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Red Rogue Sea News

Demo Patch 0.5.2

  • Added escape mechanism during combat in Adventure Mode
  • Updated starting crew and artillery positions for the Golden Maiden Merchants ship
  • Fixed issue where the Seafarer bonus was not applied if East Sails was active before manning a ship system
  • Minor bug fixes

Red Rogue Sea featured in Turn Based Thursday Fest!

Ahoy gamers!

This week, we’re taking part in Turn-Based Thursday Fest: a digital showcase on Steam featuring the most exciting turn-based games and some upcoming gems.

You can play our freshly updated demo, and also explore other titles within the genre.
Hope to see you there!

Demo Patch v0.5.1

  • Added some QoL features related to on-grid tooltips.
  • Improved several prologue tutorial dialogues.
  • Fixed a bug where enemy artillery could sometimes target the wrong ship zone.
  • Fixed an issue where grid squares weren’t highlighted correctly when holding the Alt key with an artillery piece selected.
  • Fixed minor bugs causing certain animations to behave incorrectly.



BIG DEMO UPDATE

We’re excited to announce a major update to our demo!
You can now select “New Game,” choose from available captains and ships, and play through the first sector, set in the Blue Sea.

The Prologue has also been improved, making it more accessible and better at explaining new mechanics.



We can’t wait for you to embark on your first adventure in Red Rogue Sea! Be sure to let us know about your early journeys.

Fair winds!

Hotfix 0.4.2

  • Solve an overlapping problem that could occur when a crew member was revived after being knocked out