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Red Rogue Sea News

Hotfix v0.7.8

  • [p]Fixed an issue that prevented the "Afterlife" tactic card for the enemy Undeads from being played.[/p]
  • [p]Fixed an issue that prevented the "Dark Tome" tactic card for the enemy First Man Conclave from being played.[/p]
  • [p]Minor balance tweaks and small QoL improvements.[/p]

Hotfix v0.7.7

  • [p]Fixed an issue where a combat event could be generated in the same travel segment after the last crew member succumbed to wound loss due to lack of supplies.[/p]
  • [p]Added new QoL VFX and improved some existing ones.[/p]
  • [p]Made minor improvements to the Spanish localization.[/p]

Red Rogue Sea participates in Tiny Teams 2025 during 7th-14th August!

[p]We’re thrilled to announce that Red Rogue Sea is officially part of Tiny Teams 2025, running from August 7th to 14th! [/p][p]Organized by the amazing team at Yogscast, Tiny Teams is a celebration of small indie studios like ours — and we’re honored to be featured among so many incredible games![/p][p][/p][p][/p][p][/p][p][/p][h3]Mark your calendars:[/h3][p]Our game will be streamed live on August 12th by Daltos and Lolip during the official Yogscast showcase! We’ll be also hosting the stream right here on our Steam page — stay tuned, we’ll publish the stream event shortly so you can join us live.[/p][p]
[/p][p][/p][h3]New Demo update:[/h3][p]Lastly, we’ve just released an updated public demo with more features, new content, and improvements based on your feedback. Don’t miss your chance to get a taste of the adventure during the festival.[/p][p][/p][p]See you on the high seas![/p][p][/p]

Demo Update: Chainshots and Assaults!

[p]Ahoy there![/p][p]After recovering from the Steam Next Fest hangover, we’ve polished our demo with the help of all the brave players who gave it a try – and we’ve added some exciting new content![/p][p]You now have access to Chainshots, a powerful type of cannonball designed to wreck enemy cannons and stations with precision and style.[/p][p][/p]
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[p]These deadly rounds can be fired from the newly introduced cannon: the Thunderer! You can get your hands on it at the Emporium, or as a reward in certain (rare) events.[/p][p][/p]
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[p][/p][p]And last but not least, we’ve added a brand-new battle event type: Assaults. In these encounters, enemies have boarded your ship – and the only path to victory is a fierce close-quarters fight! [/p][p]You’ll find Rum especially handy during these skirmishes.[/p][p][/p][p][/p][p][/p][p]So, set sail for the demo, test out the new content, and don’t forget to share your thoughts with us.[/p][p]Fair winds![/p][p][/p][p]Patch notes:[/p]
  • [p]Assaults are now available as a type of combat event[/p]
  • [p]Chainshot tactic card and Thunderer cannon available as rewards or to be purchased at the Emporium.[/p]
  • [p]Rendering graphics pipeline simplified to address potential crashing problems and improve overall performance[/p]
  • [p]Fixed some in-combat situations where the game could end on a "softlock"[/p]
  • [p]Fixed a problem where selecting certain resolution options was not scaling the window correctly[/p]
  • [p]Fixed incorrect interactions with fire sources[/p]
  • [p]Added some QoL changes[/p]
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Demo v0.5.5 Hotfix

  • [p]Solved issue that was causing softlocks in some situations during combat (thanks to everyone who took the time to report it — you rock!)[/p]
  • [p]Added some small QoL changes[/p]