1. Starlight Re:Volver
  2. News
  3. The Future of Starlight Re:Volver - Our Roadmap to EA & Beyond

The Future of Starlight Re:Volver - Our Roadmap to EA & Beyond

[h2]The Future of Starlight Re:Volver - Our Roadmap to EA & Beyond[/h2][p][/p][h3]Hi everyone! This is Dan, Founder & CEO of Pahdo Labs.[/h3][p][/p][p]We’re so grateful to our community for trying out and supporting our game in the very early stages, including making our demo one of the Top 10 demos in June’s Steam Next Fest. In response, we’d love to share a development update, so that players know what to expect when Early Access comes out later this year![/p][p][/p][p]Starlight Re:Volver will be a live, constantly evolving game that will have quarterly major content updates. To start, we want to deliver a strong core experience with Early Access, offering:[/p][p][/p][p][/p][p]Our price point in Early Access will be $29.99 and we will update the game regularly with new content, balance, and polish until our anticipated release in 2026. The upfront purchase will be our only monetization in Early Access. We believe in delivering great value to players first and foremost.[/p][p]When our game is at full release quality, we plan to add monetization to support server costs and further development. The $29.99 upfront purchase will always give you a complete game experience. Additional monetization would be for cosmetics & convenience, and be completely optional.[/p][p][/p][p]The primary purpose of our pre-alpha playtests and demo was to gather player feedback. While we can’t respond to every post, we are reading everything and have a number of changes planned for EA:[/p]
  • [p]Addition of difficulty selection so that players can play at their desired intensity level.[/p]
  • [p]Diving tutorial that can be played solo, and build context and tooltips that help players learn the game without needing to read a guide.[/p]
  • [p]Removal of undesirable Re:Fuel crystal use and griefing. Re:Tuning and introduction of more compelling rewards for spending Re:Fuel.[/p]
  • [p]Re:Fined character feel, hit feedback, animation canceling, gamepad controls, and netcode across the board.[/p]
[p][/p][p]In terms of our roadmap:[/p][p][/p][p]Our intention with Starlight Re:Volver is to set the foundation for a new universe that takes inspiration from nostalgic IP from the 90’s and 00’s. In a market landscape focused on competitive games and extractive monetization, our strategy is to stand out by offering uniquely inviting game worlds for players seeking creative and cooperative gaming experiences and long-term business practices.[/p][p][/p][p]Our leadership team and backers are completely aligned with this vision, and we have never included nor do we plan to include any AI artwork or crypto/NFTs in our products. We are grateful for our investor support, which has provided us with resources to grow our team while maintaining our autonomy to build the business in a way that does right by our mission.[/p][p][/p][p]Our long term vision for Starlight Re:Volver is an MMO-inspired game with sustainable monetization and modern gameplay. There’s a growing community that is passionate about this game, but the path to making it is incredibly challenging. To accomplish this, we are following in the footsteps of early MMOs that were allowed to start small and have creative freedom and grew gradually with their communities.[/p][p][/p][p]We’re on a long journey, and are incredibly grateful for our early community and supporters that kept us going by believing with us in our vision.[/p][p][/p][p]Thank you so much for reading our first roadmap update![/p]