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Red Rogue Sea News

Hotfix 0.4.2

  • Solve an overlapping problem that could occur when a crew member was revived after being knocked out

Patch 0.4.1

  • The Demo Prologue has been reworked to provide a more streamlined learning curve.
  • Several Quality of Life improvements have been added.
  • Various bug fixes implemented.

Ahoy, captains! Red Rogue Sea is part of the Indie Assemble Fest! ⚓

Red Rogue Sea is featured in the Indie Assemble Fest (see the full event here), running from May 5th to 11th! We're excited to be showcased alongside other great indie games.

You can play our free demo right now and see what the game is all about — and if you like what you see, don't forget to add it to your wishlist!

Your support helps us navigate toward launch. Thank you!

Hotfix 0.3.7

  • Added in-battle tooltips while holding “Alt” and hovering over a crew member, artillery piece, or station.
  • Added new mouse cursors with enhanced contrast to improve visibility.
  • Fixed an error where a crew member’s health bar visuals were reset to full when assaulting the opposite ship.
  • Fixed an AI pathing error that could sometimes occur when an enemy on the main ship tried to find a path to the nearest artillery piece.

Hotfix 0.3.6

  • Allow the player to cancel a card selection after selecting the crew member who will perform the action, to avoid a “soft-lock” scenario.
  • Improvements related to on-hover cursor behavior.