1. Red Rogue Sea
  2. News

Red Rogue Sea News

Demo Update: Chainshots and Assaults!

[p]Ahoy there![/p][p]After recovering from the Steam Next Fest hangover, we’ve polished our demo with the help of all the brave players who gave it a try – and we’ve added some exciting new content![/p][p]You now have access to Chainshots, a powerful type of cannonball designed to wreck enemy cannons and stations with precision and style.[/p][p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]These deadly rounds can be fired from the newly introduced cannon: the Thunderer! You can get your hands on it at the Emporium, or as a reward in certain (rare) events.[/p][p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p][p]And last but not least, we’ve added a brand-new battle event type: Assaults. In these encounters, enemies have boarded your ship – and the only path to victory is a fierce close-quarters fight! [/p][p]You’ll find Rum especially handy during these skirmishes.[/p][p][/p][p][/p][p][/p][p]So, set sail for the demo, test out the new content, and don’t forget to share your thoughts with us.[/p][p]Fair winds![/p][p][/p][p]Patch notes:[/p]
  • [p]Assaults are now available as a type of combat event[/p]
  • [p]Chainshot tactic card and Thunderer cannon available as rewards or to be purchased at the Emporium.[/p]
  • [p]Rendering graphics pipeline simplified to address potential crashing problems and improve overall performance[/p]
  • [p]Fixed some in-combat situations where the game could end on a "softlock"[/p]
  • [p]Fixed a problem where selecting certain resolution options was not scaling the window correctly[/p]
  • [p]Fixed incorrect interactions with fire sources[/p]
  • [p]Added some QoL changes[/p]
[p]
[/p]

Demo v0.5.5 Hotfix

  • [p]Solved issue that was causing softlocks in some situations during combat (thanks to everyone who took the time to report it — you rock!)[/p]
  • [p]Added some small QoL changes[/p]

Red Rogue Sea is now live on Steam Next Fest

[p]Red Rogue Sea is featured in Steam Next Fest, and the demo is available to play right now. If you like what you see, follow us here or on social media to stay updated as we continue development. [/p][p][/p][p]Thanks for checking it out, and enjoy the demo![/p][p][/p][p][/p]

Demo Patch 0.5.4

  • [p]Fixed an issue where the defeat track could play twice in some situations[/p]
  • [p]Fixed fire sources not damaging crew members when pushed, and not killing enemy crew in certain cases[/p]
  • [p]Fixed a softlock when the last enemy crew member was killed by fire[/p]
  • [p]Minor bug fixes to the journal "new entry" marker behavior[/p]

Demo patch 0.5.3

  • [p]Added Journal system that contains the quests from specific events. It’s accessible from the upper-right menu bar.[/p]
  • [p]Increased the standard max number of tiles a crew member can be moved to 5.[/p]
  • [p]Fixed an issue that could cause softlocks in certain situations.[/p]
  • [p]Other minor bugfixes.[/p]
  • [p]Added some QoL changes.[/p]
[p][/p]