a couple of places at the Train Graveyard — the softlocking kind.[/p]
  • [p]Fires no longer pause during dialogues.[/p]
  • [p]Fixed some hair (Willow would approve), including when TAA/upscaling is disabled.[/p]
  • [p]In one scene, Rubin was hilariously holding a revolver without actually having a revolver. Returned the poor man his weapon.[/p]
  • [p]Fixed the bull painting in Capella’s Wing.[/p]
  • [p]Moved one of the flamethrower guys to the correct spot and adjusted the dialogue camera for him.[/p]
  • [p]Fixed courier animations in Emilia’s quest.[/p]
  • [p]In Shekhen, Taya was sitting on air instead of a stone — and everyone followed her example. Fixed.[/p]
  • [p]Passersby clothes soak in rain better now.[/p]
  • [p]Re-baked lighting in the Stillwater without extra shadows.[/p]
  • [p]Fixed the animation of Maria’s maid at the Cape on Day 9.[/p]
  • [p]Restored Sharp’s vanishing hand. Probably. We’re not 100% sure yet.[/p]
  • [p]There were various conflicts between Eva’s fireflies, decree decorations, and Concentration mode in the courtyard by the Stillwater — we untangled that Gordian knot.[/p]
  • [p]Fixed dynamic lighting in the scary house. Also, you can no longer fall behind the screen there.[/p]
  • [p]The Kains’ boat on Day 12 had geometry issues. For one, that’s why you couldn’t talk to the Shadows of one of the heroes. Fixed.[/p]
  • [p]Fixed tutorial pop-up layouts.[/p]
  • [p]The mysterious creature you meet in Kira’s quest (Day 10) spawned in the wrong place and thus wasn’t visible in the dialogue. Fixed.[/p]
  • [p]The shadow at Capella’s inauguration stopped T-posing menacingly.[/p]
  • [p]Improved stone physics and the grass below it near Yulia’s house.[/p]
  • [p]Microscope slide icons are no longer a blurry mess.[/p]
  • [p]Fixed the overall physics of Nina’s monument — previously, you could fall into it (Victor already did).[/p]
  • [p]Quoting our tech art director’s commit: “Mured up potentially dangerous palisades for good!”[/p]
  • [p]Fixed window glass in Isidor’s house.[/p]
  • [p]Restored the top of the Polyhedron in Eva’s location.[/p]
  • [p]Fixed the clock in the Cathedral.[/p]
  • [p]Lots of small geometry and set-dressing fixes in Backbone.[/p]
  • [p]Dealt with invisible walls around the Cemetery and Crowstone.[/p]
[h2]Map Markers[/h2]
  • [p]The Tanners on Day 8 and Day 5[/p]
  • [p]Lara’s storyline on Day 10[/p]
  • [p]Searching for Grief on Day 7 (the marker could remain after a quest reset)[/p]
  • [p]Markers on the children on Day 8 (in the scary house storyline)[/p]
[h2]Miscellaneous[/h2]
  • [p]Some characters (Nara, Georgiy) could block other speakers in polylogues. Taught them some manners.[/p]
  • [p]Thought clouds: in the Cathedral; on the smoking guys at the very start of the game; in the scary house on Day 8.[/p]
  • [p]Optimized texture memory usage.[/p]
  • [p]Fixed the “Academic” achievement being awarded incorrectly.[/p]
  • [p]If the Gut was rioting, you couldn’t load a save there — now you can.[/p]
  • [p]The Stillwater music theme stopped playing where it shouldn’t.[/p]
  • [p]Rubin’s vaccine in the Stillwater now disappears properly after being used.[/p]
  • [p]Added more microscope reagents to the hospital cabinet.[/p]
  • [p](For Supporter Pack owners) Fixed receiving glass slides from Farkhad’s Lamp with a full inventory — previously they could disappear in that situation.[/p]
  • [p]And we won’t even mention typos — you know how it is.[/p]
[p]If after the update you still run into bugs or odd behavior, please report them in the appropriate Steam Community thread or the relevant Discord channel/topic.[/p][p]Email reports are also extremely helpful: write to us at [/p][p][email protected][/p][p] and send the following files from your PC:[/p]
  1. [p]Player and Player-prev logs located here:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3[/p]
  2. [p]The problematic save file, located here:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves
    Open the save profile folder — there are three of them: Default (slot 1), 1 (slot 2), and 2 (slot 3).[/p]
[p]That way we can find the problem faster and fix it sooner![/p][p]As always, here’s a small gift at the end of the patch notes: a piece of in-game art. This time, you can see a self-portrait of Ice-Pick Lodge staff over this past weekend.[/p][p][/p][p]Tuning reality until it matches the intent,
Ice-Pick Lodge[/p]